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This is an excellent tool to aid in the creation of semi-random events. It presents a very neat way to demonstrate things like the progression of weather and other effects you may want to keep tabs on without just having a flat roll that can escalate an event from nowhere.
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Great art. Images on both sides of the card. These will fill in nicely when I need a random character for a scene.
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Very useful for narrative resolution of trails for characters
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I really like this as a way to transform situations (especially ones that might happen often through a campaign) into minigames.
With different events and variables, it could be reskinned into doctors operating a patient, or a paladin seeking atonement after breaking their oath, a witch making a difficult potion, etc. Of course I wouldn't gamify -every- situation in an rpg, but if it's something important to the main theme, being able to plug in something like this seems much more fun than just rolling dice.
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For some reason, to me it feels soo much more fun than random tables. But I really think these could benefit from being expanded upon, especially the Terrain engine. Maybe an extra outside ring? A table for rare biomes rather than just having them in parentheses as a comment for "?". Or some changes to the distribution to include the chance of falling on the same hex (rather than always having to move), I felt the biomes changed way too much for it to be natural.
Mostly because I did draw a couple maps based on this and changing terrain so much made them look kind of odd.
But it did get me into this system and I think I'll homebrew some flowers.
A slightly expanded version of this document would just be super ideal for solo hexcrawls.
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Simple, straightforward set of rules that I could grab half an hour before game time and use to resolve a search for a mysterious island. The rules for weather, and precipitation are very straightforward and the encounters are simple but offer plenty of examples to get the GM's creative juices flowing.
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Love this! When I solo'd this, I started out at the entrance to the ant mound (I didn't much care to deal with the town or travelling to there).
Using the Hex Flower exploration (haven't tried the Point Crawl or the Labyrinth Move Zone Crawl methods yet), I rolled 8 rooms (gaining and spending one Recon along the way) to get to the queen room. I had a blast abstracting the map! I enjoyed rolling to find out what the rooms were like (size, shape, and notable feature), and where I was in relation to the Hunter.
I appreciate the beastiary being multisystem (1e, OSE, OSRIC, 5e) with page numbers for each system for easy referance. The treasure is simple yet well done, with 3 magical items to make the game more interesting!
I will likely continue this game exploring the temple with another title: In the Heart of the Delve & Dangerous!
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This is a very interesting tool for creating random events that depends on the previous ones. It takes a bit to understand properly because it's not a pure table, but easier to run than some random events tables.
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Independently, I came up with a linear scale based on Beaufort scales.
I ran hex flower and it's pretty good to determine weather, but the wind speeds are left to be implied.
Which is OK in 99% of cases (unless you're doing naval stuff).
I think I'll make a wind speed hack for the weather hex flower, but it's a 5 stars for innovation.
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Very cleaver and yet simple and clean. Love how you gave ait a "memory" of the previous action. This is a tool That will get used for sure.
I did add some funds in, I say to anyone who is getting this, give the creater something. It is worth it.
Now I just need to figure out what in game effect these different weather elements may have, if any beyond setting.
Thank You :-)
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Great product. The drawings are very good. The name generators help a harried DM on the run.
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Like so many of the offerings Goblin's Henchman has on dtrpg, this piece of work is simple, highly imaginative, useful, & costs (almost) nothing. Great stuff!
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Love the idea, I have been looking intoto creating one for Twilight:2000, Keep up the good work!
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Creator Reply: |
Thanks Robert!
Sounds fun!!
:O) |
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I ran this as a one-off last Christmas for my regular gaming group, and we had a whale of a time! As it says in the description this is farcial - lots of scope for silly voices (and silly hats!) - but there's still some good game-play in it.
If you want something to make for an enjoyable evening over the festive season, look no further!
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This is all I could ask for in a useful GM tool. It's system neutral and works for anything from weird horror to heroic fantasy to alien planets. The icon graphics are nice, I can print it out on one sheet, and best of all I can generate realistic weather patterns in about two seconds, without consulting some big confusing chart. Well done!
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