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I love this version of Cepheus; it's fast and simple, but complex enough to stay entertaining through multiple sessions. My only complaint is the lack of a character sheet, but one can be drawn up fairly quickly by hand since there's not a boatload of character information to keep track of. Even without a character sheet included, I give it I wholehearted five stars!
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I have the first edition which I loved, and this edition looks great and I very much look forward to playing it.
However, I have noticed a a couple of problems with the text (these are the ones I've spotted so far)
The Eldritch Spell Table entries are alphabetical, but the spell descriptions that follow are not. The spell Prophetic Destiny appears twice on the table - once with the wring description, once with the description for Commune with the Gods.
It doesn't spoil the game in any way, but it's a slight niggle
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Creator Reply: |
Thank you for your review! |
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Justified in Space... for those, for whom the Imperium doesn't act fast enough.
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I initially dismissed FTL Nomad when it first popped across my suggestions thinking it was yet another one of those "Traveller clones with a few slight tweaks" type games. I recently gave it another look after someone else described it as more like "Barbarians of Lemuria crossed with Stars Without Number" (two of my all time favorite games) and fell in love with everything I saw. While I wouldn't quite describe it as "the Sci-Fi BoL" it's close enough so that I get the comparison; you have a few traits that you quickly assign a few points to, pick a career and some perks, then start rolling 2D6's to make things happen. Likewise, it isn't as comprehensive as SWN either but again I see the comparison in all the randomized charts provided. Overall I can definitely see FTL Nomad as becoming my new favorite default Sci-Fi RPG, and I hope to see many more supplements and even other genres covered by this same engine in the future.
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Creator Reply: |
Thank you for your excellent review! |
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I felt he handled the subject well. Started with some open and honest conversation on the ethics and potential issues with a culture that grows their own slaves. What it could mean for the culture at large.
Well written, in my opinion.
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Creator Reply: |
Thank you for your great review! |
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Thank you for your great review! |
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Awesome rule set just looking at the book gives you ideas on a setting to play in and what kind of character you want to play. You can as a GM use so many types of setting from history to apocalyptic future and anything in between the only limit is your imagination.
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Creator Reply: |
Thank you for the excellent review! |
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Excellent take on Cepheus/Classic Traveller system in a Sword and Sorcerry setting.
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Creator Reply: |
Thank you for your kind words! |
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I have not been this excited about a game in a long time. The new edition hits it out of the park. The production values are great. The sorcerous spells are flavorsome and thematic. The options and exhaustive tools are exciting. The art and layout throughout are quite good and thematically well suited except for some less good pieces sprinkled throughout, including the cover, unfortunately. Aesthetics aside, this is an excellent edition of the game and I will be running it ASAP!
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Creator Reply: |
Thank you for the excellent review! |
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This supplement for Nomad contains more space ship options, some rules clarifications, and an alternate space ship damage system. Options extend both to earlier technologies like chemical rockets and the Orion Project and components available only in the Galactic and Cosmic Ages like Advanced Organic Hulls (your hull is alive), Force Hulls (your hull is a solid force field), and Gravity Drives (you use gravity not thrust). Rules clarifications include both core concepts like Position and specific options like cargo space for shuttles. (It's an external hatch, not a hangar ... although "Spacecraft Go" gives you hangars if you want.) The alternate damage system promises to be faster but deadlier. All in all, if you want more and more realistic options for your Nomad spacecraft, you MUST get this book.
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Faster Than Light: Nomad has the feel of classic science fiction RPGs but with modern and streamlined rules. One could use these rules for just about any science fiction game, from near-future cyberpunk to classic far-future space opera. However, Nomad’s sweet spot is in its Early Interstellar Age, where FTL space ships take a week to transit between stars, interstellar radio is far in an inconceivable future, and pirates still ply the inky black. It's the Age of Sail meets space opera, and I'm here for it.
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Typical Stellagama, lots of fun. Lots of interesting options. And more 2d6s than you can set into orbit.
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The best "Traveller" rule set yet released. I have been playing since '78
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Robots for Quantum Starfarer is a fantastic book if you are wanting to make a Robot or Android for your 2d6 Sci Fi game system. Although the rules are based on Cepheus Engine it is easily converted to whatever game you are currently playing.
You can design an android or robot in just a few minutes and get right back to gaming.
Robert Garitta and Stellagama Publishing have a fantastic product here to help out the hurried GM. 10/10 from me!
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The 2-star reviewer (who wrote the exceptionally sarcastic and lengthy review) did not read the rules too well. So far most of the complaints they had are either 1) inaccurate or 2) covered by optional rules that allow players to ‘soften’ some of the harsher rules re: character generation and fighting. The game has suggestions for ‘everyman’ skills such as melee or athletics set to zero level that soften the blow if your character ends up without much fighting ability. Also survival for barbarians is not 7+ … it is END+7, so if you want to play a barbarian, put a high score (11-12 assuming you roll at least one score that high) in Endurance and your chance of survival goes up. Perhaps meaning there will not be as many barbarians in the game yes but your chance of survival isn’t so bad. Second the designers include an optional ‘mishap’ rule so if you want, no death during char gen, just some penalties to your benefits. Personally my take is that anyone at all familiar with Traveller who wants a reasonable fantasy variant should enjoy this. I’m going to have fun rolling up characters solo regardless and for that reason alone, worth it.
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Great game. The addition of player traits to the core system has sold me on this over Traveller. Upsetting graphic design. I docked a star for that. Please, guys. Our eyeballs should not bleed with such a great game.
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