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Dungeon Crawl Classics RPG (DCC RPG) $24.99
Average Rating:4.8 / 5
Ratings Reviews Total
233 33
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Dungeon Crawl Classics RPG (DCC RPG)
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Jérémie [Verified Purchaser]
Date Added: 09/06/2024 13:30:51

Simply the greatest TTRPG to ever exist. So much care and love was put into this and you can feel it in every single page.



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by John [Verified Purchaser]
Date Added: 09/05/2024 22:24:39

I have been running this for 8 weeks, my players love it.



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Mau [Verified Purchaser]
Date Added: 04/14/2024 13:17:42

Innovative OSR , easy to play and highly rewarding



Rating:
[4 of 5 Stars!]
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Ben F. [Verified Purchaser]
Date Added: 03/13/2023 23:39:47

A great gonzo and deadly system that does a great job of taking B/X and heavily expanding on it from the get go. The dice chain system is simple, but is not entirely my cup of tea (hence why only 4 stars) but the rest is incredibly well done!

Also, very easy to find a group for, which is an added bonus, as Goodman Games gives a lot of support to clubs and game stores.



Rating:
[4 of 5 Stars!]
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Creator Reply:
Thanks for the positive feedback, you can also check out the Goodman Games Discord server and the DungeonCrawlers fan server if you are looking for games.
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Sam C. [Verified Purchaser]
Date Added: 05/21/2022 08:20:20

DCC is a great stand-alone RPG, aswell as a treasure trove of mechanical and thematic inspiration. Their warrior special move - Mighty Deeds of Arms is mechanically elegant, and inspiring, and the character funnel is an RPG experience everyone should try at least once. I think this game is great, and you should definitely buy it.

That said, if you use everything as written, you are going to be searching the book repeatedly for the right roll table for the spell, crit, or fumble that hascome up in the game - and despite all those things being fun and great, their implimentation at the table is a little clunky. There are also a couple cringe-worthy bits of colonial thinking, especially in the monster section, which occasionally equates hunter-gatherer human beings to less-than-human "primitives". Is that gross? Yes. Does it ruin the entire book? No. Buy the book, write a review, and encourage them to do better in the future.



Rating:
[4 of 5 Stars!]
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Scott M. [Verified Purchaser]
Date Added: 03/08/2022 06:20:55

I ran my first session of DCC (The Portal Under the Stars) last weekend, and it lit a fire in my mind.

If you find 5e stifling, DCC is your release. Get on it.



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Ivan T. [Verified Purchaser]
Date Added: 05/01/2021 11:01:40

Fantastic gaming system and book. It changed my life. Such a playable game! Go Team 3!



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Michael H. [Verified Purchaser]
Date Added: 01/22/2021 10:02:51

Brilliant, absolutely brilliant. This game captures old school gonzo gaming without all the clunking bits and pieces. This is now one of my favorite games.



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Paul M. [Verified Purchaser]
Date Added: 07/20/2020 10:23:36

I've been playing DCC for years now (since I backed the 4th printing kickstarter) and this game is infinitely hackable. It is hands down my favorite OSR style game, and I've combined dozens of other OSR game material with it during play including things like the Cthulhu Hack and Stars Without Number. It's awesome!



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Ian S. [Verified Purchaser]
Date Added: 07/07/2020 13:36:12

What else can be said that hasn't been said before? One of the originals and one of the best. Classic nostalgic art and feel. Wonderful.



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Norbert P. [Verified Purchaser]
Date Added: 01/15/2019 08:23:15

Old skool with a twist of new skool! see my youtube review of this game....

new DCC review: https://youtu.be/7-UJQWmLLes

DCC review: https://youtu.be/so4UyNgD0Zg GM screen for DCC: https://youtu.be/9Yy53t--uOw



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Robert N. [Verified Purchaser]
Date Added: 01/18/2018 13:42:53

Awesome RPG! I originally thought DCC was merely a retro-clone of original D&D, but after reading the core book I learned that DCC is the best realization of the 1E AD&D Appendix N in RPG form. I currently play and run a campaign in 5E, but I'm trying to get my players to at least try a one-shot of DCC. The things I love about DCC: the artwork is the best, bar-none for any fantasy RPG book; the writing is concise, easy to understand, and engaging (as much as I love 5E there have been sections of the core books that put me to sleep); magic is mysterious, somewhat uncertain, and potentially corrupting; the 0-level funnel looks very fun and filled with action; player characters have humble beginnings and are unlikely to be superpowered in ability scores; character classes are simple; luck as an ability score adds an interesting element to rolls; the critical fumble and critical success tables are fun; the dice chain is an interesting mechanic; and finally, player characters are vulnerable (in 5E it's really hard for a player character to die).



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Kevin K. [Verified Purchaser]
Date Added: 05/03/2017 19:24:21

"GLORY & GOLD WON BY SORCERY & SWORD"

Dungeon Crawl Classics Role Playing Game (DCC) by Goodman Games is a truly remarkable RPG. If you see it on the shelf your first thought may be, "holy crap, that book is huge, that game has got to be bloated (or insert other term for a "big" game)". If you get past that initial shock though, DCC RPG will surprise you. It's actually quite rules-light. DCC favors an old-school feel of rulings rather than rules. What makes the book huge is how the spell system works.

See, casting spells in DCC is a big deal. The second paragraph in the magic chapter sums up the feel perfectly. "Summoning magical energies is arduous, expensive, and dangerous. No wizard does it lightly. As a result, there are no mundane magics, no spells used simply to light a corridor, for example. Use a torch, fool; it is much safer!" Each spell has an expansive table because you make a spell check and the result determines that instance's effects. Basically, while you know magic missile produces missiles of....magic, whether you get one mote of arcane energy or turn into a machine gun of magical onslaught depends on your casting check (roll) on that turn. Now, this is quite an oversimplification of the casting system but what I am trying to stress is the book totals more than 476 pages. 174 pages of that are spells!

Okay, so the book is big. Well, if you want to learn the general mechanics, character options, equipment, and combat rules then those are all contained within 91 pages. Imagine that, less than 100 pages and you have more than a general understanding of the game. Cool? Cool!

Enough about the "size" of the book. Let's get into some of the other awesome bits about DCC RPG.

Wanna play a completely gonzo game starting out as peasants who tromp into a dungeon and are destroyed by droves? Awesome, that's just what the DCC 0-Level funnel was designed for. Basically you roll up a (nearly) randomly Player Character and head into the dungeon. Actually you roll up a bunch of 0-levels (probably between 3-4 depending on the number of players and the needs of the adventure) and descend into the abyss.

What do these PCs look like? Well, they have some ability scores (including a Luck stat, isn't that awesome? Basically how Lucky you are and you can "burn" luck to help you when you are in need of some extra awesomeness!), some hit points, a measly amount of coin (they are peasants usually), a randomly determined piece of equipment, an occupation (and hey, the occupation may choose your race like Elf, Halfling, or Dwarf. More on this later). Your occupation also gives you one weapon and training in that weapon plus some trade goods!

Classes in DCC RPG are a little different than modern D&D like games. Humans get a choice of Cleric ("the militant servant of a god"), Thief, Warrior, or Wizard. Each of these classes has their own flavor and way of interacting in the adventuring world. Demi-Human, Dwarf, Elf, and Halfling immediately enter into their own racial class. The Dwarf is very similar to the Warrior but with its own flair. The Halfling is kinda like a combination of Thief and a little Warrior with some Halfling specific abilities as well. The Elf is a magic user that can also be pretty decent with a weapon as well. Sorta like a combo of Warrior and Wizard but...only in certain ways.

Changing gears now, Goodman Games set out with the goal of producing a one-book RPG so everything you need as a Judge (the DCC RPG term for Game Master) is including in this single volume as well. Things like Quests, Judges Rules, Magic Items, and Monsters are all inside the book. Also, as a Judge Goodman Games through in a couple of adventures to help you get the feel of the game. The 4th printing of DCC includes a 0-Level funnel and an adventure for characters of levels 1-3.

I could go on and on about the DCC RPG book but really, you should pick it up and give it a read!

How about in play? What's it like?

I've ran two 0-Level funnels. One in which the characters stayed 0-Level and another where the characters leveled up part way through and became 1st level characters because I wanted to get a taste for what 1st level characters are like. Both times I ran DCC I used the Sailors on the Starless Sea adventure by Harley Stroh (buy here or here). I'll review this adventure sometime in the future but it's awesome!

The game is wacky and zany! DCC RPG uses a dice chain rather than a large amount of modifiers. On the dice chain are dice that folks may not be used to (Zocchi dice like d14, d16, d24, etc.) but DCC RPG includes conversions for people who don't want to buy more dice (who doesn't want that) or you can use the awesomely available Crawler's Companion App (available in tons of places by Purple Sorcerer). Anyway, between the randomness of dice, the off-the-wall mentality of DCC RPG and Goodman Games' reliance and stressing of Appendix N, DCC RPG is a fantastic experience that is sure to rock your game table.

I'm trying to not gush on and on about DCC RPG but seriously, it's a good time. You should check it out!

Okay, I can't stop myself. Wanna know more about DCC RPG? You should join up with the DCC Community on Google Plus (G+) or the Goodman Games Forum.



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Doug B. [Verified Purchaser]
Date Added: 02/18/2017 12:50:08

A beautiful RPG that schluffs off the excess baggage that weighs down some other fantasy RPG's. It presents a fun, dynamic system that makes play exciting with wonderful results designed to inject that feel you had when you first dove into RPG's. Very simple to use, yet complex enough to spark the imagination. The system is free of the things that bog down an overly crunchy system and boils it down, leaving the joy of role-playing.



Rating:
[5 of 5 Stars!]
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Dungeon Crawl Classics RPG (DCC RPG)
Publisher: Goodman Games
by Benjamin K. [Verified Purchaser]
Date Added: 12/09/2016 13:27:22

My favorite system. Easy to teach and has alot of fun random charts. Also community support is great



Rating:
[5 of 5 Stars!]
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