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The Whispering Woods Mystery
by Brittany S. [Verified Purchaser] Date Added: 06/15/2025 10:12:11

Loved playing this adventure! It was recently DMed for me and one other player, we were both new to D&D. The Whispering Woods Mystery focused on investigation so we were able, and encouraged, to familarize ourselves with the various skills of Dungeons and Dragons. The adventure was well written and illustrated. It was fun to roleplay and imagine the presented scenarios and dilemmas



Rating:
[5 of 5 Stars!]
The Whispering Woods Mystery
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Candlekeep Mysteries: A Deep and Creeping Darkness DM Resources Pack
by Sergey F. [Verified Purchaser] Date Added: 06/14/2025 13:27:33

Perfect resources pack, but the price is too high Anyway, it was very helpful, thank you



Rating:
[4 of 5 Stars!]
Candlekeep Mysteries: A Deep and Creeping Darkness DM Resources Pack
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Bulette Storm
by Sergey F. [Verified Purchaser] Date Added: 06/14/2025 13:24:32

The weak part is that the confrontation will happen anyway and it means that there is no any sense in the investigation But the adventure in general is pretty good



Rating:
[4 of 5 Stars!]
Bulette Storm
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A Wanderer's Guide to the Feywild
by Cleo A. [Verified Purchaser] Date Added: 06/13/2025 18:24:07

Amazing supplemental material that got my creativity buzzing with ideas! I "bought" the supplement for free to see if I liked it, but I plan on repurchasing for the recommended $5 as soon as my paycheck comes in, lol. It's really that good! I recommend supporting this creator. The artwork is gorgeous as well. Thank you so much for putting this together!



Rating:
[5 of 5 Stars!]
A Wanderer's Guide to the Feywild
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Monsters (FR-DC-MELB-01-04)
by Matt H. [Verified Purchaser] Date Added: 06/13/2025 09:05:50

I ran this for my group yesterday. Overall, they quite enjoyed it. I was requested to run the game as Strong for my Average party (4 level 10's). It took 3 hours to play.

Some points in no particular order.

[Non spoilers]

  • The Call to Action says 15 minutes. It took the group more like 30 - 45.
  • The penultimate fight took 1 hour.
  • The last fight took 45 minutes.

[Spoilers]

  • Once they read "bowels" in the note, they were worried about the Guardian's Embrace for the remainder of the game.
  • The group did not talk to NPCs at all about the "fake Helm" aspect of the village. So that entire thread was lost for them.
  • The group clued in quickly that the monster was Delilah and was full on in rescue mode for her and the twins.
  • The "cabin the in woods" creeped them out.
  • The group did not investigate the cairns at all. They just concentrated on following the trail.
  • In the cave, the players really, really tried talking the monster down. One player tried casting Sleep on the monster 3 times.
  • The players Misty-Stepped and snatched the twins from the crib away from Delilah and took them to the cave entrance. So when the players finally defeated her, I had to massage the final ending.

Putting the monster to Sleep (as was attempted by a character 3 times) could have mucked up the ending. Since we're under 2024 rules, a failed Wisdom saving throw is all that's needed to put her to sleep. I rolled those saving throws with Advantage to avoid the story ending that way.

I have one complaint about the organization of the story in the PDF. Many sections of text were reversed from what I considered logical. For example, the fight with Soren is described first followed by the boxed text to read when the characters first enter the scene. To me, logically, the boxed text should have come first along with Soren's talking points, followed by the fight details. In another case, a conversation with Elyria about the monsters is similar: her talking points come after the notes about any skill checks.

All-in-all, a good story and a fun adventure.



Rating:
[5 of 5 Stars!]
Monsters (FR-DC-MELB-01-04)
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Roll20 Hoard of the Dragon Queen: Supplemental Maps
by Nicolas M. [Verified Purchaser] Date Added: 06/13/2025 00:39:54

Doesn't properly import into roll20, shows in marketplace items but doesn't actually work when you try to add it into your game.



Rating:
[1 of 5 Stars!]
Roll20 Hoard of the Dragon Queen: Supplemental Maps
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Path of the Witness
by DS R. [Verified Purchaser] Date Added: 06/12/2025 07:59:25

The Path of the Witness is an awesome option for the barbarian. It doesn't just offer some alternative to the base options, it adds layers to gameplay, RP, and motivation. Highly recommended.



Rating:
[5 of 5 Stars!]
Path of the Witness
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Spells from the Far Realm
by Kelly Y. [Verified Purchaser] Date Added: 06/11/2025 15:07:01

A-Mazing. There are very few supplements for Far Realm things, and my campaign has been leaning heavily into it. I needed some spells I could throw at my players that were unique that came from a found book, and oh boy did this deliver with a pretty large list of some very very unique and creepy mindbending spells. I can also use some of these spells to throw onto custom items for my non-casters as well. Like a previous reviewer mentioned, it also starts out with a thoughtful and amazingly detailed way to implement Madness into your campaign. Well done, well worth it. You get a lot in this supplement!



Rating:
[5 of 5 Stars!]
Spells from the Far Realm
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Creator Reply:
Thank you kindly. ^_^
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D&D Solo Adventure: The Death Knight's Squire
by Ronzae B. [Verified Purchaser] Date Added: 06/11/2025 14:29:05

After having the "itch" for solo play do to lack of time for running in more then one campaign (a problem we all face lol) this was a great opener to the modules for solo D&D and the rest of the series and ive had a fantasic time playing this all the following ones as well in a continuing solo adventure. im really just looking forward to more modules past the 6th level as they get better with every addition. this introduction adventure really got me hooked into my solo D&D play



Rating:
[5 of 5 Stars!]
D&D Solo Adventure: The Death Knight's Squire
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A Night of Fright!
by Bryce O. [Verified Purchaser] Date Added: 06/11/2025 08:23:20

Ran this as a first-time DM and it went pretty well! Kinda wish there was more combat, but then again it's supposed to be more investigative than combative. Wish I read through it more to really grasp how it all works. Running it a second time will definitely be better. On the player side, one of them noted how it just felt like a lot of rolling investigation checks, and I don't know if that's just how I ran it or if that's just how that works. In addition, Velma has advantage on all of those checks, and she was never in combat (until the very end) so there wasn't really a chance for her to lose her glasses. My favorite part of the adventure was how my players actually fit into their roles, and I'm not sure it was on purpose. Lastly, I feel this adventure would work well in Ravenloft, and that's how I plan on running it in the future.



Rating:
[4 of 5 Stars!]
A Night of Fright!
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PS-DC-PANDORA-JWEI-S2-05, Fall the Eternal Night, Despair
by Law O. [Verified Purchaser] Date Added: 06/11/2025 05:34:59

Are you loooking for an adventure with mind bending reality and multiple realities? Than this is the adventure with you. It has a great story with few lighthearted humour before the eventual hard hitting moral choices that hit harder than a critical. For newish players, you might be overwhelmed by lots of lore, plane-hopping, complex NPCs, branching decisions, and puzzle-combat hybrids. Will you answer the call and be the ones, who are brave enough to tackle heartbreak with a side of planar chaos?



Rating:
[5 of 5 Stars!]
PS-DC-PANDORA-JWEI-S2-05, Fall the Eternal Night, Despair
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The People You Meet In Phandalin
by Frederieke D. [Verified Purchaser] Date Added: 06/11/2025 02:16:46

I had a great deal of fun using this supplement to flesh out the npc's of Phandalin. My players especially enjoyed the way Ander and Thistle had joined a cult without realising it. As a new dm, it's very helpful to have a sense of personality and backstory for these characters, beyond a one-line description.



Rating:
[5 of 5 Stars!]
The People You Meet In Phandalin
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The Heart of the House
by YanYan [Verified Purchaser] Date Added: 06/09/2025 22:16:20

As a level 10 adventure, the difficulty of the monster design is too low, which made me doubt at one point whether I had misread the monster data provided in the book. Many times the puzzles or traps described in the book have little to do with the main story, such as the design involving finding a seat. I think this adventure book is very average.



Rating:
[2 of 5 Stars!]
The Heart of the House
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The Shadow Fey: a Guide to the Fey of Ravenloft
by El R. [Verified Purchaser] Date Added: 06/09/2025 20:56:05

An excellent addition to expand the Curse of Strahd campaign or to create your own adventure in the Shadowfey



Rating:
[5 of 5 Stars!]
The Shadow Fey: a Guide to the Fey of Ravenloft
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Uncaged: Goddesses
by Anna T. [Verified Purchaser] Date Added: 06/09/2025 18:17:25

At a glance, you have a fantastic collection of 21 adventures in this anthology of Tier 4 Adventures. I've only managed to run 5 of them at this point, but I feel I need to give a review now. Some of the adventures do have maps provided while others do not, there will be various levels of prep work needed to run the individual adventures.

If you're doing Table Top and Theater of the Mind, maps are likely not necessary. However I find sometimes you do need them with certain groups and players.

1 - Winter's Mourning - It helps to have information on Icewind Dale and Rime of the Frost Maiden for maps to flesh it out. Notably for the town of Caer Konig, a mountain pass map, a Shrine & Grave site, Caves of Hunger and Necropolis of Ythryn. The rest of the adventure is pretty straight forward and the players had fun playing it. I rewrote Auril's Boon so it's resistance instead of immunity to Cold.

6 - Bonds, Wasted Away - I grapped a map for the ruins of Conyberry to use, a few maps for out in the Astral Plane or Seas and final area. The Gargantuan aberration that shows up, the party found themselves teleporting out there as it is crazy powerful.

7 - The Wounds Once Made - There is no image for the Chronophages, so I ended up grabbing the Langolieers from the book/miniseries of the same name. I pulled Lolth's Throne Map from the Demonweb Pits and a few maps of that area as the party goes to meet with her and learns the quest/task. ZZ Cats playing Doubleback for one of the big fights, players loved it.

13 - I Know Her Name - Make sure to find maps to help flesh this out, the players enjoyed it though they didn't seem to understand the importance of protecting Jai and helping her out.

15 - No Sanctuary Except Ourselves - The one I found to be the most frustrating. The beginning of this adventure starts out great. I rewrote Leira's Boon as a Charm. The middle section is where it breaks down for me. One battlemap is provided for a Hex Crawl, but you will still need to take and break it down further into subsections with a total of seven areas. A minimum 4 encounters in each area. If it was just one segment, this would be better. IF played as written, there's too much repetition with enemies that are too weak and players getting bored. Yes, not everything is combat for the encounters, but it gets repetitive. Adding insult to injury is that many of the creatures for the random encounters are far too weak for a 4th tier party. In theory, everything is there, put to play, it is lacking. After the 4th session with this adventure and we've only cleared 2 god isles, I'm just running everyone to the end, narrating quickly the memory storms and encounters straight to the end. Once the final fight is had, the ending is fairly smooth and works out.

I'll update this review as I get to the other adventures, but this one, "No Santuary Except Ourselves," I find problematic. For Grady who is likely to read this, do please keep writing, the promise is there, the execution not so much.



Rating:
[4 of 5 Stars!]
Uncaged: Goddesses
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