|
I love how everything is set up, from how the party met the Archfeys, the subtle hints from each person, and the story awards would change from our actions. The encounters were great and kept us on our toes, the tasks we completed were satisfying, and the roleplay from our DM is enjoyable.
10/10 would recommend DMs and players to have this a go~
|
|
|
|
 |
|
I actually enjoy the process of creating a new character, but I often find the things I want don't line up the way they have been created. So I end playing one of a few races that lend themselves to my playstyle.
At least until I found this guide. Wow. To say it is extensive is a vast understatememt. Nearly limitless flexibility to create just what you want not just for races, but backgrounds and feats as well. For those who like to tinker, there are hours to be spent playing with options. For those who don't, take the easy path and you'll still end up with something far superior to the options laid out in the core sourcebooks.
If you have Crafting and Companions by this same author, you have a whole universe of possibility. If you don't then buy the bundle. Seriously - you will not regret it. Simply astonoshing what they've created.
|
|
|
|
 |
|
I had a really good time with this adventure. I enjoyed playing a band of goblins and the encounters were all exciting. It was fun to try to figure out the theme for each group of adventurers as they attacked us. I especially liked the rules for changing the lair to make tunnels, doors, and traps. This was a great break from long-lasting, serious campaigns.
|
|
|
|
 |
|
The fact that the cipher wheel is STILL broken is a huge problem - I had to explain to my players that the puzzle was messed up which was a huge bummer. Why is it not fixed after a full two years?
|
|
|
|
 |
|
Gorgeous maps, frightening adversaries, interesting NPCs, and a story that promises to fully entertain your players. Well done #ligaverso
|
|
|
|
 |
|
The standard process of character creation is one of my least favorite elements of 5E, as the RAW version offers little flexibility to develop a unique character type. I’ve often encouraged players to use supplemental rules to develop their own creature types that are not restricted to the standard ancestries. Wunderlin’s approach provides a simplified method to achieve this, expanding the options to allow unique character creation within a creature type while still being accessible for groups to complete character creations on the fly. Having the option to take on drawbacks for increased heritage points also adds more dynamism to the development of a character.
I also find the way the material is presented in Heritage Companion to be a welcome change of pace—having the player need to balance between ancestry and lineage in their character creation is a fantastic way for them to customize a character without overloading them with too many choices. Combining the creation of a lineage and ancestry together and tying them to the same point system also encourages players to take some less-optimal traits to allow themselves more flexibility in choosing traits. In my opinion, this offers a way to develop a more complicated and intriguing character, rather than one who will automatically succeed at everything.
Truthfully, I believe that Heritage Companion has addressed all of the issues that I have with character creation normally—from ancestry features to cultural traits, all the way to even developing a background that matches my intended backstory. Each step of the way scratches the itch of what I feel is missing officially, and I’m excited to bring this to my table and introduce my players to it!
|
|
|
|
 |
|
How can you write enough about this supplement. Having someone actually put forth a working way to fully generate a custom race and/or a custom background suited to match exactly the character you want to play is amazing. The traits/features are easy to understand and, adding in drawbacks as a way to balance, gives a depth to characters that truly makes your character YOUR CHARACTER.
The first night I had this book I spent hours just playing around with custom backgrounds and races, giving up sleep for the most fun character creation I have ever done. From making a Two- Headed 700-year-old Giant-Kin Monstrosity complaining about being too old for adventuring to creating a clumsy 1-day old construct new to the world with all of its wonders and complexities, this book has it all.
This book will lend an aspect to character creation that will open you up to new possibilities and new levels of gaming you didn’t know were possible. This is a must have for any gamer.
|
|
|
 |
|
I enjoyed starting my campaign with this one. Was a lot of fun and the win condition was interesting.
|
|
|
|
 |
|
Really helps while I'm running my campaign set in Theros.
|
|
|
|
 |
|
This is a good beginner campaign. Ran it with my family who are all new to D&D and we had fun. My only issue was that there were a lot of orcs and it started getting old, but that was a small issue compared to the fun we had with it.
|
|
|
|
 |
|
Reviewing mainly because no one else has. Exactly as described – three variations on Lost Mines of Phandelver’s “Black Spider” antagonist. Unfortunately, while the layout and concepts are of quality, total contents, excluding covers and disclaimer, is 5 pages. This is the second title I have purchased by this author that had surprisingly little content for the price, and I will likely not purchase from them again.
|
|
|
|
 |
Creator Reply: |
Dear Adrienne,
Thanks a lot for sharing your thoughts on "Strands of the Web: Villainy Reimagined". Getting honest and direct feedback is essential, and I’m all ears!
I want to note that this and the associated Black Spiders content are some of my initial ventures into this type of content publication. I’m learning a ton about the expectations and needs of the community, and it seems I’ve got more work to do on the value and content front. I’m genuinely sorry if it didn’t meet your expectations, and I'm taking your feedback to heart.
Your point about the content-to-price ratio is well received, and it’s got me back to the drawing board, looking to bring more depth, more value, and richer experiences in future projects. Maintaining the quality in layout and concept, as you acknowledged, while adding more substantial content is my goal moving forward.
It’s disappointing that you’re hesitant about future purchases, but I understand. I hope, that as I release more refined and enriched content, you might reconsider and find more satisfaction and value in my future works. And, I’m always here and ready to hear more thoughts or suggestions you have to help me create better, more worthwhile content for you and the community.
Much Love,
DM Jangy |
|
 |
|
|
Reviewing mainly because no one else has. Overall, fun concept and great way to make the final battle more challenging, but not much content for the price. Some of the earlier encounters might work better second hand (as rumors from NPCs) if you have extremely paranoid or detail oriented players, as they serve to hint at the Black Spider’s identity before the final battle. Regarding the document structure, each of the 6 “encounters” are only a couple of pages, and the whole appears to be stitched together from independently published one-shots (so each section includes Patron credits and disclaimer, eating up a page each time). A traditional table of contents and removal of repetitive materials would improve the presentation, as would the “notes” section for each encounter. Maps for Foundry VTT and Roll20 are included but for a location already in the core adventure; the upshot is that the map is very attractive but won’t match other maps for the area. Recommend catching this title on sale.
|
|
|
|
 |
Creator Reply: |
Dear Adrienne,
Thank you for your insightful and detailed review of "The Spider’s Web." I’m pleased to hear that you enjoyed the overall concept and felt it brought a unique challenge to the final battle!
I completely understand your concerns regarding the amount of content relative to the price, and I am taking your feedback seriously. I am always striving to provide exceptional value and will consider this closely in my future works.
Your suggestion of integrating early encounters as NPC rumors is excellent, offering a fresh and exciting perspective and adding a layer of flexibility for DMs, which I am eager to explore in future content.
I acknowledge the need for a more cohesive and streamlined presentation and will work on refining the document structure, including a traditional table of contents and minimizing repetitive materials, to improve user experience in upcoming updates.
Your constructive feedback is invaluable in improving and evolving my work, and I aspire to exceed your expectations in my upcoming creations. I hope you’ll find the future iterations of "The Spider’s Web," and other content more satisfying and enriched.
Much Love,
DM Jangy |
|
 |
|
|
It feels like how character creation SHOULD BE.
I have had so much fun just making characters with this system and all its options. You can just recreate a better, more unique version of some of the basic classes or you can go all out! I made a Dracohydra, and it plays exactly how I wanted. With the regular DnD stuff you can always flavor things, but with this companion you actually get the rules to back it up. Everything has been balanced in a fun and rewarding way. If you want to be some crazy unique race from the fringes of civilization, you can, if you want to be a human peasant with alive parents, you can.
Oh, and not to mention all changes and additions to Feats. AMAZING
|
|
|
|
 |
|
Awesome suppliment! Stylish and intersersting. Cant wait to grow a party organically with heritage and ancestry and developed backgrounds. Includes a fresh new look at the character creation process and allows for even new players to grow and develop amazing backstories with actual consequences! Lovely work.
|
|
|
 |
|
Creepy and atmospheric, I liked the fights with the vehicles and the feeling of dread while visiting the abandoned farm.
Also the horde of ghoulish chickens was a glorious sight when first met.
-Matt4
|
|
|
|
 |
|
 |