Until and unless the classic Arena of Khazan is brought back into either print or e-print, this is our current stopgap. It's a little less fatal, than Arena, and doesn't ratchet up the treasure as does its predecessor. Definitely, it doesn't "Monty Haul" the treasure as Arena did, leading to (if one survived) a nearly-impossible-to-kill Kryptonian type. (In which case, one wondered how they kept such a person IN the Arena.)
This is training, pure and simple, and is a great method to get your new character "up to snuff" (unfortunate choice of words?) for further adventures. It's even useful in other adventures in which one is referred to having been "trapped in the Arena of Khazan." Substitute this until the original returns (if ever) and you'll be no worse off.
A fun pleasantry, and you'll get a LOT more than $3 worth of play from it!
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