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Five Torches Deep
by Todd s. [Verified Purchaser] Date Added: 01/07/2020 01:53:55

As someone whom likes the options and simplicity of Fifth Edition but feels it makes one too heroic at times, I adore Five Torches Deep. The book may not have much in terms of content but it makes up for it in the framework it makes. If you want a rough and tumble game where stakes are higher, your pockets are emptier, and things just feel more... vintage? Old school! Then this is the book for you. If you're still a big fan of 5e I reccomend this book still; as a fun change of pace, great rules for oneshots, or as a reverse of those "epic/mythic/legendary" game books that stretch the game passed level 20, this one feels like a good way to start out your adventure. This could and does make a great "Level 0" book, not only in the fact that the weaker simpler characters within make for decent starting adventures for a regular and less lethal 5e game, this simpler book makes for a good starting game.

Overall worth every cent, my only critique is it could use more equipment, but then again every book could use more.



Rating:
[5 of 5 Stars!]
Five Torches Deep
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Five Torches Deep
by Ken W. [Verified Purchaser] Date Added: 01/05/2020 13:37:50

This rulebook is awesome. I already had some of the rules in place, or at least comparable rules, as house rules; so, I suspect the authors and I sat around similar Old School RPG tables in our youths. Other rules were things I really wantd to do (like weapon and armor breakage) but hadn't come up with a fast way to do it in a d20 based system that wouldn't bog down the game. They did it. I love it. I won't be playing this stand-alone at this time, because I'm already GM'ing a Basic Fantasy Campaign. But next session is already set to have some of these rules added. I recommend this book for anyone who wants to bring some simple grit and old school feel to a 5e adventure - or even (like me) someone who is already using another Old School system, and would be willing to add or modify some mechanics to improve the feel and/or function of the game. This is the best addition to my gaming collection I have added in a very long while. Thank you.



Rating:
[5 of 5 Stars!]
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Five Torches Deep
by Sebastian A. [Verified Purchaser] Date Added: 01/02/2020 23:25:20

Complete review in: https://necroromance.blogspot.com/2019/12/five-torches-deep-review.html

Five Torches Deep (FTD) is a D&D clone that take fifth edition and removes a lot of fiddling rules that are responsable of slow sessions and endless character creation. It follows the philosophy of OSR games, a school of roleplaying that prioritize simplified rules, challenges to the players instead to the characters and deadly combat. Most OSR systems use the rules old editions of D&D, like B/X. However FTD decide to use fifth edition as its skeleton, in order to appeal to new gamers.

It makes a fast game in combat and roleplaying situations (like an OSR game), but with a heavy resource management and thinking with tactics options and features (as a modern RPG). The choices you would do are not on character creation or as homework, but instead you will have to make serious decisions in the course of a game session. This is why FTD ascended to my top 10 roleplaying in the same moment it was released, and will be the game I will use to run D&D modules, both moderns and OSR.



Rating:
[5 of 5 Stars!]
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Five Torches Deep
by Kyle H. [Verified Purchaser] Date Added: 12/29/2019 12:16:59

I absolutely love this game. the addition of the mobile friendly PDF really makes it even more woth it. It is nearly a stand-alone game, though some other 5e or other simular references are needed for some Item descriptions.



Rating:
[5 of 5 Stars!]
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Five Torches Deep
by Seamus C. [Verified Purchaser] Date Added: 12/18/2019 12:34:06

"OSR really isn’t my usual stomping ground, but FTD caught my interest with the 5e link and kept it by sticking to its guns. It offers deadly combat, magic that is dangerous but awe-inspiring, adventuring where every hour of torchlight counts . . . without being needlessly brutal about it, with strong principles and a real sense of grabbing the best of its various source materials."

Read the full CHG review here: https://cannibalhalflinggaming.com/2019/12/14/the-independents-five-torches-deep/



Rating:
[5 of 5 Stars!]
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Five Torches Deep
by Patrick M. [Verified Purchaser] Date Added: 12/14/2019 20:57:28

If you are looking for great simple rules that alow you to play a faster more story focused game 5TD is the total package. For a new group looking to get started in the TTRPG arena this book and some dice are all you need for a complete and entertaining gaming experience. This book complements the faster paced, hombrew rules presented on the Dungeon Craft Youtube channel.



Rating:
[5 of 5 Stars!]
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Five Torches Deep
by Darick M. [Verified Purchaser] Date Added: 12/08/2019 17:38:40

A fantastic book. The game sets out to make a simplified, more dangerous, and more risky version of 5e. The artwork is some of the best I've seen in an RPG book, the price is very fair for what you get.

Part of what I enjoy about this book is what it doesn't have: listed magic item rules, a needless "What is Roleplaying" chapter to pad out the front of the book, and dozens of monster statblocks (There is, instead, a set of simple rules on making your own monsters). Because it doesn't have them, it requires the GM to come up with their own magic items, teach the players what roleplaying is, and come up with their own monsters. On that last subject, having played and run games for a while, monsters tend to lose their luster when they are always the same. As a player, these days I'm not scared or mystified when I run into a troll. I know how trolls work and now my next goal is figuring out how I can justify my character knowing those same things.

If, however, I know that I'm playing in John's FTD game, there's no telling what kind of creatures could lurk in the tunnels below the earth, since John has to make them. Even if he calls them "Trolls," they could have any strengths and weaknesses John chooses. This makes me feel engaged with the game since, like my character, I don't know what to expect in the caverns below.

Anyway yeah, great game, super pleased with the product, will review the physical copy when it arrives.



Rating:
[5 of 5 Stars!]
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Five Torches Deep
by Chad K. [Verified Purchaser] Date Added: 11/30/2019 18:31:38

I love this game. It is really a great game, 48 pages. 4 classes Mage, Warrior, Thief, zealot- but each has 3 Archetypes you can choose at 3rd level. Barbarian, Fghter, Ranger, Assassin , Bard, Rogue, Cleric, Druid, Paladin, Sorcerer, Warlock, Wizard. 4 races- Human, Halfling, Dwarf, Elf. No race abilities, but race does affect your stats(Str, Dex, etc) Some differences in rules such as Mages & thieves can use a shield. Only 5 spells per level. Miscast table is small and the same for Divine & Arcane magic. No sample character. Only a few sample monsters. Still a fantastic book and 5 stars from me. Id love to see a deluxe version- a bit longer. 5 torches is only 48 pages, B/X Moldvay is only 64 pages. The lay out of the book is a dream! Everything you need on one page- you can just flip to that page or print it out to give to aplayer and you are done! Id love to see a Deluxe version of 5 Torches with some added things.

  • a few more races ( Constructs, Dragonborn, Half-Orcs, Beastkin, Treekin, Half- Celestial/Infernal)
  • more Archetypes (Archer or Dex based Fighter, Warrior-Mage)
  • Different Miscast tables for Divine & Arcane magic
  • More spells
  • More monsters
  • sample character & creation That could easily fill another 15-20 pages. This is still a great game as it is now and I highly recommend it.


Rating:
[5 of 5 Stars!]
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Five Torches Deep
by Daniel G. [Verified Purchaser] Date Added: 11/30/2019 05:35:55

I love this game. It's still recognisably 5E in its mechanics but it's been vastly streamlined; you can make up a character in minutes and get playing with a ruleset that's very simple (and will be very reocgnisable to a lot of people).

It's also very similar in tone to an OSR retroclone. It's balanced halfway between the two, and you can easily adapt either 5E or OSR material (and it has advice on doing both).

It's probably my new go-to for one-shots, planned or unplanned.



Rating:
[5 of 5 Stars!]
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Five Torches Deep
by Peter S. [Verified Purchaser] Date Added: 10/28/2019 08:00:25

I love this. My new preferred OSR. Here's what I love about it:

  1. It takes the best of 5E (such as mechanics like ADV) and incorporates them with the best of OSR
  2. Lots of imaginative features... it's worth the price of admission just for the Rubik's Cube dungeon map generator hack!
  3. The class system, while basic, is surprisingly great. I love the "subclass" system.
  4. Doesn't waste time overly explaining things. It just lets you interpret some stuff. For example, the class features are all just a few words. "Leave no trail" under the Ranger subclass for fighter means whatever you and the DM think it means. I love that philosophy. Trust your customers to figure things out.
  5. The Connections Table on p. 44 is brilliant.
  6. The Supply system is pretty great and robust.
  7. Great art
  8. Simple but excellent formatting

Here's what I hope it gets in the future: More character options (races especially... I get the OSR thing, for sure, but damn, at least an orc or half-orc would be nice... bonus points if it's a retro pig-faced orc) More cool ideas like the Connections Table and the Puzzle Cube Dungeon Generator Support for a few more levels... 15 feels about right. 20 seems excessive.

A note: This game is not in any way going to work as your first RPG. The book is sparse in details and trusts the reader already possesses strong RPG skills, knowledge, and instincts, and can fill in the blanks on their own (and there are a LOT of blanks). For example, it mentions attuning to Magic Items, but doesn't give an example of a single magic item. It mentions many mechanics or features, such as saves, but barely or doesn't explain them at all. It also isn't very clear about how many spells you can cast in a day; it just tells you how many spells you know at any given level. It's up to you to interpret that how you will, and those with OSR or OD&D experience will have an advantage there, but those without will likely be lost.

Anyway, this is a fantastic OSR, and I love it for all the reasons mention, and for even the sparseness that might otherwise be seen as a weakness. It's an OSR written for OSR nerds who want to mix in the best parts of 5E: namely "Advantage" and "3rd Level Subclasses", as well as other bits here and there.

Buy it, for sure. Support this dev and this product so we can get more content in the near future!



Rating:
[5 of 5 Stars!]
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Five Torches Deep
by Matt S. [Verified Purchaser] Date Added: 10/10/2019 12:19:19

It's light, fast, and smooth.

Great way to get OSR heads to 5e, or get 5e heads to give the OSR a chance!

Have run it with 8 different groups, with players aged from 8 to 71, and all of them loved it.

Have only used it for one-shots so far, but we are going to try it with campaign play soon, and I'll report back on how that goes :)



Rating:
[5 of 5 Stars!]
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Five Torches Deep
by Samuel O. [Verified Purchaser] Date Added: 10/04/2019 19:53:58

A great way to bring old-school play back to groups used to playing 5e. So many great streamlining decisions that makes play so much easier and faster, without modifications to the 5e system that will confuse new players.

Even if you don't use the system as written, it has so much gameable material from which more standard 5e games can benefit. Supply, the simplification of weapons and armor, travel rules, easy encumbrance, easy spellcasting - the list goes on.

I cannot stress enough what a worthwhile purchase this was. I highly recommend it to any fan of old-school D&D or 5e.



Rating:
[5 of 5 Stars!]
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Five Torches Deep
by Jory B. [Verified Purchaser] Date Added: 09/17/2019 11:09:28

I am one of the Kickstarter Backers for Five Torches Deep, and I have to say I really love the simple design, the mixture of OSR and 5e mechanics to make a game that can be great for anyone that wants to delve deeply and have a real sense of adventure and peril!



Rating:
[5 of 5 Stars!]
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Vagabonds of Dyfed
by Björn L. [Verified Purchaser] Date Added: 01/17/2019 12:26:46

Review from Mephisto 69 Online Add-On (https://www.drivethrurpg.com/product/261389/Mephisto-69-Online-AddOn), translated from German (find orignal German review below)

Vagabonds of Dyfed is the roleplaying game that comes out when you combine the rules of Powered by the Apocalypse (PbtA) with Old School Roleplaying (OSR). Vagabonds of Dyfed modifies the concepts of PbtA a lot: The game offers no playbooks and only one move. The players describe their characters by a concept, six tags, their core flaws and different techniques. In addition there is the lineage, the origin, if the character is a human, an elf etc.. The techniques are typical OSR class skills. There you will find the possibility to work magic, to execute treacherous attacks or to heal by laying on hands. Instead of assigning these abilities to classes and levels, the player can individually craft his character. The core flaw, on the other hand, has the task of causing the player difficulties once per round.

As usual, the dice are rolled with two d6s and a bonus, the so-called aptitudes, which can modify the result by a total of +/-3 as positive or negative circumstances. Beside the character creation the usual topics like increase of the values, speed and load obstruction, monsters, hirelings etc. are also addressed. Some abstract rules for travel, weather, traps etc. are available.

Besides spells and magical items, the magic rules include the mysterious substance Azoth, which on the one hand explains magic in a basic way, on the other hand expands the background with corresponding mutations, etc..

Even though the combination of PbtA and OSR can already be found in Dungeon World, Vagabonds of Dyfed goes its own way, borrowing from City of Mist with the tags and enabling a freer character creation. The book provides the rules, but completely omits a background, because the idea is to play classic role-playing modules with Vagabonds of Dyfed. I liked the approach of Vagabonds of Dyfed very much and also the idea that there is a single-column edition beside the normal rule book PDF, which can be read without problems also on a Smartphone, is very praiseworthy.

Deutsche Version

Vagabonds of Dyfed ist das Rollenspiel, das herauskommt, wenn man die Regeln von Powered by the Apocalypse (PbtA) mit Old School Roleplaying (OSR) kombiniert. Dabei modifiziert Vagabonds of Dyfed die Konzepte von PbtA mitunter stark: Das Spiel bietet keine Playbooks und nur einen Move. Die Spieler beschreiben ihre Charaktere durch ein Konzept, sechs Tags, ihren Kernfehler und verschiedenen Techniken. Hinzu kommt noch die Lineage, also die Herkunft, ob der Charakter ein Mensch, ein Elf usw. ist. Die Techniken sind im Endeffekt typische OSR-Klassenfertigkeiten. So findet man dort die Möglichkeit, Magie zu wirken, hinterhältige Angriffe auszuführen oder per Hand auflegen heilen zu können. Anstatt diese Fähigkeiten Klassen und Stufen zuzuordnen, kann der Spieler seinen Charakter individuell zusammenbasteln. Der Kernfehler hingegen hat die Aufgabe, dem Spieler einmal pro Runde Schwierigkeiten zu bereiten.

Gewürfelt wird wie gehabt mit zwei W6 und einem Bonus, den sogenannten Aptitudes, die als positive oder negative Begleitumstände das Ergebnis um insgesamt +/-3 modifizieren können. Neben der Charaktererschaffung werden auch die üblichen Themen wie Steigerung der Werte, Geschwindigkeit und Lastbehinderung, Monster, Mietlinge usw. angesprochen. Auch abstrakte Regeln für Reisen, Wetter, Fallen etc. sind vorhanden.

Die Magieregeln umfassen neben Zauber und magischen Gegenständen die mysteriöse Substanz Azoth, die einerseits die Magie ansatzweise erklärt, andererseits mit entsprechenden Mutationen usw. den Hintergrund zusätzlich ausbaut.

Auch wenn die Kombination von PbtA mit OSR sich auch schon in Dungeon World findet, geht Vagabonds of Dyfed einen eigenen Weg, der sich mit den Tags Anleihen bei City of Mist nimmt und eine freiere Charaktererschaffung ermöglicht. Das Buch liefert die Regeln, verzichtet dafür völlig auf einen Hintergrund, denn die Idee ist, mit Vagabonds of Dyfed im Zweifelsfall klassische Rollenspielmodule zu spielen. Mir hat der Ansatz von Vagabonds of Dyfed sehr gut gefallen und auch die Idee, dass es neben dem normalen Regelbuch-PDF eine einspaltige Ausgabe gibt, die sich problemlos auch auf einem Smartphone lesen lässt, ist sehr lobenswert.

(Björn Lippold)



Rating:
[5 of 5 Stars!]
Vagabonds of Dyfed
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Vagabonds of Dyfed
by simone b. [Verified Purchaser] Date Added: 01/10/2019 03:16:23

The product is really interesting. Some topics could be better explained (like downtime, magic or Azoth mutations) but all is clear enough to be enjoyable.

I wrote a review in Italian on my blog with some more info for all Italian speakers out there :)



Rating:
[4 of 5 Stars!]
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