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Aperita Arcana: fantasy for Fate Core
Publisher: Ebon Gryphon Games
by Ted J. [Verified Purchaser]
Date Added: 05/27/2015 13:30:17

This book is a great rescource for anyone who wants to run a fantasy game with Fate Core. Everything in it seems very thoughtfully put together. How to add Class and Race, magic for Wizards, Druids and Clerics in a way that plays to Fate Core's strengths.

Its also very easy to read, which is a huge plus, and the book is full of suggestions and optional rules to give you exactly the feeling and rules crunchines you're after. I'm not a reviewer but I hope some of the things I write here will be of use to anyone thinking of buying this book. Lets start with Races, 28 of them are described, with exampel aspects and stunts a player can pick or use as inspiration to create his/her own. They cover the usual human, dwarf, elf etc, but also adds Kitsune (shapeshifting fox person), Merfolk and my personal favorit Lamia to name a few.

The next chapter deals with classes, you got the traditional ones here, fighter, magic user, monk, paladin, cleric and a few others. They're given example aspects and a list of stunts to pick from. Each class also gets two example characters, could be used for inspiration or npc's. This being Fate the aspects they (Example Characters) have tells alot about them and I felt inspired more than a few times while I read through them. After classes we get to equipment, here we get to read about how to handle money (Resources), treasure that the players will aquire, find, lose and spend (probably not in that order). You also get rules for weapons, armor and general equipment. I liked the weapons, which get a resources cost, additional rules for poor and superb quality. I particularly liked the rules for simulating proficency, a single stunt that lets you use weapons or armor to its fullest, depending on which class you picked, ie a wizard won't be familiar with as many weapons as a fighter would be. Again optional rules and suggestions galore. The Magic chapter deals with several ways on how to use magic, keep close to Vancian magic a la D&D? Or perhaps a more flexible one? And a bit inbetween, lots of suggestions, sample spells, ritual casting, and even Variant Magicians options like the Elementalist or the Summoner can be found here.

Wicked Barbs, Withering Glances, and the Cut Direct: Social Combat gets it very own chapter and its full of great ideas on how to use the social skills in a game, one class the Arbiter is geared towards the social scene and in this chapter you learn how to really make those scenes come alive. As usuall the book comes with plenty of examples, I particularly liked how to make someone socially powerful without having to make them personaly powerful. It also goes into detail about social combat during regular combat, trying to talk the villain out of whatever he's doing, of course this cuts both ways, the villain gets to attack back, perhaps trying to recruit the PC's to his side or demoralising them with the hopelesness of their cause. Lots to use here if it would enhance your game, like the pages dedicated to language, some people like the ease of using Common and a language per race (Elven, Dwarven) but others might enjoy making things more complicated/interesting. Using linguistical misunderstandings, adding the need to search for a scholar who can read an ancient document. It also delves into scipts(writing), mundane and magical.

Ok, this is getting alot longer than I was thinking, keeping it short, theirs a chapter of Faiths & Deities, Magic Items, Adventures, Campaigns, Creatures and a Sample Scenario. I gave this book five stars because it keeps inspiring me as I read it, and with all the work done, I'm able to pick up all of my old D&D adventures and with a bit of tweaking run them again, but with Fate. =) If you're after a fantasy toolkit for Fate Core you should buy this book, for $10 its incredibly cheap for what you're getting. Five stars!



Rating:
[5 of 5 Stars!]
Aperita Arcana: fantasy for Fate Core
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Cold & Dark
Publisher: Modiphius
by Ted J. [Verified Purchaser]
Date Added: 11/06/2012 11:06:55

I wanna start out by saying, I'm not realy a reviewer. I just want to put down my thoughts on this book.

To start, it is fantastic! 315 pages, with a system reminiscent of Old World of Darkness Storyteller. Using d8s instead of d10s. Streamlined and shaped to fit the setting and theme of the game. The rules seem solid (I havn't tested them yet). And they cover everything you'd need in a core book.

The setting has drawn inspiration from alot of sci fi. From Dead Space and Event Horizon to Firefly and StarCraft, Aliens, Resident Evil and Pitch Black, to mention a few. And it shows. You can play games reminiscent of all of these movies/games, or something completly different. The weird thing is, it all fits, not just a little bit, but perfectly!

I, for one, am looking forward to the first sourcebook and to get my hands on this book in a dead tree version. =)



Rating:
[5 of 5 Stars!]
Cold & Dark
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Edge Role Playing Game
Publisher: Outrider Studios
by Ted J. [Verified Purchaser]
Date Added: 07/24/2011 15:13:19

Does lightning strike twice? Having finished reading the Remnants RPG, which is made to a very high standard, and which I’ve fallen in love with, I was a bit reluctant to read its predecessor The Edge.

Fantasy roleplaying games are a dime a dozen, some have great settings but the rules fail to deliver, most are just mediocre.

I did however delve in to the book, the first thing that hit me was that Steve Bergeron, the author of both the Remnants and the Edge and his team at Outrider Studios have the same high quality writing in this book that I wish all my roleplaying games had.

When reading about the different nations, I caught myself smiling, giggling, ooing and aaing as the text came to life in my mind’s eye (imagination ^^). The setting is very well fleshed out. You don’t get the barebones of the world and a ton of rules, you get it all. I’d love more sourcebooks for this game, but in reality, it doesn’t really need it, this is as complete of a game as one could ever wish for.

What about the rules then? Some roleplaying games goes through 3+ Editions and still don’t come close to being as streamlined as the Rapidfire rules that the Edge uses are. They’re easy to learn and easy to use, combat is fast paced and cinematic.

The classes, only three of them made me hesitate at first, but after reading through them, I realized that they have immense customizability. And I have to hand it to the creators, Dreamweaver is probably the most awesome class I have ever seen.

In short, lightning does strike twice, at least for Outrider Studios.



Rating:
[5 of 5 Stars!]
Edge Role Playing Game
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Remnants Role Playing Game
Publisher: Outrider Studios
by Ted J. [Verified Purchaser]
Date Added: 07/21/2011 15:14:59

Found this game by accident. Reading through the preview intrigued me, so I bought the PDF.

The book is well written and has a very nice layout. The setting is evocative and really made my imagination and inspiration run wild!

Remnants use the Rapidfire rules, which are new to me. They're very easy to use, yet complex enough that one can play anything thats setting appropriate. I really love it, I have adopted it for all of my free form games where the characters will be mainly human.

The artwork is beatiful, I would have liked more of it though. Read the book cover to cover one can really feel the care and love that was put into this product.

I'd recommend this product to everyone who are itching for some Mecha Rping. But especially to people who'd want to do some indept rping and adventuring between a single GM and Player, which the setting does perfectly.



Rating:
[5 of 5 Stars!]
Remnants Role Playing Game
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