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This book is an excellent resource, and fleshes out the history and background of the Old Earth Empires.<br><br><b>LIKED</b>: Lots of new ships and character templates.<br><br><b>DISLIKED</b>: The product's focus is definitely on the military and law enforcement aspects of the game, and I would have liked a bit more on the civilian/corporate aspect.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Rich background, and system which really goes about the business of getting players involved in the stated dynamic- people struggling against both themselves and the evil assaulting the world.
Unbidden is more distinctive than a passing glance would make it seem. It focuses more on external threats than Unknown Armies, makes the battle more personal than Call of Cthulhu, and does the struggle against your own nature differently and more subtly than Vampire.
The art is interesting and evocative, and the layout is clean. I am not a fan of the header font used, but your mileage may vary.
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About two dozen worlds, with a ton of adventure ideas and possibilities. The most important places are detailed (the homeworlds of the mightiest empires/confederations), but there is also a sampling of the various types of worlds which characters will come across, from planets devastated by war and stalked by nasty beasties to ringworlds to vast space stations.
The art is useful, with solar systems and planetary surfaces rendered well and explanatory illustrations where needed.
The book also adds new creatures, additional info about interstellar politics and colonization, and even some interesting inside jokes for science fiction buffs.
Overall a strong product, and well worth the money..
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An interesting product, which includes the complete H.G. Wells story. It has some good ideas on altering the setting for extended game play, and some evocative illustrations. However, there is not a lot of system "crunch", so if you are looking for that type of thing it may not suit your needs.
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Astounding attention to detail. The city of San Angelo is as close to a living, breathing place as an RPG supplement can make one.
I found the layout to be a bit busy and confusing at times, as there are breakouts, pullquotes, multiple types of stat blocks, sidebars, etc. However, the information density is very high and the potential game ideas and plot hooks are endless.
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Solid writing, good art, and well-realized characters and places. What's not to like? An great product for basing or starting a fantasy campaign.
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Overall good figures, and a wide selection.
I found that some of the figures lacked as much contrast when printed out at the size than I would like, and some of the figures have a more cartoony (perhaps Exalted-style?) which doesn't appeal to me that much.
However, the undead figures are great, and some even a bit ghastly! The set is far better for villians than for heroes/PCs in my opinion, but your tastes may vary.
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Extraordinarily well-researched and comprehensive, in the style we have come to expect from Gold Rush Games. Extensive price lists, glossary of Old West terms, common names of the period, timeline, maps, populations statistics? you name it, it's there. There is even illustrations of the weapons, so if your character packs an 1861 LeMat cavalry pistol you know what his shootin' iron looks like.
Any game set in the Wild West, regardless of system or addition of extra elements, would benefit from this book.
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Highly detailed, with a bevy of well-realized NPCs and groups. The "Chinatown" here is a living place, far more than just stats and descriptions; there are potential plots and conflicts everywhere, and plenty of ways for your characters to get involved. Highly recommend.
Besides, you know you want to play Big Trouble in Little China.
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A well-realized world with a lot of opportunities for a variety of adventures, from political intrigue to epic battles.
One of the best things is that the rune stryders do not overshadow the game as one would expect; while powerful, they really require the cooperation of the whole team, so GMs aren't forced to split up parties or have a bunch of bored players while the "pilot" does his thing.
The only real drawback is that the file is locked, and there is a few major errata that comes seperate. I would have preferred an unlocked file and change-pages.
But overall a good product and worth the money.
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A very flexible, playable, and fun game. The author has created a setting which encompasses a broad range of science fiction themes, while still remaining cohesive.
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