I integrated it yesterday in my ongoing Fantasy campaign (I needed a climbing segment where the PCs have to climb over a mountain to try to subdue/capture/kill a Roc).
Please understand that this one-page scenario is designed to provide a descent, not an ascend (i.e. it starts at the top of a Rift and you have to safely arrive to the bottom). I just invented a sort of canyon and put the rest of the mountain on the other side: the descent part is quite fun and well designed, and will also provide inspiration to create a homemade equivalent for the climbing part.
You get two identical maps: one is to be used at the table (or online on some VTT system), the GM gets a copy which is keyed with various events, random tables etc. providing clear instructions on how to handle the different paths to the bottom.
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