This PDF supplement clocks in at nine pages, including seven pages of content. After the cover page, we jump straight in to the descriptions of magic weapons (no table of contents).
The first thing of note is that every item includes xp in its crafting cost, per 3.5 rules. If you are using Pathfinder crafting rules, you can simply ignore the xp cost.
These weapons range in price from the 308 gp Bolt of the Shrubber all the way up to the 97300 gold piece Flail of the Hydra. There is a mix of ammunition, ranged weapons, and melee weapons.
On the low end, the Bolt of the Shrubber can cause a small area to become overrun by shrubs, making movement in the area difficult.
On the other end, the Flail of the Hydra temporarily sprouts heads when it is used to attack, effectively giving the user multiple attacks for a single action. There are also pyro and cyro variants which do extra energy damage. The weapon gets an additional bonus when the user is under half health. While this item is very flavorful, the actual effect isn’t particularly interesting: it’s really just more damage.
There are also melee weapons like the Light and Darkness quarterstaff, which can switch between flaming and frost, and grants a different power to the wielder depending on which is used.
There is almost no visual artwork in this product.
Short Term Rating: Each of these 20 weapons can be dropped into a campaign without much trouble. While some are basic number boosts, most have interesting effects or requirements that can make them fun loot. 4/5.
Long Term Rating: Most of the items, however, are not items I can see myself coming back to campaign after campaign. Also, the best abilities don’t synergize well with other weapon abilities, limiting this product’s use in creating new magic items. Hence, my long term rating is a 2.5/5, rounded up to 3/5 due to the low price.
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