I had played RQ2, RQ3, RQ: AiG, and my current Glorantha campaign uses Chaosium's Basic Roleplaying. The two versions of RuneQuest produced by Mongoose were intriguing, but they seemed out of sync with my expectations. I knew that RQ6 was going to be a part of that family, but I was hoping that the emphasis on streamlining the system, as well as a promise to return to the original feel of the game would result in something akin to the RQ2/RQ3/BRP progression.
It does not.
It feels a lot like MRQ and MRQ2, neither of which fit my tastes.
I don't want to go into detail because I believe it is, in fact, a subjective comparison. Fundamentally, I like my combat rounds to run in strike rank order. I like variable point spells. I like skills to have a culturally adjusted base chance rather than to have the base be the sum of two attributes.
I am sure that you can have a fine gaming experience using this rules set, but I was hoping it would feel like a modern RQ2 rather than a revision of MRQ2.
For now, I will stick to BRP with some bits from RQ3 and RQ: AiG thrown in.
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