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Other comments left by this customer: |
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This is a great resource even if you don't play fantasy. Most descriptions don't specifically invoke fantasy elements. I successfully used it in a solo post-apocalyptic game. When you get something fantasy oriented it's a simple matter to substitute the content for the genre you're playing. For example, the entry "Somebody has thrown around some very old magic." could easily be swapped to "chemicals", "nuclear waste", or some other word applicable to your setting.
Don't let the title fool you, it contains more than 1234 entries. By my calculation there are 1520 total entries. There are 12 d100 tables and a d36 table in the main portion. After that it is more directly "ambiance" with sounds, smells, etc. and those make up the other 284 entries in various tables.
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Creator Reply: |
Thank you so much for your review! Glad you were able to use the product for your purposes! |
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Simply awesome! Even more amazing for the price of free! TLDR: Stop wasting time reading this and just get it already to check it out for yourself!
The first 24 half sheet sized pages cover the core rules, which are a themed version of Tricube Tales. If you wanted to print and fold it yourself, it's only 12 full sheets of paper. It's fully bookmarked and also has a few sections with internal links related to that topic. There are tons of tables, most of which could be used for any game as the author says in the introduction. The traps table is simple but elegant in that you generate the temptation (treasure), the trigger, and the trap itself. The only issue might be that it's only d6 long. I like this setup because you could get the famous rolling boulder trap that's triggered by sound or body heat rather then a pressure plate. The coolest set of tables are those for generating the artifacts, relics, and treasure. Again, you can get interesting combinations by generating 3 aspects of it to hook players whether they be group or solo.
Artifacts, Relics, and Treasure section
Form: What does it look like? What is it made of?
History: What are its historical connections?
Power: What legendary power is it rumored to possess?
There is also an extensive section with advice and more tables to generate interesting and exotic locations that you need for the intended genre. Finally, I thought it a nice touch that the author added an Appendix N section with resources of inspiration from games, TV shows, and movies for the treasure hunting genre.
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I have used the different parts of this series in my solo and GM gaming to great effect. The love for the d12 is cool, as well as providing a good amount of variability. Along those lines, I also like that he provides a way to roll d24 with physical dice without a d24. I like the flow to generate the item of interest such as weather where you drill down to get the level of desired detail. If you just want to know whether it's raining, snowing, etc. that's just one roll, but if you want to know the temperature, wind speed, wind direction, etc. then continue on! They also incorporate season, climate, altitude, and terrain to avoid unrealistic events such as a tornado in the mountains.
Edit: I also wanted to mention that the Weather and Decor supplements are really genre independant rather than specific to Pathfinder. For solo or GMed gaming the decor supplement is actually less than half of the tables. There are 5 tables on decor specific items such as walls, ceilings, floors, doors, and decor. The other 7 are sights, sounds, smells, feelings, tastes, odd stuff (misc), and hazards. These latter tables are great for solo gaming in particular, but also for standard GMed games too.
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Creator Reply: |
Thank you for the kind words, Michael R.
-- Mark L. Chance | Spes Magna Games |
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I've had this product for many years and have used this a number of times with my solo and regular GM style games to get interesting ideas. You can either roll, or just pick what seems interesting and relevant for your game and setting. I recently took a core idea and then used this supplement and others in the line to flesh out the rest of what I needed!
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I love the flavor of this tavern and the backstories of the owner and staff! I've had this product for many years and have used it RAW as well as reskinned it for different settings.
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I've had this product for many years and have used this a number of times with my solo and regular GM style games to get interesting ideas. You can either roll, or just pick what seems interesting and relevant for your game and setting.
Recently I used a product by a different vendor to get a hook with a brief description of a tavern frequented by and catering to apprentice wizards. It fit nicely as my town had a wizard academy. But I needed a name!
As a previous reviewer said, I like the information about how the name of the tavern would be reflected in the pictoral sign outside due to people being illiterate. I rolled up a few combinations and came up with The Crying Harpy! I love it! With the idea of what the sign might look like, I think it'd be very interesting!
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Simply awesome and useful! Even better is to sign up for the author's email list on his website and get the 1372 Encounters document that contains this and much more! I've used this a number of times with my solo and regular GM style games to get interesting ideas.
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TL:DR = THUMBS UP!
First of all, I love the cover! It evokes the spirit of solo roleplaying. I'm a semi-experienced solo rpger and have been hanging out on the Solo Roleplaying subReddit and Discord for a while now that's run by the author. I encourage you to check it out, we are a welcoming and helpful bunch!
As part of that experience, I've learned a lot about solo rpging and didn't know how much I would learn from this supplement. I was pleasantly surprised! As the title indicates, the product starts from the ground up and explains the basics of what solo roleplaying is and how to do it at a basic level. This filled some gaps in my knowledge. As a semi-experienced solo player, I was also looking for additional insight and wisdom. Alex provides this through sample scenarios and elaboration of how the techniques are used in play. The nice thing is that he presents it all in a conversational tone without interjecting his personal preferences. There's solo philosophy in here! At the end he provides links to the subReddit, Discord, and some recommended starting solo resources.
There are only a couple of very minor caveats. The first is that it is usually assumed that people who decide to get into solo roleplaying are at least minimally experienced with at least one RPG. This is just how the progression generally goes. As such, Alex doesn't explain the basics of what an RPG is, but starts from that baseline and explains solo from the ground up. That doesn't mean you couldn't read up on RPG's first, then take on this book afterward. Secondly, while he gives examples, I'm sure some will want more. My impression is that Alex was staying true to the word "brief" in the title and that was one of the reasons for including the subReddit and Discord.
As an aside, this product is an introduction and his other product, Tilt, is an evolution of two more advanced techniques and advice. It is excellent as well!
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Creator Reply: |
Thank you so much for this short but descriptive review! The fact that you found it useful is the best endorsement I can hope for. |
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