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Great highly detailed maps I actually had to shrink them because the files were so large that some of my players would have had trouble viewing them through Fantasy Grounds.
I'm actually using the maps in a D&D game where there was previous technological society and this is going to serve as an outpost that they left behind on the elemental plane of water that my players will have to figure out.
The only issue I've found is that in the PDF of the descriptions for the levels under the Marine Lab pylon all the room descriptions are copies of descriptions from the habitat levels with level 4 and 5 having no description. Not really a big deal as I can just fill that in myself just figured I'd mention it if you had any interest in fixing it even though I know this product has been here for a few years now so its unlikely it is being actively updated.
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Creator Reply: |
Thanks for you review, Jeremy. I will see what I can do to fix the issue. |
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Other than a few bits of missing info and a couple of typos, there is nothing to complain about. You can wing the missing bits. You're a GM afterall. It's a great starting point for a Starfinder campagin or a wonderful little one shot. Get it and have some fun.
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It's free. Some niggling errors with spelling, missing stats, etc. A very interesting premise. This would be an out of the box start for any campaign.
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Full disclosure I haven't had a chance to run this yet
That being said I very much enjoy what I have seen. The traps seem organic to the setting. There is a wonderful sense of dread as the clock is running. Overall very excited to see what other adventures come out from Gamer Printshop.
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Good set of train cars that can be strung together for VTT. Set to 10' wide, the cars line up well with the tracks on the station map from same publisher.
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The adventure is free but I'd gladly pay for a high resolution JPG version!
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Scale is all wrong, 20 feet long horses, and 20 feet wide train tracks. This basically makes the printable pdf utterly useless. Such a shame, but I cannot recommend this set at all.
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Creator Reply: |
Good catch! I've been so swamped I hadn't been able to correct this until just now. I've rescaled the map and redid the grid so that the scale is correct (with 10 foot long horses). Please download the updated version, and maybe update your review rating. Thank you. |
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A great resource for the ambitious GM. Although I don't have a lot of knowledge of Photoshop, it was no problem for me to follow the helpful instructions of this book. But the great thing is that the author helps the reader achieve the same results with XARA Photo - and Graphic- Designer 9 or GIMP or Inkscape or Illustrator. So you don't necessary need to have such a powerful software! And there is a lot to learn, like depth in water, cliffs, forest paths, cobblestone, dungeons, top view of objects, villages, ship decks, regional maps (!) and much more - 25 tutorials to be precise.
This is great and as a beginner like me you often are astonished of how easy it is to create certain beautiful and realistic effects. I heartily recommend this to any GM who has a very basic understanding of the aforementioned graphic programs and dreams of creating his own maps to visualize his world!
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A fine and useful suppliment to ANY game. While not stated as "system agnostic" Rude Awakening would work as an adventure in any space-based tabletop rpg and has enough tension to make the game session a lot of fun! It does best as the first opening adventure but would fit in nearly anywhere in a campaign. The art is gorgeous and the map is compact but detailed enough for good play. The adventure has enough traps to be devilishly clever and enough combat to keep you engaged. Good work!
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Creator Reply: |
Thanks for the glowing review, it was a fun little product to create, and as a contest entry, I hope the judges feel the same! |
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This set of Sci-Fi vehicles is a must-have for any gamer. The images are unique, original and down right fun!
The beautifully crafted images are delivered in a high resolution and vivid color. The PDF itself is nothing more than an overall glimpse of what you have at your disposal. The real "meat" of the product is the countless images in the zip file. You can use these images in your own games as tokens, or even scenery in a Sci-Fi setting.
I love the fact that these are SO adaptable in an endless capacity. Many publishers would say that they were 6mm tokens and put them in a 1" square. This fore-thinking publisher says, "Here they are, knock yourself out!" You can scale these as use in ANY setting that requires hovering vehicles. If you need some vehicles for your games that DON'T hover, simply snip the hover projectors off, and you have real world vehicles.
What about gaming tokens? Each image has a "wrecked" version of itself. You can easily create a double-sided token with the "fresh" car on one side, and the wrecked version on the other. If you have a vehicle that takes "X" amount of damage, flip the token, and it is now terrain.
Want to create maps for your super hero campaigns? The images are SO crisp and clear, they can be adjusted for 6mm - 28mm without losing quality, or visible pixelation. Does your campaign call for a burning hover semi? Done. Need some super cool Hover S.W.A.T. APCs? Done.
This set offers multiple colors options for the various vehicles, and in the zip files, you don't have to waste ink by printing out PAGES of vehicles to get the exact ones you want in the colors you want. Throw the images on a piece of paper the size you need, in the color you choose, hit "Print" and repeat!
I can't recommend this set highly enough, and I WILL be checking out other sets by this publisher.
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Creator Reply: |
Thanks, David for your excellent review rating! |
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I liked the adventure, but the maps are painful to use as printed or VTT.
The wood grain floors are horrid, nothing lines up perfectly, and the scales seem off.
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A handy product, always like a good container starship and this will be useful for Bulldogs!, Last Parsec, Firefly and other science fiction RPGs besides Traveller. Was going to ask for some detail of possible containers and the cargo hauler, but those are in the Sci-Fi Objects set you've released (which I also have). An nice variant of the ship, which I may work on, would be to have the containers replaced with a single large cargo bay with a gantry across the middle of it, the tram becoming a cargo elevator, giving you a shorter, slightly more wieldy ship that would be capable of landing on vacuum bound moons or worlds with a very thin atmosphere. The small ship's boat you've released can be added as a bonus, docked belly-to-side with that free starboard airlock.
One minor niggle, get someone to proofread the text next time guys, otherwise very pleased with this, will be looking for more in the future.
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Creator Reply: |
I\'ll do another editing check, fix any errors, and upload the PDF again, so you can download a more correct version - probably next week. Thanks for the review! |
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This is a nice set of train cars, engine, coal car and brake car (caboose). It includes really nice carpeting, chairs, water closets, woodwork and other details. If we take the stated premise that the squares represent 5 feet, then these cars are 20 feet wide and some as much as 170 feet long.
But, if you check on the sizes of actual USA train cars, modern or from the 1880s, they tend to be 8-11 feet wide and up to 86 feet long. One might ask, "why?" One answer for the width is "tunnels." The train cars were made to go through the tunnels dug through mountains and those accommodated about 11 feet wide cars. Load gauges are the other reason. According to the wiki on Loading gauges, "The old standard North American passenger railcar is 10 ft 6 in (3.20 m) wide by 14 ft 6 in (4.42 m) high and measures ... 86 ft 0 in (26.21 m) over coupler pulling faces ..."
Yes, in a fantasy 1880s setting, the trains can be as big as you want and these are just fine. If you are running something history-based, these should probably be listed as 1 square = 2.5 feet. Or, I could print these at half size to make them proper scale in the PDF. That would make the trains come in at about the right sizes for real trains of the era.
For the scale issue, I gave it 4 stars. Other than that, it is a really nice set!
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Creator Reply: |
I appreciate the review. Regarding the scale, yes, the scale given is too big, but the maps are designed for miniatures use, which require more room to move around than a true representative scale can accommodate. The scale was set deliberately too large for this reason. |
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A nice and detailed map of a small medieval castle. The keep itself is 6 floors (about 60'x80' each) and there is also a map for the castle grounds, that includes stables, the yard itself and servant quarters.
As it stands, the main keep doesn't have room for servants; they stay outside. This can be rectified easily by changing one of the small rooms to house a couple of servants in order to have someone 24/7 to serve the aristocrats. The Ladies embroidery work chamber could also be changed to guest room if needed.
The castle is generic medieval and can be used from high fantasy settings to realistic games in the middle ages or renaissance. The maps can be printed out or used with virtual desktops.
To close: Is there any Dungeon Master that didn't at some point wish he or she had a castle map at hand for the local lord's residence? This product is an answer to this problem.
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other very fine map. Aside of being one of a rare category of maps (few swamp maps in general), this map is nice to look at. It conveys the right "feeling" for me if I may say so with the brownish, muddy water, the algae and other swamp green floating stuff etc. This is a map that (at least in my opinion) exudes huminity, smell of rotting plants and the buzzing sound of mosquitos.
Inside, the 2400x2400 map (suitable for roll20 and other virtual tables) is sliced up nicely in parts to be printed if that's your preference.
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