An old stalwart of gaming, d6 Space is the generic descendant of WEG's Star Wars 2nd edition ruleset. I find its virtue and flaw system to be poorly worded, and much of the book to be confusingly laid out, but the core mechanics are and remain solid, with the Metaphysics single attribute taking the place of Star Wars' three "Force Skills" of Control, Sense, and Alter (though those remain, as skills beneath the attribute). It's not the best system out there, but its DNA underlies a lot of modern, skill-based, systems, either intentionally or coincidentally.
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