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Moleskin Maps 02 $3.99
Average Rating:4.8 / 5
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Moleskin Maps 02
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Moleskin Maps 02
Publisher: Chubby Monster Games
by Anthony H. [Verified Purchaser]
Date Added: 04/01/2013 12:23:10

I am now the owner of all four collections of Moleskin Maps, produced by +Matt Jackon at Chubby Monster Games, and I wanted to take this opportunity to provide a short comment regarding them.

Mr. Jackson has provided four excellent sets of what appear to be hand-drawn maps (if I understand correctly, they are inspired by maps that he had originally drawn in his Moleskine, thus the name).

There are 11 maps in volumes I & II, and 10 maps each in volumes III & IV. Most of them are underground caverns, although there are also a campsite (possibly two, depending on your interpretation of the map, a small village and a farm in volume I, as well as some other non-underground locations in the other volumes.

Each volume is a pdf with maps, and a location key sheet for the GM to set up what the map is going to represent.

If you visit Matt's blog, you can find samples of his work, to see if you like what you see.

In addition to a nicely laid out pdf, each volume also has a zip file containing high resolution PNG files, which you can use in your virtual table tops, or print out as needed for your not so virtual tabletops.

The price is very reasonable on these, and I highly recommend them to GM's who need some inspiration for locations.



Rating:
[5 of 5 Stars!]
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Moleskin Maps 02
Publisher: Chubby Monster Games
by William W. [Featured Reviewer]
Date Added: 01/30/2013 19:40:03

A brilliant idea for an encounter when the GM wants to add something extra to a campaign, or even for those times when gamers drop over and want to play something on the spot. Each location includes a GM sheet with spaces to fill in details – Background, Key Locations, Encounters, and more, and thumbnails of the maps are reproduced on the in the corner for making notations. This is a fantastic idea for busy GMs who don’t have the time to build an entire encounter scenario for the upcoming game, or need just a bit of an inspiration boost.

The inclusion of maps in larger format for use in virtual table tops is a great bonus, and something that I hope will become more common with all RPG products in the future.



Rating:
[4 of 5 Stars!]
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Moleskin Maps 02
Publisher: Chubby Monster Games
by Brennen R. [Verified Purchaser]
Date Added: 11/29/2012 21:51:13

Matt Jackson isn't the only RPG cartographer who has a distinctive personal style, Dyson Logos and Tony Dowler are both easily recognizable. Matt, however, is the only cartographer I know of who can draw a straight-up dungeon or cave system and make it whimsical without resorting to gimmicks.

When I first became aware of Matt five or six years ago, he was creating semi-photorealistic maps for Four Ugly Monsters. As an artist, designer, and erstwhile cartographer, his mapping skills made gave me that competitive feeling teenaged death metal guitarists get when they see someone better than them. Now, I'm not a man who cares much for photorealism in my fantasy gaming, so when Matt simplified his style to basic lines, I was blown away. It's amazing how much personality he manages to imbue in his maps with just a sharpie and few, if any, special effects.

Like all his other work, this collection of maps is full of creativity, humor and imagination, something sorely lacking in this hobby.

I eagerly await volume 3.



Rating:
[5 of 5 Stars!]
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Moleskin Maps 02
Publisher: Chubby Monster Games
by Jeremy F. [Verified Purchaser]
Date Added: 11/29/2012 20:15:52

I love maps. Ever since my first reading of Tolkien, maps have held a special place in my heart. From my cloth map of Ultima VI, to the Birthright campaign map, to the blue printed maps in the old TSR modules; maps permeate the hobby.

And Matt Jackson has been delivering fantastic maps. First he gaves Moleskin Maps I and now we have eleven more area maps in Moleskin Maps II.

Each map is two pages. The first page provides a small map and a worksheet for filling out the Location Name, Background, Key Locations, GM Notes, Wandering Encounters, and Major Treasure. The second page is the full-sized version of the small map.

As a GM you will need to do some work to populate the map; Then again, the GM is the best person to do the work.

Some of the maps are very simple structures with a few logical “rooms;” Others are more complicated structures with several rooms and passage ways.

If I had to name these locations I’d say go with:

  • Fault line cave
  • Bandit cave at the falls
  • Collapsed tower and cave stores
  • Fortification in the box canyon
  • Dwarf crypt
  • Shelter for the night
  • Owlbear den
  • River smugglers den
  • Pit slave quarters
  • Goblin warrens
  • Gladiator arena monster’s lair

Moleskin Maps II is a fantastic compliment for your GM toolbox.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thank you for the review, we sincerely appreciate the kind words and hope you enjoy MM2!
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Moleskin Maps 02
Publisher: Chubby Monster Games
by Tim S. [Verified Purchaser]
Date Added: 11/26/2012 20:40:26

Matt Jackson puts out some of the best maps. They are simple and easily usable for nearly any adventure. And I also love the format where there is a small subset of the map in the corner and the GM can develop the adventure. It's very easy and quick to use. As soon as I downloaded it within a half hour I already had two very cool adventures written. If your looking for a great maps and a quick way to develop an adventure give Matt's Moleskin Maps a try. I be getting Moleskin Map Volume Three.



Rating:
[5 of 5 Stars!]
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Moleskin Maps 02
Publisher: Chubby Monster Games
by Megan R. [Featured Reviewer]
Date Added: 11/23/2012 08:56:14

Pushed for time or just not very good at drawing maps... and got a game coming up? This might just be what you need: a series of hand-drawn encounter maps, suitable for some subterranean ramble (natural caves rather than a constructed dungeon location in the main, although some show evidence of deliberate modification) - all you need to do is decide where they are and what's going on there.

Each encounter map comes with a full-page sketch map you can lay on the table in front of your players and a handy planning sheet for your notes. This has a smaller version of the map and space for you to write some notes: background, key locations on the map, monsters and treasure. You'll have to print the page out and scribble longhand, though, it's not a form-fillable PDF. The 'notes map' is clear and with enough space for you to annotate it with monster positions or anything else - traps, maybe - for which precise location is important.

There is also a zip file with image files of all the maps (in .PNG format - so very scaleable to meet your needs without distortion) which you can annote with a graphics package if you prefer that to hand-drawn scribbles, or use with an online game system such as VTT if you are running your game online.

A useful little resource, if spelunking is on the agenda for your game.



Rating:
[4 of 5 Stars!]
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