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BoB produces a fast, simple and satisfying game. The most time consuming aspect of the rules is generating the troops (which can be difficult for people unfamiliar with the rules, since the will not appreciate which traits are the most effective for the sort of trooper they are trying to create - there is, after all, a large number of traits!). My players enjoyed the fact that they were engaged at all times - in fact downtime whilst your opponent has his/her go is impossible).
The rules are generally clear, although l found the index somewhat quirky. Some things were not listed, or, when listed, not under what I expected. With this minor caveat (which becomes irrelevant once you know the rules), I would recommend these rules to anyone.
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This is a really interesting piece of software that will do pretty much anything you want - roll dice, generate loads of random - or not so random - monsters for any system you want; it would if generate characters for virtually any rpg, right down to skills. Of course the only drawback is that you would need to spend time to produce the appropriate data files and write the code. It is here that I have my only grumble (it seems churlish to complain about free software, but I am a churl!). The help files are not always as useful as they might be. I copied directly from examples given in the help files instances of code, only to find that they did not work as written. It took ages (and trial and error) to determine that IPP 2.0 does not cope with blank lines in the code - remove the blank lines and the code worked fine.
This is an excellent product, which could be even better with more precise and informative (and accurate!) help files. Still, I would recommend it to anyone. I would give it 4 and a half stars, but, since that is not an option, I'll give it 5.
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A really neat, elegant system - ideal for short campaigns where you have a brilliant idea but not the time to develop it for a more complex system (Hero system, for instance). Everything is covered - magic, combat, skills etc. Everything is resolved using 2D6 multiplied by the influencing stat.<br><br>
<b>LIKED</b>: Everything except its quirky layout.<br><br><b>DISLIKED</b>: Quirky layout and odd references to 1 square radius (for example).<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Creator Reply: |
Glad you like it, but you know it is good for playing campaigns as well! |
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A supplement and campaign background for BASH fantasy. Set in a swashbuckling age, it plays to the strengths of the BASH system to perfection, right down to fencing schools with different styles.
Contains a sample adventure (rather deadly looking) and lots more suggestions about naval life.<br><br>
<b>LIKED</b>: Everything<br><br><b>DISLIKED</b>: There's nothing to dislike<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Creator Reply: |
Glad you appreciate it, Matey! |
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A campaign background for BASH, complete with places of interest, villainous organisations and more examples of the flexible nature of character creation than you can shake a stick at.
Some new powers and (dis)advantages complete the bulk of the work.
There is an outline calendar of events for a campaign lasting a game year!<br><br>
<b>LIKED</b>: Everything<br><br><b>DISLIKED</b>: The map of the city of Megapolis could have had more detail, but that is a quibble.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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Creator Reply: |
Originally we were going to use a color map, but that would have made it less "printer friendly". |
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This a a really neat and simple system for playing low-power superhero games. There are only three stats - brawn, agility and mind. Almost everything is resolved using 2D6, usually multiplied by the controlling stat. For skills it is vs. a diffciculty number for other powers it might be versus the appropriate defence (again generated by 2D6 multiplied by appropriate stat).
Almost any power you can think of is covered. Optional character advancement is included (but not encouraged!).
It makes a wonderful system for a one-off or a short campaign.<br><br>
<b>LIKED</b>: The elegance and simplicity.<br><br><b>DISLIKED</b>: Occasional lack of clarity and peculiar layout (e.g. movement rates are buried under movement powers).<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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Creator Reply: |
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This is a large product with much interesting material. It is entirely D6 based (hence the name!) and adapts WEG's Star Wars RPG (for those old enough to remember it) to a fantasy environment. Character creation is via templates or point-based system. Combat is simple, magic/miracles work in a logical way (especially the spell/miracle development rules), and character advancement is pain-free. Characters (and monsters) can also be created with advantages (which cost points) and disadvantages (which gain you points). Fate points allow characters to do the heroic thing at the right time (remember Force Points?) and unspent character points can be used to add dice to rolls for the current task. Everything hinges around an easy to understand difficulty number, the aim being to score equal to or higher than this. Two methods of tracking damage are included. A good, clean system.<br><br>
<b>LIKED</b>: Mostly very simple, adaptable and rules light, meaning that players can concentrate on the fun.<br><br><b>DISLIKED</b>: Alternate damage systems slightly confusing (and the concept of wound levels not really explained, but deducible). Virtually every page has background image, making printout slow and ink heavy!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
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