This is a light, fast game that can be used to play large battles with sci-fi grunts and tanks. It has nice rules for unit activation and attack resolution, and does not require lots of tokens on the table. The low score is due to the presentation: there are no examples, not even for the unit creation system; the order of subjects in the book is confusing; there are no pictures or diagrams where they could have been helpful (e.g. to illustrate charge, fire and maneuver, and the scenarios); and a number of typos.
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