I grabbed this PDF a while back and used it in a one shot. We had fun with it, and now that I'm starting a new campaign again, I decided to use it for the beginning of my new tale. All of my players love it after session 1, and this looks to be setting up to be the beginning of a fun new adventure for my group.
1st session we had 4 players with 4 commoners each. The game started off with an orc raid on their small village. I created a few other (8) NPCs with the same concept to creation to see how many can survive. I added a few elements of my own on my end, like when a Players PC successfully made a move, showed bravery, was blessed with a lucky roll, etc so after the Funnel part is concluded we can highlight each survivor to help determine a class that fits them, as well as help dictate the advancing of their stats to equalize them as a level 1. End of session two playes have 3 PCs left, the other two have 2 left alive, and I have 3 NPCs fleeing town as survivors with them. There is also 1 more known survivor captured by the orcs, and she is one of the PCs wife. We also were able to create a villian for the group, one of the Orcs who slayed 2 PCs, an NPC, and captured the wife.
Reason I point all of that out is this system has provided some serious attachment to the PCs and NPCs, as well as created a nemesis, and a future quest for us. It has provided the foundation of a backstory for all of the players, bonding them together, and really helped mold an opening story to draw them in to this new campaign.
Now that they have fled the Town, we are taking on a West March style Hex Adventure through a dangerous territory. Their goal is to flee to a nearby town as refugees where more story elements will start to come in to play.
Bottom line, this short, simple supplement has paved the way for us to embark on a fun adventure with the PCs fully involved. This book has done everything it is meant to do, and more.