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EABA v1.1
Publisher: BTRC
by William H. [Verified Purchaser]
Date Added: 02/09/2005 14:05:57

EABA is a d6 only, flexible generic engine, designed for flexibility.

CGen is point based, and very flexible. The Paranormal Powers system allows everything from low-powered stuff that could be passed off as technology through the world shattering powers of certain 4-color Supers settings.

EABA uses a multi-d6 based resolution, with a twist, roll lots, keep the best three. THerefore, difficulties are in a range that all skilled individuals can attain, but with better skills granting better chances at the higher end.

EABA also includes a simple vehicle and weapon design system.

What's more, the Open Supplement License allows you to publish your own stuff for it.

If you like EABA in general, but want reduced dice gaming (Nearly diceless) CORPS is very similar in execution, but is a dice reduced engine.



Rating:
[5 of 5 Stars!]
EABA v1.1
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CORPS v1.0
Publisher: BTRC
by William H. [Verified Purchaser]
Date Added: 02/09/2005 13:56:58

Dice: The Gamer's Best friend and worst enemy!

CORPS reduces dice rolling drastically, through a simple presumption: if your skill is higher than the difficulty, you succeed, if not, then you roll.

Combat is fast, agonizingly deadly, and cover is your friend. A hex grid helps, but is not essential, in providing the details for reduced dicing play.

Also nice:

  • three different skill lists, to show you how to tailor the game for YOUR settings.
  • basic rules for vehicles
  • color coded sidebars and insert boxes; these really help navigate the rules.
  • a paranormal powers system that is flexible, powerful, and can easily be used to support a variety of different setting's paranormal stuff, from Classic Swords and sorcery stuff through Street-level supers

Note: When you add CORPS:VDS and 3G3:More Guns!, you have one of the best modern and near SciFi game engines around!

And if you like lots of dice, Check out EABA!



Rating:
[5 of 5 Stars!]
CORPS v1.0
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Dark Realms Role Playing Universe
Publisher: Guild of Blades
by William H. [Verified Purchaser]
Date Added: 01/03/2005 00:00:00

I have 1st ed, too.. I miss most the sci-fi stuff from the supps.<br><br><b>LIKED</b>: System is innovative, and simple. Plays well.<br><br><b>DISLIKED</b>: Very few changes; most of the supplement "Good Stuff" is left out, and the supplements are not e-pub'ed yet. Dislike strongly the color borders.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[3 of 5 Stars!]
Dark Realms Role Playing Universe
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Starfight: a fast game of spaceships combat
Publisher: Beer & Pretzel Games
by William H. [Verified Purchaser]
Date Added: 01/03/2005 00:00:00

A friend and I, both SFB veterans, sat down and played the game. We had two rules questions: 1) MUST you reroll ALL the dice on a ship every turn, or can you leave unused dice where they are? 2) must the dice discarded total equal or greater than the damage, or can you just drop a die?

After a play through, with two ships, and using the assumption "leave them or reroll as you will", and "just drop a die", we found the game intellectually stimulating, tactically challenging, and actually quite fun, while still fast paced. It isn't SFB, but it has enough in common to have both of us as grilled as if we'd played SFB. And set up was a lot less! <br><br><b>LIKED</b>: Very creative method of play, plays fast, lots of thought. Very inexpensive (Counting light card at $0.12 per sheet, it was still less than $4 total)<br><br><b>DISLIKED</b>: one rules issue; not formatted with standard minimum 0.5" (~1.2cm) borders standard for many printers. More ships per product would be better. Counters and hexes not industry standard 16mm.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
Starfight: a fast game of spaceships combat
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