This supplement clocks in at ten pages, including eight pages of content. After the cover, we jump right into the crunch (no table of contents). In this installment, we get 20 magic instruments, sorted by real-world instrument classes (brass, woodwind, string, percussion). As in the previous installment, every item includes xp in its crafting cost, per 3.5 rules. If you are using Pathfinder crafting rules, you can simply ignore the xp cost.
Here, finally, we start to see a hint as to what the future of Interjection Games will be like. Rather than simply a collection of items which fit existing categories or templates, Bradley Crouch adds another layer of complexity to the game with a new type of item. A Bardic Instrument is a consumable magic item which can enhance Bardic Performance. The way they are used depends on the instrument group. Brass and woodwind instruments have magical mouthpieces, which provide additional buffs to those affected. String instruments get enhanced strings which enhance their effects. Percussion instruments get things like a drumhead which causes tremors, knocking enemies prone.
There is almost no visual artwork in this product.
Short Term Use: Despite introducing a whole new category of magic items, these items can be easily dropped into a campaign without trouble. Many of the effects are rather dull, but since they all have to work on top of Bardic Performance that is understandable. For such a low price, this supplement nets a 4.5/5.
Long Term Use: If you have a bard in your campaign, you could be using this supplement for a while. I would have liked to see it expanded to include a wider variety of effects. As it is, though, it nets a 3.5/5 for long term use, rounded up to 4 due to the low price.
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