I bought this because it promised a bit more "west" and a bit less "weird". I was not disappointed.
Blood Drive puts a lot of emphasis on just being cowboys - rounding up cows, riding broncos etc. There are supernatural encounters but they are used sparingly. The book generally goes into just the right amount of detail (except for omitting a map for the climactic encounter).
It is well-written and illustrated throughout.
All of the encounters in themselves are good. The final half of the story, where the party take on an outlaw in the Disputed Territories, is excellent. It really embraces the mayhem of Deadlands and showcases the fast combat system of Savage Worlds (you can even use Mass Battle rules if you like).
However, I don't think that I would use the whole book as written - it's just too linear! I also dislike it's emphasis on following certain core NPCs. Whilst Sutter the herd-owner is likably written, I think that most players will start to object to having an uber-competent NPC who alternately orders them around then needs rescuing annoying after about 2 sessions. Instead, I would use Blood Drive as an opener into a more supernatural adventure (like Coffin Rock) or as a source of inspiration for day-to-day cowboy shenanigans.
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