Overall, a nice combination of 2e feel while introducing some more modern mechanics. For example, the first "meaty" chapter starts off with hiring NPCs -- something that's downplayed or virtually absent from some modern FRPGs, but was much more prevalent in 2e. Yet this comes after laying out XP budgets for encounters -- the balanced encounter being introduced in 3e and improved upon in 4e (if I remember correctly).
Monster entries are compact and streamlined, while having about a quarter page dedicated to "fluff." A nice balance, although I did like the 2e Monstrous Compendium's full-page treatment of monsters. Monsters have an XP value assigned to them, helping to build balanced encounters.
Magic items seem more common than I remember in 2e, and generally don't seem to have a lot of personality. I'm not sure if assumptions about magic weapons and armor are baked into the combat system as characters level, or not. There's a decent list of cursed items as well -- yet another feature that I haven't seen much of in more recent editions.
I wouldn't call this a 2e retro-clone, but I recognize a lot of 2e's "DNA" in this. If you enjoy 2e-style play, it's worth checking out.
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