In general Tombs and Terrors is an entertaining take on the idea of Dungeons and Dragons. It's a kind of 3.5v lite, with some old school flavor. It's incomplete and will require a lot of work from the Gamemaster to make a rich and satisfying game environment, but there's enough here to get you started and beginners can plunge into the action without having to learn great big volumes of rules.
In the main game we see characters rated according to six basic attributes (the ''Classics": Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma). What is interesting is there are six basic character classes that each makes one of these attributes it's Prime Requisite (Strength for Fighters, Intelligence for Wizards, etc.)
With the add-on Book of Classes what we see is eight new classes, some of which are balanced and well thought out approaches to multiclassing. For instance a Spellsword is a kind of Fighter-Magic User; light armor, lotsa weapons, and some spells. Similarly you have classes like the Knave, which is a Thief-Magic User, and the Lorewarden, who's a combination Cleric-Magic User. Again, these multiclasses are balanced and well designed. In addition there are a few new specialty classes such as the Witch/Warlock, a powerful new spell caster; the Marksman, a specialist in ranged weapons; and the Gallowglass, a sort of elite mercenary bodyguard.
On the whole, Tombs and Terrors, although more of a framework than a highly detailed modern RPG, is a good choice from among the many alternative games vying for your attention. If you're already familiar with old time D&D it's no problem to simply add the monsters and magic items from the old game. They'll fit right in. The Book of Classes for Tombs and Terrors adds welcome new flavor to the mix with many new character options. And the whole thing is free, so download them and see what I mean.
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