Ugh, this is ... there is no point in downloading this. If you know what the term "Calvinball" means, and you've read the product description, you've already read the game. I was hoping for some kind of structure or base to work from, some kind of universal rule that players would come up with a thousand exceptions to -- like the way Yu-Gi-Oh is played in the anime, where you can use a monster with "catapult" in its name to hurl your opponent's monsters at each other, or where a fight between a fantasy giant and barbarian can be interrupted by the arrival of a Klingon warship.
This book basically just says "play cards from a random assortment of CCG cards and then describe how it works to your advantage." There is one example. And that's it. This PDF is about half a page long plus whitespace and cover.
This would be appropriate as a sidebar. As its own PDF it's kind of ridiculous; all of the content in the book is implicit in its title.
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