DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left for this publisher:
You must be logged in to rate this
pixel_trans.gif
The Echoes of Heaven/The Throne of God (OGL Version)
by Andrew B. [Featured Reviewer] Date Added: 07/27/2006 00:00:00

"How art thou fallen from heaven, O Lucifer, son of the morning. For thou hast said in thine heart, I will ascend into heaven, I will exalt my throne above the stars of God: I will sit also upon the mount of the congregation, in the sides of the north...Yet thou shalt be brought down to Hell, to the sides of the pit."

  • Isaiah 14:12-15

Untold ages ago, angels and mortals lived side by side in the realm of heaven. Then the archangel Lareniel succumbed to the sin of pride and led 1/3 of the angels in rebellion against God. After 1,000 years of war, the forces of heaven were poised to defeat the rebels when a second rebellion sprung up, turning the loyal angels against one another.

In the ensuing chaos, heaven itself nearly fell. Five mortal prophets, one of each race, foresaw the fall of heaven undertook a great ritual to save it. They sundered the world into three: heaven, hell, and the mortal realms. Now, many ages later, the war between heaven and hell rages, the church is split into warring factions, good and evil vie for the hearts and minds of the mortal races, and the mortal realm is the great stage upon which all of history will be decided.

Echoes of Heaven is a well-written, fantastically interesting campaign setting. While downloads are available for four game systems (d20, HERO, H.A.R.P., and Rolemaster), the brunt of the book is system-neutral. The setting itself is well wrought, with a level of detail on par with Wizards of the Coast's official campaign settings.

Religion, being a major part of the setting, gets more attention than it typically receives in a d20 fantasy setting. The major churches (which are actually competing divisions of the same religion) are described along with their dogma, structure, and history. While Echoes of Heaven was obviously inspired by judaeo-christian ideas, the author has done a good job separating the fantasy churches of the mortal realm from any real world religions. There are echoes to be sure, but no more so than what already exists in standard D&D.

Other setting aspects receive a similar level of attention. The various nations of the mortal realm are described, complete with some nice looking Campaign Cartographer 3 maps. There's an interesting section of feudalism, which I thought contained just enough information to give the game a medieval feel without getting too bogged down in intricacies. Overall, Echoes of Heaven contains all the information a DM should need to run an effective campaign in the mortal realm.

One innovation that I really liked was the book's clear definition of what plot hooks will and won't be advanced in future books. That way, a DM can create his own adventures without worrying about being trumped by some future development of the setting's metaplot. I thought this was a nice idea that I'd like to see implemented in other campaign books.

While Echoes of Heaven contains the typical trappings of a fantasy setting, it uses them in clever ways. For instance, in the world's early history, a group of fiends took the form of dwarf-wives and seduced the returning dwarven warriors. The resulting union gave birth to the first giants, who then waged war against their mortal fathers. Thus was born the racial animosity between dwarves and giants. There are many other examples of common fantasy ideas applied in unique ways to the setting's history. From the cambion origins of the various evil humanoid races, to the incorporation of deadly sins into the personalities of the mortal races, there is good stuff here.

While I appreciate the non-system aspects of the book, some of the d20 aspects are vague and underdeveloped. There are no prestige classes, no spells, and no feats to speak of. In addition, several campaign details have system implications that are glossed over or difficult to find. For example, alignment-detecting magic and spells that are used to divine the true nature of creatures aren't as effective in Echoes of Heaven. The book gives some advice on dealing with this, but it doesn't ever come out and give any hard and fast rules. If detect evil doesn't actually detect evil, what does it do? There are other examples like this. The book gives lots of suggestions, buts its very light on actual rules content.

As a bonus, the download comes with an adventure and a series of Campaign Cartographer files. The inclusion of the Campaign Cartographer files allows anyone with that program to access to the setting's maps. This is a nice addition, as CC maps can be zoomed, cropped, and otherwise altered for adventure design and other purposes. The adventure, called The Throne of God, is the first in a series meant to take PCs from 2nd to 20th level over the course of a campaign. It's well-written, and it does a good job incorporating various elements of the setting into an interesting plot. DMs not planning to run the entire adventure series can probably use Throne of God as inspiration when setting the tone of his own adventures in the Echoes of Heaven Setting.<br><br><b>LIKED</b>: Echoes of Heaven is a campaign setting with a neat hook and a lot of detail. This book contains a level of information comparable to Wizards of the Coast's official campaign setting books, which I think is a high compliment for a small press, third party product like this one. The authors have done a fantastic job taking the idea of a war in heaven and turning it into a D&D campaign. The art is good, the layout is professional, and the writing is fairly solid. Bonuses like the CC map files and the free adventure make this a great bargain for the price.<br><br><b>DISLIKED</b>: While Echoes of Heaven is great when it is being system-generic, it falls a bit short when its trying to be d20. There are interesting knightly orders, but no feats or prestige classes to reflect them. There are notes on changes to the magic system, but the actual work on editing and altering spells is up to the DM. I think the authors have a great setting on their hands, but the actual rules mechanics just aren't there.

If Echoes of Heaven had a simple and clear set of d20 rules to back up its detailed and inspired setting, this would be a five star product. As it stands, I'm calling it 4 1/2 stars and rounding down.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>



Rating:
[4 of 5 Stars!]
The Echoes of Heaven/The Throne of God (OGL Version)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Creator Reply:
Thank you very much! Just for the sake of those buy the product, detect good and detect evil detect only divine or infernal force. So detect good will detect anyone with a Divine Spark or Angelic Spark. The person possesing this attribute CAN be evil (although if they are really evil they will lose it eventually). It would also detect anything Holy for game purposes such as holy ground or a bless spell or holy water. Same for detect evil, it will detect the Infernal Taint (though you can have good cambions), Ulcers, the Unholy and the like. Thanks you for the input, again, both positive and negative. I'll make that clearer when we do our first major revision.
pixel_trans.gif
The Echoes of Heaven/The Throne of God (OGL Version)
by Matthew L. [Verified Purchaser] Date Added: 07/26/2006 00:00:00

Two books in this download, the campaign book and an introductory adventure. Length: Campaign book: 207 pages Included adventure: 55 pages including covers, OGL, etc. The campaign book is bookmarked, AND has an index for after you print it. The text and imagery is mostly in black and white, with the maps and covers being the only color images I recall seeing. While a drain on your printer, in my opinion, it is possible to print these books at home.

At first glance, it is obvious that a LOT of work has gone into this setting. Artwork is clean, predominantly line drawings. One or two images appeared to be repeats with in the book. Some detail is given to a setting specific calender and the general differences between PHB races, and their Belkanath versions. The flavor text is relevant, and creative. While of a style I didn't like, it tied right into the tone of the book, expanding on the material.

History is detailed, coherent, and well written, with side bars pointing out adventure hooks. 24 pages are directly given to this subject, though much of the text touches on it in other chapters. Well worth some reading! Loads of good ideas in here! Much of what is in this chapter will obviously be detailed in future books.

Geography appears to be consistent with the maps, and takes up roughly a quarter of the campaign book, at 58 pages. I didn't read every line of this section, as it is simply huge!

Maps were cleanly done, in both vector (CC2) and raster (CC3) formats. CC2 files were included in the download seperately, and are ready for use in CC2 or the free viewer. In the campaign books, there are the CC3 versions, ready for printing. The maps are of higher detail in the campaign book than in the included adventure, Throne of God.

Religion: Practices, Ranks, rituals, omens, holy orders, religions and demons are all detailed extensively in this 24 page chapter. Good source material for building detailed religions for your own world, if you use nothing else from this book!

A section of chapter 8 touches on metals, many of which would also be useful source material for folks who like to create their own game worlds. Some setting specific magic items are included in this chapter, again good source material.

Appendix One details an entire kingdom, in great detail. Almost a quarter of the book is taken up on this one subject. And it's very detailed! I've known WOTC to use fewer pages in detailing a country, much less an entire region! The source material in this chapter is worth the cost of the download alone, not to mention the chapter on religion!

Overall, there is a LOT more source material, a lot less rules in this book than in many I have purchased and used. Will I use this material at some point? You bet! While I might not play the setting, the basics touched on this book can be used to greatly enhance any future setting I make! Will I buy books fo rthis setting again? If this level of detail continues, I will! I did enjoy the fact that I wasn't wading through yet another book with a dozen new feats, spells, and assorted rules based crud that I will probably never get to use because it's tied to the setting. This made for a much more enjoyable reading than it would otherwise have been. After all, who wants to read pages after pages of stats? I'm looking for inspiration! A game with heart, not dusty old stats my computer can generate in seconds for me!

Game Balance: Can't truely speak to this, as I haven't gotten to actually play the campaign setting yet. But at an eyeball, it seems to be in balance.<br><br><b>DISLIKED</b>: CC2 Maps needed to be zoomed out. Some of them are zoomed in on whatever the cartographer was last working on when the file was saved. The introductory adventure could use some bookmarks.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
pixel_trans.gif
The Echoes of Heaven/The Throne of God (OGL Version)
by Terry B. [Verified Purchaser] Date Added: 07/25/2006 00:00:00

Humankind struggles to hear the "echoes" of heaven and epic struggle of good vs evil.<br><br> <b>LIKED</b>: Well thought out and contains excellent production value.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
pixel_trans.gif
The Echoes of Heaven/The Throne of God (HARP Version)
by Terry B. [Verified Purchaser] Date Added: 07/25/2006 00:00:00

Heaven and Hell are at it again. Seems like it would be a bit ho-hum. But do not judge this book by my intro. This is an interesting read and the sections are well layed out. The text is easy to read and the story very compelling. If you have CC2 or CC3 then you are in for a treat as he has included the FCW files so that you can alter them if you so desire.<br><br> <b>LIKED</b>: Excellent storyline. The HARP stats are well done. The maps are great. <br><br><b>DISLIKED</b>: The mountainous regions of the maps were a bit too much.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
The Echoes of Heaven/The Throne of God (HARP Version)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
The Echoes of Heaven/The Throne of God (RM Version)
by Terry B. [Verified Purchaser] Date Added: 07/25/2006 00:00:00

A battle of good VS evil (no not dr. evil) but Heaven and Hell. You are in the middle ground of the two warring factions and you must figure out how to stop/change this situation. It is nice to see a module that has been given a Rolemaster treatment. There are generally not too many of those around.<br><br> <b>LIKED</b>: Well layed out. Easy to read. Nice addition of the Rolemaster stats.<br><br><b>DISLIKED</b>: The boxed sections could use a few more descriptive terms to punch up the flavour of the text.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
The Echoes of Heaven/The Throne of God (RM Version)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Campaign Cartographer (TM) Racial Structures Set
by Terry B. [Verified Purchaser] Date Added: 07/25/2006 00:00:00

Excellent set of symbols. They enhance the modules that they were made for (Echoes of Heaven) and they are some of most unique and striking symbols I have ever come across for Campaign Cartographer. Excellent work.<br><br> <b>LIKED</b>: Well drawn and put together.<br><br><b>DISLIKED</b>: Since they were so good I wanted more of them. :)<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
Campaign Cartographer (TM) Racial Structures Set
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Campaign Cartographer (TM) Racial Structures Set
by Matthew L. [Verified Purchaser] Date Added: 07/25/2006 00:00:00

Beautifully drawn symbol set! This symbol catalog makes use of CC3's PNG capabilities, while covering a gap in CC2's overland city symbols with CC2 compatible symbols. This catalog covers a wide variety of non-human city symbols. These symbols are presented in a variety of forms, from ruined to towns to cities.<br><br> <b>LIKED</b>: 1) Consistency, each racial theme is consistent within itself. 2) That both CC2 & CC3 were supported, with the appearance reasonably consistent between them.<br><br><b>DISLIKED</b>: I would have liked to see more vari-colored versions of the symbols.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Displaying 46 to 52 (of 52 reviews) Result Pages: [<< Prev]   1  2  3  4 
pixel_trans.gif
0 items
 Hottest Titles
 Gift Certificates