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Justice Wheels #3 Bluejay $1.18
Average Rating:4.0 / 5
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Justice Wheels #3 Bluejay
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Justice Wheels #3 Bluejay
Publisher: Fainting Goat Games
by Thomas B. [Featured Reviewer]
Date Added: 12/10/2012 00:11:10

WHAT YOU SHOULD KNOW: You know the deal by now...a character and their vehicle. This becomes the first release to feature an aerial vehicle instead of a car, as we get Bluejay and his Golden Eagle airship. Adrian Smith provides the art this time, and it's very good, though lacking a bit of punch that Scott Harshbarger's first two releases had. Bluejay is the weakest concept thus far, being a boy genius who won the lottery and decided to build an airship to fight crime. He has villain version where he steals the material for his airship and decides to take revenge on everyone that doubted his intellect. An adventure hook for the villain version is provided, as well as the Vehicle rules and cut outs of the character and vehicle.

WHAT WORKS: The links inside this document are clickable, whereas they weren't in the past, and the layout looks a bit better. It is a welcome sight to see a non-car vehicle utilized in the Justice Wheels set.

WHAT DOESN'T WORK: Neither the hero nor the villain version of Bluejay clicks as well as the Black Scarab or the August Anarche did.

CONCLUSION: Better technical improvement to the PDF compared to the first two, even if the creative end falls a bit shorter this time. The vehicle proves to be the most interesting part of this release, showing off the range of the Vehicle rules. Now we just need a Wizardry (Gadgets)-like allowance for multiple vehicles, ala Batman.



Rating:
[4 of 5 Stars!]
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Justice Wheels #3 Bluejay
Publisher: Fainting Goat Games
by Christopher H. [Featured Reviewer]
Date Added: 06/25/2012 00:04:12

Each entry in the Justice Wheels series presents a superhero or supervillain who uses a distinctive vehicle. The characters are presented as heroes by default, with tips on how to use them as villains instead. Compared to Black Scarab from Justice Wheels #1 (I haven’t read Justice Wheels #2), Bluejay is a fairly unexciting character—sort of a “poor man’s Batman” with a taser-tipped quarterstaff—and his Golden Eagle is a fairly unexciting vehicle. The page formatting is minimal and unappealing, and the text needs another round or two of copy editing. The compelling reason to get Justice Wheels #3 is the set of vehicle rules at the end, which include not only a Vehicle power but also two sets of rules for chases (one simpler and one “crunchier”). These rules are good, and worth having, even if the presentation is humdrum, beset with grammatical errors, and lacks hyperlinks to online resources referenced. I doubt that I’ll use Bluejay in my ICONS games in any capacity, but I will almost surely use the chase rules.



Rating:
[3 of 5 Stars!]
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