An excellent set of adventures for any group. Gives you the necessary info to get your scenarios started, it still requires a little work on the GM's part as it is not a read and play module. It is a lot of fun to play.
How did Hackmaster get by me all these years without me playing any of the previous editions?! If this new edition (5th) is anything like the past games then I have certainly missed out on a GREAT GAME. I like what I have read so much that I am going to try to get my gaming group to play this instead of our regular 2nd ed D&D game we play. The game system is quite interesting with the "Combat Rose " and the hybrid spell system that uses both spell levels and points for mages. Even the basic abilities make 3d6 seem ok. who needs 17s when 12s will do just fine! Over all HMb seems to be a well-thought out game system that will provide YEARS of FUN
This is an excellent reference guide to the history of the Battletech universe. It gives a good overview of all the major events that have shaped Battletech's continuing story. I have been playing Battletech since the mid-80's and am glad that this game continues to grow and thrive. I look forward to upcoming storylines and general Mech Mayhem !!
An excellent sourcebook for playing Battletech RPG. Gives all the critical information needed to get your mechwarrior ( or other persona ) out into the field and get into the succession wars.