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My group have played several of his adventures. One of my friend brought Vol 1 of his Dungeon on Demand and I used it during a hombrew game.
His modules are highly details, provides a lot more than just basic boring adventure hook that you see in many other adventures out there. The way he provide the documents is also extremely user friendly!
Printer friendly versions, maps, player maps and DM maps separated, tables are provided in Microsoft Excel, Open Office and just XML format etc. Just extremely thoughful when he provides the documents.
I've supported his kickstarter and brought all 3 dungeons on demand even though I already have V1 from a friend but this guy deserves the support. As a DM that runs a lot of Adventurer's League Expeditions, his adventures are much more organized.
Very excited to start running his V2 and V3 adventures.
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DMed the adventure as part of my homebrew campaign. The whole group has lots of fun. Really greatly written and lots of guide to make sure you don't miss anything.
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Very well done like all of Dan Coleman's products. Very easy to use. Has all the information at your fingertips to throw an NPC in your campaign with a moments notice. Hopefully he does more of these.
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Review for Mischief Makers scenario only.
I bought Volume Two but have only DMed Mischief Makers so far, although I intend to use as many of the other Dan Coleman Dungeons on Demand products as I can. The simple reason being, as with Mischief Makers, there's very little extraneous work for the busy DM to do, after a quick read you're on- pick-up-and-play.
That said I changed Mischief Makers a little, as the intro advises, set it on the Sword Coast in the town of Phandalin- the goblin aggressors in the scenario transformed into the Cragmaw Goblins of the WOTC Starter Set scenario, Lost Mine of Phandelver.
You can find a write up of the action here-
https://the-european-union-d-d-5th-edition-campaign.obsidianportal.com/wikis/main3b
The scenario proved to be a big hit with my players- they particularly loved the new monsters- the liked killing the goblin outriders and thought the goblin biters were much fun to have around, the goblin wild soul left them terrified; at least on the one time my dice actually allowed it to leave its mark.
The scenario is no great shakes, that's not an insult- or at least I hope it isn't taken as one, the town/village is captured- dislodge the goblins and save the trapped/captured folk. The good thing is it works, and there's lots there to fire the imagination, including a few fleshed out NPCs et al.
I thought a couple of the monsters were a little underpowered for their CRs but I've never read the rules for calculating CR and so I'm probably just swayed by the fact that I am a miser when it comes to handing out XP.
All in all another marvelous scenario, I/we look forward to playing more Dan Coleman products.
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DM'ed the adventure more or less as written for one of my groups, a bunch of noobs, for three of the five players this was their first chance to play any RPG. The guys had no idea what the kenku were, which was a bonus, they were suitably spooked particularly as I unleashed an axe beak on them in the first encounter. It didn't help that the axe beak took down the cleric in a matter of seconds.
The adventure took us a session and a half to play through, and with some tough fights along the way. In particular the final encounter with Chaza and his friends went awry very quickly and resulted in multiple ko's for the players- they got through it but only just and for a short while it looked like a possible TPK.
I made a little more of the hidden treasure in the well, adding a single encounter in from R&D Adventures- Forgotten Tomb, I felt the players deserved a bit more in the way of a reward.
In summary half-a-dozen well thought out encounters, some nice NPCs to mess with the players heads (and hit point totals), and a convincing story- perhaps a little familiar but the genre demands. After playing this module I went back and purchased all of the other Dungeons on Demand. I'm going to run this gang of adventurers through all of them if I can, you can follow our adventures here-
https://the-european-union-d-d-5th-edition-campaign.obsidianportal.com/wikis/main0a
Thanks DonD, good work.
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Creator Reply: |
Thank you very much for your support and for the kind review. I am glad you enjoyed the adventure; look for Volume 3 to come out early in 2016! I\'ll be sure to keep up with your adventure blog! |
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Creator Reply: |
Thank you for your review! I think you said it best with your closing statement:
\"Most importantly, none of them are so over- or under-powered that they’ll break the game or prevent anyone else from having fun.\"
Balance was the most important part to me, as a long-time GM, when developing player options. Not everything is going to appeal to every player, but I\'m glad to see you liked most of the options and are so excited about Blood Magic! |
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These are very good value for money. They bulk out the lack of 5e material (unless you can afford the high cost WOTC material)
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Really useful pdf, nice drawings, sensibly presented, no technical issues. Gave me pls ty of ideas for Npcs of my own on this format.
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These are really good quality products, sensibly presented and pretty well thought out. If you are a socially active DM, they are helpful if you do not have time to write. Good job.
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Kickstarted the first, had to Kickstart the second, again product
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This collection is great, very easy to put in the middle of my campaign, Kickstarter Supporter!
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This is my second Dungeons on Demand volume and I'm just as impressed with this outing as I was with the first. The package contains a handful of premade, dungeon-crawly adventures for a variety of levels. The adventures themselves are fantastic- just slot them into your own world and you're good to go. The way the dungeons are constructed allows you to easily steal just an encounter or a cool section to use if you'd like.
I've used bits and pieces from both volumes now, and plan to run the low-level adventure for a group of newbies at my office soon.
Highly recommended - great content, great presentation, useful and inspiring as RPG products should be.
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Dungeons on Demand, by Dan Coleman Productions, is a set of beautifully packaged and well designed adventures. The encounters are fun and challenging for players at many different level ranges. Content is easy to read and each adventure contains a great list of options for incorporating the adventure into existing campaigns. The inspirations and options that these dungeons provide can not be quantified in a simple review and I encourage any Game Master to purchase a Dungeon on Demand pack and see for herself.
Thank you for a great product and I hope to see more. It has already provided hours of enjoyment for me and my players and there is still much more to explore!
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Creator Reply: |
So happy you enjoyed it! Thank you for the great review! |
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Great adventures. For players of many levels, you will find a nice dungeon to tackle no matter what! Hope to see more soon!
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Creator Reply: |
Thanks for the great review, Sebastian. I\'m glad you enjoyed it! |
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A well-written low-level adventure with all the tools provided I expect from a digital adventure product (ie - player-facing maps, and such). Definitely something you should throw a few bucks at!
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