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Tradução excelente de um suplemento excelente. Tenho usado bastante e entrega tudo que ele se propõe, recomendo demais.
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I could not imagine playing War games and roleplaying games without this ever again.
Once this is paired with Reaction Rolls it becomes running NPCs a breeze.
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Makes my PC not be a wet blanket! I hate that! Now he's a dry blanket. Get this!
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If there were a ranking somewhere between "Poor" and "Good", say, "Average", I would give it that. I'm new to solo role playing and oracles in general. So I may be missing something. But my experience with CRGE was lack luster. Not bad, just not what I needed. It seems to me to be an elaborate "Yes/no" oracle and some guidance. Some people seem to get a lot out of just that, but not me.
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I've found UNE to be a useful NPC creation aid and social interaction emulator. Just what it sets out to do. The social interactions emulation is somewhat broad, but getting deep or detailed conversation from an oracle would likely be hard.
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It's probably the single best way to quickly roll up an NPC you'll ever find. It does require a fair bit of interpretation, but after some practice you'll be rolling up enough characters to fill a city. You get everything from occupation to personality, power level and disposition all in 18 pages. I've used it for making characters in various systems and I can't say I've ever been disappointed with the results.
And you can literally get it for free if you want. There's literally no reason not to get it. So, get it.
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Unfairly overlooked by many, CRGE earns top marks. It is easy to use and provides much-needed structure to solo games without being overbearing. Anyone can pick up and play with CRGE in minutes; the same can’t always be said of other products in the same space.
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Truly helpful... a simple tool can often times be glanced over and not paid attention to, but when considered and used thoughtfully a simple tool can make all the difference. This is one of those simple tools that simply makes a significant difference. Although the simplicity of it can be overlooked, it really aids any GM in the creation process. Please, don't take simple as a negative... the simple can be the most profound.
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This is a very interesting and fairly concise "gap-filler". Have you ever watched a long-running series that had filler episodes or scenes? This can be that for your solo, and group games.
Genre and Setting agnostic, it can be an encounter prompt-generator, an outcome generator, suggest a characters connection to another character or event, or even prompt a storied history of a character (PC or NPC).
PWYW, 14 pages long, and what is required to use the system can be distilled on to 2 pages, which the author already did for you. (I have the book pdf on my Phone/Tablet for reference, but I have the 2 pages printed out for my game binder)
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An invaluable resource for creating NPCs, weither on-the-fly or during prep. This thing is awesome!
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An excellent resource for both solo and group play, especially for DM-less groups. Highly recommended!
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I am using it all the time for dming and solo play, prepararing interesting NPCs or even fractions. I glued some of the table on the inside cover of my campaign folder.
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Despite the simple presentation this is an absolute solo RPG gem. It is one of the staples of soloing and almost everyone I know uses it to determine details of an NPC.
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Although the presentation is fairly basic, this is one of my absolutely vital tools in my solo playing armoury. The tables for creating connections is how I generate conversations between my PCs in solo play. It enables me to bring the party to life and generates some good banter. Sadly the tables are too limited to allow a lot of reuse but it helps to cement the relationships in a party.
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Simply put, fundamental stuff for setting up a situation and rolling it out. If you don't know where to start with a quick session, this gives you an idea. If you're a seasoned GM who puts together quick one-shots or just someone who daydreams a lot, chances are you're already following these principles.
For a "bus stop RPG framework", it kind of skips the issue of whether you are going to have or even WANT to roll dice while at a bus stop. Which, admittedly is what intrested me in this in the first place.
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