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Star System (#1) - Intro & Generator
by RONALD S. [Verified Purchaser] Date Added: 12/21/2009 10:44:45

another very useful bit of kit for the GM with limited preparation time. highly recomended.



Rating:
[5 of 5 Stars!]
Star System (#1) - Intro & Generator
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Tome of Secrets
by Jonathan T. [Verified Purchaser] Date Added: 12/06/2009 17:26:32

While I am not going to use everything in this book, it is useful for everything I need it for. This book, combined with Trailblazer, elements of the PFRPG Core and the Gaslight OGL game give me just enough additional material to keep me going forever. Adamant sometimes doesnt quite give me what I expect, but they always have well thought out products. This one is no exception. Yes, I do prefer Crafty's FantasyCraft over PFRPG, but even so this book is just as useful to me as a GM.



Rating:
[4 of 5 Stars!]
Tome of Secrets
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The Imperial Age: True20 Edition
by Michael D. [Verified Purchaser] Date Added: 12/02/2009 11:24:15

I can't much to the superlatives mentioned in the earlier review - this book shows how a system like True20 can be used to its fullest potential. The author takes pains to mention how period films and literature can be integrated into campaigns. A good deal of attention is paid to using adepts and powers when they are necessary (for example, the Scientific Detective has access to things that mimic Holmes' powers of deduction).

There is material to run all sorts of stories, from straight historical pieces to tales of supernatural horror and steampunk odysseys. This includes information about the times as well as character ideas and the mechanics to build them. The only thing that I felt failed to keep in the spirit of True20 was the list of firearms; a good number of them are near-identical statistically, and a generic list is more in keeping with the core game.



Rating:
[5 of 5 Stars!]
The Imperial Age: True20 Edition
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The Imperial Age: Victorian Occupations
by Jason S. [Verified Purchaser] Date Added: 11/26/2009 10:41:47

I really enjoyed this suppliment. It allowed me to offer interesting background ideas for the PCs in my OGL Steampunk game while also giving me interesting concepts for NPCs.

Likes: Cant beat the price but also the eye to history.

dislikes: Would have liked a bit more towards a fantasy feel



Rating:
[5 of 5 Stars!]
The Imperial Age: Victorian Occupations
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Savage Tales of Mars
by Stuart M. Date Added: 10/09/2009 12:15:02

I purchased this over three weeks ago and I'm sure that the "release" date has now been pushed into October_ My initial email to Adamant asked when material would be available and was told (very speedily) that there had been unexpected delays but "in a week or so".

C'mon guys !

1) If yer gonna sell something, make sure there IS something to sell. 2) If yer gonna tell your customers that a product will be available in "x" weeks then do and try and hit that deadline or, at least TELL us.

I have spent £100's with DriveThru and a fair chunck of that on Adamant's superb Victorian (d20) material ... was excited about the Savage Worlds MARS conversion (I have the d20 version too) but now ... geesh, what a let down. By both!



Rating:
[2 of 5 Stars!]
Savage Tales of Mars
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Venture 4th: Pact of the Vermin Lords
by alain g. [Verified Purchaser] Date Added: 10/02/2009 09:06:27

The first pact from Adamant Entertainment. Interesting idea, but there is something striking...

The pact boon allows to deal ongoing damage on the next warlock power, and I don't think it is a good idea for balance. The insect pact has a special class feature that allows to control insects instead of the warlock curse, which is interesting.

Still, there are a few balance concerns in the powers:

  • sustainable encounter powers
  • (save ends) effects with encounter powers
  • for Your are my Host, I don't understand why the (weakened) condition ends at the end of the next turn whereas there is ongoing damage (save ends). It seems illogical.
  • a stun (save ends) on a miss.... (even if it is for a 29 power)... no, that's overpowered...

Otherwise, it is a good product with interesting ideas.



Rating:
[4 of 5 Stars!]
Venture 4th: Pact of the Vermin Lords
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Venture 4th: Pact of Ghosts
by alain g. [Verified Purchaser] Date Added: 10/02/2009 08:57:14

The last pact (at this time) from Adament Entertainment. Finally, there is no "I have a better warlock curse" class features! yes! (and the first picture is really beautiful).

Well, it would be great to have no balance concerns... here are a short list:

  • a power that has a miss effect with a (save ends)...
  • "ghost pact augmentations" that are badly designed (Cold Ghosts of Limbo... Death Shadowy Pickets...)
  • rahhhh, a (save ends) effect on an encounter...
  • Window of the Other World looks like a 29 level.

Otherwise, this is perhaps the most balanced Pact from Adamant Entretainment.



Rating:
[4 of 5 Stars!]
Venture 4th: Pact of Ghosts
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Venture 4th: Pact of the Dragon Lords
by alain g. [Verified Purchaser] Date Added: 10/02/2009 08:43:02

The fourth pact from Adamant Entertainment, and guess what, I still don't like the layout, and the "I have a better warlock curse" class feature. But, well...

The dragon pact warlock is almost a melee combattant, which is fun. It reminds me the Dragon Disciple 3.5 prestige class. You choose at 1st level an energy, and many of your spells deal damage from this energy. By the way, it would have been better to create a special keyword instead of repeating the same paragraph over and over. Of course (sic), there are a few balance concerns:

  • low-light vision for 5 minutes as an encounter level 2 utility ????? (it is not the only encounter power which lasts for 5 minutes, it is bad design).
  • there are some allusions to a "breath weapon attack" in Bloodied Breath (I am sure you mean "secondary attack" ?)
  • "dragon pact augmentation" are sometimes overpowered (Dominating Stare...)
  • Cloud of Acid (level 22 utility) is an attack power!!! (Armor of the Patron Lord too)
  • the 2 paragon path have no prerequisites...


Rating:
[4 of 5 Stars!]
Venture 4th: Pact of the Dragon Lords
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Venture 4th: Pact of Blood
by alain g. [Verified Purchaser] Date Added: 10/02/2009 08:26:38

As I play in the Scarred Lands, I was eager to see this blood pact. It is an interesting product, but once more time, I didn't like the layout, and the kind of "better warlock curse" class feature.

There are interesting powers which draw on the warlock hp (or adjacent allies). However, some are overpowered or badly designed (for example, no (save ends) effects on encounter powers). Once more time, some "blood pact augmentations" are ... overpowered ... (The Delicacy of Flesh... Storm of Blades... [non-exhaustive list]). Otherwise, this is a good product with good ideas.



Rating:
[3 of 5 Stars!]
Venture 4th: Pact of Blood
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Venture 4th: Pact of the Angelic Choirs
by alain g. [Verified Purchaser] Date Added: 10/02/2009 08:10:05

This pact is really interresting, because it makes a "good-alignment" equivalent with the infernal pact. It is really easy to include this pact in any ongoing campaign.

Overall, it is a good product, but I have a few concerns:

  • I didn't like at all the layout of the product. I read it on screen, and I find it is too heavy to read.
  • The "true name" class feature is just better than the warlock curse, and I don't understand why it is there. i mean, the warlock can know the truename of a creature just by looking at it? no Arcana, History or Religion check?
  • The "angelic pact augmentation" on some powers are just overpowered (Burning Bright, I am looking at you!) or badly designed
  • Some encounter spells ave (save ends) effects, which is bad (Words of Power is really overpowered)
  • Apocalypse is a controler spell, not a striker spell!!!


Rating:
[3 of 5 Stars!]
Venture 4th: Pact of the Angelic Choirs
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FREE d20 to FATE Conversion Guide
by Timothy B. [Verified Purchaser] Date Added: 09/30/2009 16:53:35

Exactly what it says on the tin. Convert your d20 games to FATE.



Rating:
[5 of 5 Stars!]
FREE d20 to FATE Conversion Guide
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MARS Free Preview
by Edward J. [Verified Purchaser] Date Added: 09/23/2009 12:08:10

I needed the book after seeing the preview was enough to whet an appetite ready to game on Barsoom for a much needed change of pace.

As for those who claim that the material is not all that original, I think they miss the point that the material it is based on has been begging for a game setting for almost 100 years (in the case of the stories by Burroughs). I, for one, am glad someone put out a game like this to show just how enduring the novels that started the genre of Martian tales is.

If you appreciate Burroughs, then you will appreciate this game. For all of its flaws, both the literary works and this game, it is worth having on both counts. As a gamer who prefers settings that offer something out of the ordinary all I have to add is more of this, please.



Rating:
[4 of 5 Stars!]
MARS Free Preview
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The GameMaster's Guidebook to Victorian Adventure
by Jason S. [Verified Purchaser] Date Added: 09/15/2009 09:35:34

Overall I really enjoyed this as a campaign primer. It does require additional work or the purchase of supplements for the various classes to compliment the setting but this book is meant to wet ones appetite for the period. Does a good job adding feats and profiling weapons that are period appropriate

Likes: Great general overview of the Imperial Age. Lots of fictional resources recommended.

Dislikes: Would have liked to see more nuts and bolts material for running the campaign such as character classes.

Overall Very Satisfied.



Rating:
[4 of 5 Stars!]
The GameMaster's Guidebook to Victorian Adventure
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Tome of Secrets
by Nicholas B. [Verified Purchaser] Date Added: 09/14/2009 01:47:42

This is a must-have book for Pathfinder fans, and is essentially backwards compatible with 3.X as well. I have so far already integrated the three new player races (saurians, half ogres and ratkin) in to the game, and have seen several of the classes in play as well. The book includes chase rules that look quite fun (haven't tried them yet), a plot path generator, optional character traits, rules on fantasy firearms, and several new classes as well.

PROS: nicely illustrated, well-edited by and large, and it's easy to see that more than half of this book will see play in my campaign over the coming months.

CONS: not much, but mostly that a couple of the new classes are a bit wonky (I'm still scratching my head at the warlock....not a normal class by any stretch!) or boring (cough warlord cough). Beyond that, I haven't encountered anything in this book that wasn't a nice addition to my new ongoing Pathfinder campaign.



Rating:
[5 of 5 Stars!]
Tome of Secrets
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The Imperial Age: Fisticuffs & Swordplay
by Mark A. [Verified Purchaser] Date Added: 09/11/2009 19:53:36

Very cool book! I'm adapting a lot of the material in this book in order to make a "Noble" type character class for my D&D games (a class with a non-martial background that can still hold it's own with the other classes). For the default setting it's written for, this seems to be an essential for an Imperial Age game. Very well done, very well written, and well balanced.



Rating:
[5 of 5 Stars!]
The Imperial Age: Fisticuffs & Swordplay
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