DriveThruRPG.com
Browse Categories













Back
Khazan City Chaos

This product is no longer available from DriveThruRPG.com

Average Rating:4.5 / 5
Ratings Reviews Total
3 3
2 1
1 0
0 0
0 0
Khazan City Chaos
Click to view
You must be logged in to rate this
Khazan City Chaos
Publisher: Slloyd14
by A customer [Verified Purchaser]
Date Added: 06/24/2020 03:36:13

Refreshingly different and fun solo adventure. A hunt for stolen items in a city, where one of the tasks is to determine exactly what you are seeking. Success will be measured in items found and returned, and monies gained. There are many opportunities for financial gain, and some financial loss traps for the unwary. More martial characters will have opportunities for combat, but it can be (largely) avoided.

Possible improvements: (i) for consistency, entry 25 should refer to a ring rather than a necklace; (ii) you might decide the jewelled broadsword is one of the royal heirlooms you are seeking (and amend entry 50 accordingly).

Recommended.



Rating:
[4 of 5 Stars!]
Khazan City Chaos
Publisher: Slloyd14
by A customer [Verified Purchaser]
Date Added: 02/24/2016 12:57:48

If you can get past the opening sentence "You never thought that as an adventurer could be so boring." and ignore one or two other such that leave out a word or three, (fortunately never vital omissions) this is a very good solo. Yes that was a run on sentence. So I will admit being a hypocritter.



Rating:
[5 of 5 Stars!]
Khazan City Chaos
Publisher: Slloyd14
by Chet C. [Verified Purchaser]
Date Added: 09/01/2012 19:51:29

Possibly the craziest solo I've played. It's not that the plot, characters, or options are crazy in themselves -- it's crazy in that there are so MANY ways this could play out. This could and should be played many times, to see if it comes out different each time. I played it four times, and it was different each time - and no less dangerous!

I want to see more solos by this Slloyd14 guy!

*jeep! & God Bless! --Grandpa Chet, the MormonYoYoMan



Rating:
[5 of 5 Stars!]
Khazan City Chaos
Publisher: Slloyd14
by Billiam B. [Featured Reviewer]
Date Added: 03/18/2012 09:50:54

Khazan! Possibly the most famous city in the T&T universe! Chewing up and spitting out players in countless adventures.

This may appear to be a small solo, but you will find that if you're playing this thoroughly enough that you will pass through a good many of it's 56 sections. A lot of the scenes provide the reader with the opportunity to test different abilities with Saving Rolls. This gives this solo a high "replay" factor, so believe me when I say that you are getting more than your value for money.

That's what this solo is all about: -money. Lucky fortune -and a fight- at the beginning will provide your low level character with more cash than they will see in a entirety of adventures. It's a pity there's no option to walk away at that point (not to mention that if you're a freshly generated character the introduction will provide you with a sack of cash). Now, I've played too many shoot-em-ups to know that free health and weapons usually means something big is around the corner... So let us a assume that a fool and their money is about to be easily parted. But you, the player, are no fool because this solo will probably cost you less than a dollar.

The author explains in the preface that he his developing his own standardised solo rules for Tunnels & Trolls – in this case the 7.5 edition. It's perfectly possible to play a warrior without spells talents and maybe even a character from 5/5.5 or earlier editions, but you'd be missing a treat, because Khazan City Chaos is extremely comprehensive in the instructions as to how to employ Talents and Spells from the 7.5 lists. T&T 7.5 in many ways encourages improvisation and special moves in combat -but this requires a creative and judicial GM to be on hand, which is not possible in solo texts. Less confident players also like to be led by the text in the section as to what they are able to do (despite some T&T solos claiming that the broadest interpretation of the text should allows player to do whatever their characters feel like). Mr Lloyd's genius here, in addition to all of the spell guidelines, is the implementation of “stunts” in combat – these are special saving rolls based on attributes or talents, which allow for dramatic and memorable moves. Many of the stunts are totally optional, which may come as a relief for fast-play players – just give 'em the MR and let 'em get on with it! ;)

The extra options reminded me a little of gamebooks, like Lone Wolf, where the character has options to use skills to effect the outcome of an encounter – they was always something strangely satisfying in this (when compared, to say, standard Fighting Fantasy). The stunts add a lot of flavour to combat. These along the many tests in the adventure result in a sense of ingenuity and achievement of behalf of your character – even when some of the trials in the urban world may seem without the thrill and zap of combat (although combat is only ever a section away).

Stuart Lloyd's narrative style is impeccably balanced between the do-or-die thrill of the quest, peppered with light hearted commentary about the characters and their environs, which fits perfectly with the traditional style of T&T solos. He appears to be planning a whole series. So be warned! By purchasing this you may find yourself collecting all of his titles as soon they hit the press!

This solo will entertain new players and be refreshing for the veterans too. GMs of all editions of T&T may like to take a look at this solo since talent guidelines, the stunt descriptions and many options to use attribute (or talent) SRs makes for inspirational game-planning.

-Billiam Babble http://bit.ly/rpgblog



Rating:
[5 of 5 Stars!]
Displaying 1 to 4 (of 4 reviews) Result Pages:  1 
Back
0 items
 Gift Certificates