The sixth installment in the Monsters of Sin series tackles Sloth. Weighing in at 10 pages, with 4 pages going to the covers, the OGL and the credit/TOC. No bookmarks, nor is the Table of Contents linked, which I'll admit bummed me a little. The cover art, as has been the standard for this series, is excellent, with interior art giving us two great pieces, one that left me at the “meh” stage, and one particular piece that really needed some color, as it looks hilariously like something else entirely (don't worry, all will be explained). Following in the standard dual column approach, I saw nothing jarring in the sense of grammatical errors.
Opening with a run down of the author's thoughts on the particular sin of sloth, the template offering this time out is for the Slothful Creature. I think I can honestly state that this template, more than any other presented in this series, is a punishment more than anything, lol. Nothing but negatives and detriment, there are no redeeming qualities in this template to make it a desirable thing...which makes it perfect as a template for this sin. I mean seriously, Sloth...there shouldn't be bonuses to a slothful creature. Well done, and well handled!
First up, we have the Flab Giant, an addition to the Giant sub-species, they are a relatively short member of the species, with their larger size translating into girth rather than height. Grossly enlarged abdomens supported on short muscled legs clothed only in the most minimal of clothing, these giants use their dangerously heavy bodies as weapons, crushing their opponents to death before eating them. An excellent monster to represent sloth as a sin.
The Scrap Drake is not only a lesser dragon in that it is a drake, it's a lesser drake. This thing is so apathetic towards life in general it prefers to push along on its stomach like a snake rather than stand up on its two legs. The perfect deterrent for an area one needs guarded, as the creature is very unlikely to actually leave the area, ever. The coolest thing about this lazy lizard is their answer to having no supernatural breath weapon. The scrap drake keeps a mouthful of debris (wood, stone, metal) ready to spit out as an improvised breath weapon. Rather unique, and kind of a cool thought that the creature would have developed this technique of attack/defense. All in all I like these guys, they have the right feel of slothfulness while maintaining a coolness about them.
OK, so two down, both of them being the artwork I thought was really good. This takes us to the Slow Storm. Now, simply looking at the artwork for this I thought to myself I am not going to like this creature. This creature is, quite simply, a bizarre looking thing. A quill-ed ball of organics at the center if a centralized storm throwing off static lightning...with eyeballs and a mouth...yup, goofy looking. But, it has a seriously cool ability that makes it seriously deadly. This thing absorbs the moisture from the joints of living creatures, causing a DEX drain, simulating the effect of aging on the living basically. Now, as cool as that is, here's where we run into problems...the presentation of this ability creates some serious confusion...as the way it is listed on the Special Attack line of the statblock it might be a special ability, or a breath weapon...but in the Special Abilities section there is no mention of it being a breath weapon...Now the breath weapon and the Arthritic Pain special ability do show the same DEX drain amount, and are both a Fort save ability, but where as the breath weapon has a limited usage, this is not mentioned within the special ability write up...and if this ability is in fact not the breath weapon, then we are left with no defining target concept for the ability, is it area? Single target? I am inclined to believe the ability is in fact intended to be the breath weapon, I just wish the wording within the description would have clarified that.
Which brings us to Embodiment. Illustrated and described as a mass of flesh, this B&W drawing far more resembles a large pile of excrement, with people sitting around it. Yes, once you read the entry you realize what you are looking at, but the initial thought upon getting to this page is a far different one than after reading the opening line. Hence my earlier observation that perhaps once, a small amount of color might have been warranted internally. So, the embodiment...a CR17 blob o' flab, with no discernible features...the ultimate in letting other do kinda critter. Has an insane leadership score that it utilizes to get others to handle its needs,defend it, or handle matters elsewhere. Ironically the creature typically chooses its agents from the least slothly of its followers, to try and guarantee that they will actually succeed in their task (this was fluff gold, loved it). Those who get to close to the embodiment and fail a Will save will find themselves chilling with the big squishy flesh mound. In return for serving its needs, the embodiment of sloth provides benefits equal to a ring of sustenance to its fellow mellows. All around, one seriously cool take on an embodiment for this sin, and an impressive design.
As always with this series, we close with some tidbits of Midgard, acting as not only extras for those utilizing Midgard as a setting, but as teasers for those who are not, enticing them to explore these lands, and the people we are being given an insight into. An expertly crafted closer to these books, the Midgard section has become one of my favorite parts of this series.
So, final thoughts. I liked this PDF, a great deal. The creatures were cool, the template made sense, the embodiment was awesome...but I keep coming back to the slow storm...and the breath weapon/special ability. The fact that the special ability has a name makes me think it is not intended to be the breath weapon, but they have the same DEX drain and are both a Fort save ability. I can't help but think this could have been worded much clearer to avoid any sense of confusion in this regard. In the end the only thing preventing me from giving this the 5 star rating it deserves is this issue, well, that and the no bookmarks (sorry, I like bookmarks). I'm going with a 4.5, rounded down to a 4. I would be happy to raise this rating if the wording of this becomes clarified...or if for that matter someone can help me see what I am obviously missing in case I am simply having a dense moment (it happens, I'm human, I'll admit it). Still well worth it folks, and this is an excellent addition to this series.
-edit.
PDF has been updated to clarify the Slow Storm's special attacks as being two separate things, and not one as it previously appeared. As this was my only problem with this PDF, I am happy to raise my rating to the 5 star from 4.5 that it deserved in the first place.
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