|
Well worth the price. Some great hook/ideas here. Very useful for helping a GM with creating adventures. I love this series. :-)
|
|
|
|
 |
|
Well worth the price. Some great hook/ideas here. Very useful for helping a GM with creating adventures. I love this series. :-)
|
|
|
|
 |
|
Well worth the price. Some great hook/ideas here. This set is very useful for helping a GM with creating adventures. :-)
|
|
|
|
 |
|
Well worth the price. Some great hook/ideas here. This set is very useful for helping a GM with creating adventures. :-)
|
|
|
|
 |
|
Well worth the price. Some great hook/ideas here. This set is very useful for helping a GM with creating adventures. :-)
|
|
|
|
 |
|
Well worth the price. Some great hook/ideas here. This set is very useful for helping a GM with creating adventures. :-)
|
|
|
|
 |
|
Well worth the price. Some great hook/ideas here. Very useful for helping a GM with creating adventures. :-)
|
|
|
|
 |
Ordnance |
by Daniel [Verified Purchaser]
|
Date Added: 04/03/2025 20:11:26 |
|
I wish this title had more content. I would have paid for content closer to the lead up. This feels like it could have been so much more in my opinion.
|
|
|
|
 |
|
Fun little Xmas-themed scenario. Primarily investigative with a couple of encounters. GM'd it and the players had fun, though I found there weren't really enough clues to point them in the right direction without adding a few of my own, and the players felt the communication from the doctor at the end rendered their own efforts pointless.
I'd run it again, but with some homebrewing to fix the issues we had.
|
|
|
|
 |
Creator Reply: |
Thanks for the feedback. Sounds like I have an opportunity to do some retooling to this one. I can certainly fix the ending (I had intended it to come across as one of those cheesy Hallmark holiday movie endings...guess it kind of fell flat) but as to your adding clues and homebrewing, I feel that was the greatest benefit you could've brought to the adventure. You enhanced the story by reading your table and putting your own ideas in to make it more fun for them. This is my greatest hope when I release these adventures, that the Ref picks up the ball and runs with it. Still, if the lack of clues makes it less fun, I can definitely add more. And I don't want to neglect my gratitude for your picking up a copy. You had many choices of adventure to run, and you chose one of mine. Thank you! |
|
 |
|
|
Nice adventure. Worth giving a run. :-)
I thought it would make a great Halloween game for sure.
|
|
|
|
 |
|
Another handy utility for the GM that can make all NPCs just a little more interesting and an easy way to give clues to plays. Much appreciated.
|
|
|
|
 |
Weather |
by Michael [Verified Purchaser]
|
Date Added: 09/29/2024 11:38:07 |
|
Another excellent tool for Traveller Referee's to make the world more interesting without having to plot the entire planet's climatology. Recommend and will use in my games. Thanks!
|
|
|
|
 |
|
A great resource for the pertinent details of a starport. Not too detailed, but covers enough to make each starport different. Definitely recommend and will use myself.
|
|
|
|
 |
|
Highly recommended - simple, quick and effective. Minimalistic, but quickly does what it says - generates a starport with the facilities available in a way that inspires the Referee.
Good job. ;-)
|
|
|
 |
Creator Reply: |
Thanks for the kind review. I hope you find it useful. |
|
 |
|
|
Recently, I soloed my way through Under Western Skies: 2D6 Adventure on America's Frontier (72 pages). This is a 2d6 system – basically, it is Traveller in the wild west. For the adventure, I playtested a solo adventure by Victor Paiam. I did use a yes/maybe/no oracle because I always have questions. So, I did have a rough start. With this RPG system, your character can die during the character creation phase. My first rogue died during his first term. My second rogue died during his second term. Next, I tried a soldier. He had only been working a few weeks and then he was the victim of an accident. His eye was ruined. When he recovered from that, he went out adventuring. He died on the seventh day. My next character was Bill the agent. He was not lucky either. His wife died soon after they were married. He frequently dreamed about her. He worked for two months as an agent and was injured. He was off work for one month and then he went back at it. He died on the eleventh day trying to rescue his friend. So, my advice to you is to not play one character. Try playing with a gunfighter and a physician. Good luck!
|
|
|
|
 |
|
 |