I need to do some premises:
1) i'm italian, so pls forget my poor english
2) I want to review "The core rulebook", not the game itself: i've read tons of other game/rules reviews before buying this "book", all better than the one i can write here.
3) So, I've not played the game before writing this review.
4) Also, i've not read the related forum: i want to pass my first, "pure" impression. We all will have time to go to the forum and ask.
5) I'm just an occasional wargamer. So it can happens that i may say something that is obvious or dull for the experienced wargamer. This is why i'm writing this review: to help another occasional player to better understand if this game is what he was searching for.
6) Last, as the only starship game i have is Silent Death (and an old version, too) i will make some comparison with it.
Enough blabbing
RULES EXPLANATION:
I can (as non english speaker) read and understand the rules without reading three time the same thing. This means that the rules are well written and/or easy to learn.
The only BIG MESS seems to me to be the Movement "Thrust requirements" computation. I have understood what the rules says, but i still have to figure how to compute them "in the field" without a costant bookkiping. I'll go to search in the game forum soon.
THE PDF:
The b/w version is really an ink saver, thank you for that. The book is clear, written with a "big" font (readers around his 40 years may know how this becomes more important each new year). The only problem is that the PDF is built for "letter size" pages. Here we use the A4 size, so i'm forced to print it with the "shrink" and "center the page" options. Pages are drawn to have a bit more of space for the binder, so i've lost this "space" resulting with the binder holes pretty close to the text. Not a big problem, but designing the book to be contained in both the Letter-Size and the A4 pages is a better way to go.
Also, i'd liked to have the chapter title written on the external side of the pages: this helps when you "fast flip" the pages to search somewhat.
ART:
The rules are well illustrated when a picture helps to understand a rule. But i'm talking about the pictures that just add "ambience" to the rules. There's a picture at the beginning of each chapter, showing various combat scenes.
They're made using some 3D rendering software, which is a good choice for a "sci-fi environment" like this.
While i see some efforts in them, i don't see so much talent. The starships are all built using simple solids (you can look at the cover). This may be a matter of style, i can accept them. But drawing a good texture for a 3D model is somewhat mandatory, and these ships really needs a better texturing.
Also, the Ship Cards (where you write how the ship is built and score hits) are just simple tables. In Silent Death the "ship card" is well pictured and each thing crearly says what is. You just need a fast look to find what you want. Here you just have a table of numbers, and if you're a beginner you have to read each time to find what you want.
PRO:
Is a great product for a great game. While i've not played it yet, i see a lot of fun in it. The PDF price make it a great deal.
CONS:
This game (or this book) deserve a true artist that add some nice touch to the game book, both for the "flavour" and for the "easy play".
Some insignificant issues on the book layout.
I'd like to give 4.5, but i can't, and i feel that a full 5 should be give to a PERFECT product... so i go for a score of 4.
Again, sorry if this review is a pain to read: it is really hard for me to write in english, but this game deserve my efforts.
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