Other Dust is the new post-apocalyptic RPG made by Kevin Crawford, the same writer who brought us the brilliant Stars Without Number. Those who are familiar with SWN will find that Other Dust follow the same formula: This is a game that you already know how to play, packaged in an overflowing toolbox geared for sandbox play.
The rules are classic D&D, so anyone who has ever rolled 3d6 to generate values for character stats will find themselves experiencing deja vu. That said, this isn't just some mechanical ripoff. Kevin Crawford's approach is very simple. The rules aren't the point of this game, but his sandbox is.
And what a sandbox it is. Other Dust presents an interesting vision of the apocalypse, that is also compatible with the SWN setting. The player character classes available for Other Dust are: Scrounger, Slayer, Speaker and Survivor. Each of the classes fills one particular niche, and given the nature of a post-apocalypse I find that they're an excellent selection to choose from.
Kevin goes into detail in all the fun parts of the Apocalypse, with a fun little section on Mutations, which can be anything from psychic powers to less pleasant looking ones like having detachable organs.
Much in the same way as SWN did, Other Dust is a game whose mechanics technically ends in about fifty pages into the book. The book is also 208 pages thick, and it's these 150 that really make Other Dust shine. Kevin Crawford's agenda supporting sandbox gaming is no secret in the book, as he himself calls it out early in the document.
The rest of the PDF is an impressive collection of rules and tables for generating your own apocalyptic sandbox. From random tables to create enclaves of civilization, to strange ruins, post-apocalyptic adventure creation and loot/scavenging mechanics that are a must-have for and game of this genre.
Kevin Crawfords approach to Other Dust mirrors SWN, which is a good thing as the SWN approach works perfectly for post-apocalyptic play. There's a ton of campaigns I could run with this game, and the host of tools to aid me in coming up with session after session of play.
I heartily endorse Other Dust to anyone who is even remotely interested in running a Post-Apocalypse game. There's enough material here to run a game for a good, long time.
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