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My players really enjoyed this. Players also starting eating the demon eyeballs. I came up with an increasing scaled curse for each one eaten. Note, that the 3 of 5 players who have eaten the eyeballs have refused Remove Curse spells to undo the below. I've had a player knock himself unconscious multiple times to this.
1 eyeball - For eating a demon eye, you now add do an extra 1d8 necrotic damage on attack roll of a 20 (aka a crit) and on 1s you do a critical hit to the nearest friendly creature. If attacking with advantage and the lower dice is a 1, the effect still triggers but the higher dice still counts if its good enough to hit (so you could hit the monster and trigger the effect). Works same way for attacks at disadvantage. If the dice that doesn't hit is a 20, you do 1d8 necrotic damage to the monster.
2 eyeballs - If you roll a 20, you add 2d8 of necrotic damage. If you roll a 1, you do a max damage critical hit to the the closest party member if in melee or on a range attack it is a random roll to pick among any party members in range. If for some reason no one is in range for either type of attack, you inflict the damage on yourself. If you are rolling with advantage and roll a 1, it will be an extra attack against a party member or self like above (so it won't take away any hits from the advantage roll) as a max damage critical hit. Same applies to attacks with disadvantage and rolling a 20. You'll do 2d8 necrotic damage to the bad guy as an extra attack.
3 eyeballs - 3rd demon eye, the effects now trigger on 1s & 2s and 19s & 20s. 1s & 2s do max critical damage and 20s do 3d8 necrotic and 19s do 2d8 necrotic. Same rules as above for advantage / disadvantage rolls.
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A great story. Well written. The layout is superb. User friendly. As a DM it is easy to navigate and information is clear and concise. I will be returning to it time and time again. Will need to save some pennies for other titles in the range. I'm thinking it would be great to build up a library for dropping into adventures and campaigns in the future. If you haven't already, buy this product. Like NOW!
Are you still here? Go on, BUY IT.
You know it makes sense.
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A great story. Well written. The layout is superb. User friendly. As a DM it is easy to navigate and information is clear and concise. I will be returning to it time and time again. Will need to save some pennies for other titles in the range. I'm thinking it would be great to build up a library for dropping into adventures and campaigns in the future. If you haven't already, buy this product. Like NOW!
Are you still here? Go on, BUY IT.
You know it makes sense.
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This adventure is so much fun players I’ve run it for have gone on to run it for others. $3 is criminally good value.
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This is amazingly well written. Loved DMing this as my first 5E adventure several years ago. As another reviewer said, the bar was set high to follow this up. Loved it.
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I was getting overwelmed trying to create adventures for my group and Dungeons on Demand saved my sanity and improved my games. Each adventure is really well thought out. I love the suggested dialog and tips on how to increase or decrease the difficulty of each encounter. I have accidentally total party killed in the early days of running games because I didn't understand how to create a balanced encounter. Using these adventures taught me what makes them challenging, but not too difficult.
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My players very much enjoyed starting out their characters in this adventure. We were all learning Dungeons and Dragons, me as a DM, them as almost complete newbies. This adventure kept me from accidently killing everyone off on our first adventure. :)
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I was getting overwelmed trying to create adventures for my group and Dungeons on Demand saved my sanity and improved my games. Each adventure is really well thought out. I love the suggested dialog and tips on how to increase or decrease the difficulty of each encounter. I have accidentally total party killed in the early days of running games because I didn't understand how to create a balanced encounter. Using these adventures taught me what makes them challenging, but not too difficult.
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I was getting overwelmed trying to create adventures for my group and Dungeons on Demand saved my sanity and improved my games. Each adventure is really well thought out. I love the suggested dialog and tips on how to increase or decrease the difficulty of each encounter. I have accidentally total party killed in the early days of running games because I didn't understand how to create a balanced encounter. Using these adventures taught me what makes them challenging, but not too difficult.
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I have gotten so much mileage out of this little supplement over the years. Great maps and just enough of a foundation to build on but with enough gaps to use your own material. It strikes a perfect balance. I would love you see a part 2 of this supplement.
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A 5e D&D adventure for 3rd level PC's. There are 9 possible encounter sites involved with a player friendly map and a fog of war map without a grid, which I thought was a nice touch.
The adventure revolves around a missing lord and his loggers, who are cutting down a forest and upsetting a druid leading to a lot of interesting nature based encounters.
I think it also makes for some excellent RP opportunities if there are any Elves, Rangers, Druids or other nature orientated characters in the party.
I have paid double for similar adventures so consider this one excellent value for money.
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This contains 9 new class options for 5e D&D, some are good and others not so, but at this price it's hard to complain and it's fairly subjective whether you like something or not.
For example, I'm not keen on the chronomancer, if I wanted to mess about with time I'd play Doctor Who, other people might think it's great.
I especially liked that this came in 2 versions, I nice printer friendly version for thos classes you choose to use and the deluxe version.
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Solid product with an overview of five different settlements with map, relevant places and adventure hooks. Tons of role-playing opportunities. My highest recommendation.
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As another reviewer noted, this adventure is incredibly easy to follow. In reading it, I didn't have to do a bunch of thumbing around to find this detail or that detail. Everything you need for an encounter is right there with it. Some might call it repetetive, but I found it helpful, and with digital content not having to worry about physical page count resources, there's no down side. Also a fun story with interesting encounters.
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First NPC collection I've seen that successfully delivers NPC's that are interesting/decent in combat, memorable and useful as characters, and able to dropped into a campaign with their prewritten hooks without having to do a ton of prep changes
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