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If you are playing or plan to play FTL: Nomad, there are some great optional ideas in this book. I would suggest a GM pick this up and read through it to see what they may want to add to the game. :-)
I am glad I picked it up myself. Well worth the effort and money.
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Creator Reply: |
Thank you for the excellent review! |
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Great addition of Greys and other fun stuff to both Quantum Dark and other Quantum Engine games/settings.
A fun book well worth the money in my opinion.
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Creator Reply: |
Thank you for the excellent review! |
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Quantum Dark just cries out to be blended and merged with other Quantum setting/games. Not that it cannot stand on its own, but it does seem like a great addition to other settings as well.
I also can see Quantum Dark being used to play out many of the older monster movies. You may have to create additional monsters if you want to, but the core ruleset is rules lite enough you should have no problem doing so.
Nice, rules lite, horror rule set. I would have no problem recommending it to others.
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Creator Reply: |
Thanks for the excellent review! |
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If you are looking for a clean, rules light Sci-Fi ruleset using the 2d6 style task resolution system, this is a great game for you. The rules are well done, they remain vague enough to allow them to be used for many different sub-genre of settings. The overall feel is clearly one that allows GM calls to keep the game feel you want on your table.
I also like how easy it would be to blend/combine this with the other Quantum Engine based games such as Barbaric. Thus, giving you even a greater range of settings.
The Stellagama team did a good job with this Quantum Title.
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Creator Reply: |
Thank you for the excellent review! |
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Stellagama did a great job using their Quantum Engine core rules to present a Sword and Sandals type setting/game. The rule book felt like a rules lite game and yet seemed to contain enough creative elements to give the game a fun feel. Not too lite. A skills mechanic that combined with the traits and archetypes made character creation fast and play simple.
Because they used their Quantum Engine, this game can be mixed with Cepheus Atom to create some even more fun. I am thinking of a John Carter style game. If you want a 2d6 style fantasy game, I recommend this one 100%.
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Creator Reply: |
Thank you for the excellent review! |
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Nice job. This book offers some wonderful ideas and suggested ways to handle the subject. Both from a story telling type point of view and a more realistic point of view. Some great content. I would have no problem recommending this for anyone who wants to place space pirates in their game.
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I love this version of Cepheus; it's fast and simple, but complex enough to stay entertaining through multiple sessions. My only complaint is the lack of a character sheet, but one can be drawn up fairly quickly by hand since there's not a boatload of character information to keep track of. Even without a character sheet included, I give it I wholehearted five stars!
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I have the first edition which I loved, and this edition looks great and I very much look forward to playing it.
However, I have noticed a a couple of problems with the text (these are the ones I've spotted so far)
The Eldritch Spell Table entries are alphabetical, but the spell descriptions that follow are not. The spell Prophetic Destiny appears twice on the table - once with the wring description, once with the description for Commune with the Gods.
It doesn't spoil the game in any way, but it's a slight niggle
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Creator Reply: |
Thank you for your review! |
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Justified in Space... for those, for whom the Imperium doesn't act fast enough.
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I initially dismissed FTL Nomad when it first popped across my suggestions thinking it was yet another one of those "Traveller clones with a few slight tweaks" type games. I recently gave it another look after someone else described it as more like "Barbarians of Lemuria crossed with Stars Without Number" (two of my all time favorite games) and fell in love with everything I saw. While I wouldn't quite describe it as "the Sci-Fi BoL" it's close enough so that I get the comparison; you have a few traits that you quickly assign a few points to, pick a career and some perks, then start rolling 2D6's to make things happen. Likewise, it isn't as comprehensive as SWN either but again I see the comparison in all the randomized charts provided. Overall I can definitely see FTL Nomad as becoming my new favorite default Sci-Fi RPG, and I hope to see many more supplements and even other genres covered by this same engine in the future.
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Creator Reply: |
Thank you for your excellent review! |
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I felt he handled the subject well. Started with some open and honest conversation on the ethics and potential issues with a culture that grows their own slaves. What it could mean for the culture at large.
Well written, in my opinion.
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Creator Reply: |
Thank you for your great review! |
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Thank you for your great review! |
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Awesome rule set just looking at the book gives you ideas on a setting to play in and what kind of character you want to play. You can as a GM use so many types of setting from history to apocalyptic future and anything in between the only limit is your imagination.
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Creator Reply: |
Thank you for the excellent review! |
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Excellent take on Cepheus/Classic Traveller system in a Sword and Sorcerry setting.
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Creator Reply: |
Thank you for your kind words! |
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I have not been this excited about a game in a long time. The new edition hits it out of the park. The production values are great. The sorcerous spells are flavorsome and thematic. The options and exhaustive tools are exciting. The art and layout throughout are quite good and thematically well suited except for some less good pieces sprinkled throughout, including the cover, unfortunately. Aesthetics aside, this is an excellent edition of the game and I will be running it ASAP!
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Creator Reply: |
Thank you for the excellent review! |
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This supplement for Nomad contains more space ship options, some rules clarifications, and an alternate space ship damage system. Options extend both to earlier technologies like chemical rockets and the Orion Project and components available only in the Galactic and Cosmic Ages like Advanced Organic Hulls (your hull is alive), Force Hulls (your hull is a solid force field), and Gravity Drives (you use gravity not thrust). Rules clarifications include both core concepts like Position and specific options like cargo space for shuttles. (It's an external hatch, not a hangar ... although "Spacecraft Go" gives you hangars if you want.) The alternate damage system promises to be faster but deadlier. All in all, if you want more and more realistic options for your Nomad spacecraft, you MUST get this book.
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