In this single-scene scenario, a supervillainous plot goes horribly wrong, creating even more problems than if the supervillain had simply succeeded. With a reasonably interesting villain and a combat encounter that’s more than just throwing punches, “The Possession of Dr. Diamond” definitely adds up to fun, and in terms of its storyline it’s a worthy addition to the Heroic Moments line. The formatting is clean and usable but uninspired and uninspiring, but Brian Brinlee’s illustration of Dr. Diamond is rather nice. In Dr. Diamond’s stat block, his origin is out of place (stuck smack in the middle of his qualities). Punctuation is used inconsistently, and there are a few other grammatical and formatting issues, but nothing too disruptive. I’m not sure why p. 1 proclaims this an “ashcan” supplement; that term usually implies a prepublication version or work in progress. These weaknesses do limit my rating to four stars, but the bottom line is that “The Possession of Dr. Diamond” gives the GM a good return on investment. In fact, it plants the seeds for an even longer series of encounters with Dr. Diamond, perhaps a whole issue fleshing out Diamond’s reputation and transformation. It’s definitely worth the price and few ICONS GMs will regret buying it.
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