This is a great starting adventure, and I have ran games centered on it for two separate groups, both which liked it(eve if they didn't know quite where the pre-made adventure ended and my creations started).
I originally found this adventure while searching DriveThruRPG and the web for a free intro-adventure to run with D&D5E for a couple of new players, and shifting through a good bunch of them this stood out from the rest. The maps and creatures are beutiful, and I selevtively printed them out while otherwise browsing the pdf while running my game. I liked the random tables for encounters, and the fact that there was two DMNPCs that could be thrown into the mix if wanted, even if they ended up having less of a role in my play.
The section suggesting future plothooks based on some of the mysteries left unanswered was great and I ended up coopting one of two of the ideas as we continued the campaign with one group (which eneded up playing smaller role but was undercurrants that continued even if the players didn't fully decide to follow them up).
The fact that the village wasn't included in the adventure gave me the chance to create it for myself and tailor for the theme and ideas I had going for my games, and it worked out great. Now two years later I just realized I forgot to review this adventure, despite the tremendous joy and good time it produced.
All in all, it's the greatest product I never paid for back when I was more of a cheapskate, and I now returned and reviewed it, along with buying the Burning Goblins(Bonus Content) to finally support the publisher for what joy it had brought me. (I'm also somewhat curious about how different the real village is compared to the one I ended up creating)
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