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Nursery Tales Set
by David E S. [Verified Purchaser] Date Added: 05/24/2016 19:33:50

This is another in Arion Game's series of minatures, done in their recognizable 3D, computer rendered style. I'm not necessarily a huge fan of their style, but it is a known factor, so I'm didn't dock them points for it. The cover is a picture of an actual minature from this set, and one can get a good impression of the human characters in this set from the covers of other volumes in their series.

For better and for worse, Arion Games has not taken the "as close to Disney or Dreamworks as we could get without them suing" approach so many others have done. The clothing choices and coloring choices are somewhat unusual. They're all designed in the Medium size range, for Pathfinder and D&D players; if Papa Bear, the tallest, is five and a half feet tall, no one is shorter than about four and a half feet. The pigs, Puss in Boots and Rumplestiltskin come out rather too tall.



Rating:
[4 of 5 Stars!]
Nursery Tales Set
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UFO Crew Set
by Harald S. [Verified Purchaser] Date Added: 03/14/2016 08:28:52

This is a nice set of "classic" Greys. They not only fit sci-fi based campaigns but can be used in pulp settings (among my favourites) and weird/mystery settings. The supplied UFO can even be used without the alien crew in pulp settings (again), weird war settings and/or metahuman (supers) settings. Very versatile! A nice set to have.



Rating:
[5 of 5 Stars!]
UFO Crew Set
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Zulu Wars Redcoats Set
by Evan H. [Verified Purchaser] Date Added: 02/20/2016 19:39:50

Good set of redcoats to serve as Extras for the Space: 1889 game I'm running. I like the mix of poses, and the cannon looks especially nice. I would have liked to see a bit more variety in the faces; maybe a mustache or two? Still, a perfectly serviceable platoon of colonial British regulars.



Rating:
[4 of 5 Stars!]
Zulu Wars Redcoats Set
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Steampunk Set
by Evan H. [Verified Purchaser] Date Added: 02/20/2016 19:37:34

I must say I'm disappointed by this set. Almost every figure is wearing black or gray; no one stands out. Not all of the figures look "steampunk" to me; some seem just like general Victorian figures. These figs will probably end up as thugs or minions in my game; they don't really seem like heros. I also would have liked more than two female figures.



Rating:
[2 of 5 Stars!]
Steampunk Set
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Advanced Fighting Fantasy Quickstart
by Michael J. [Verified Purchaser] Date Added: 02/13/2016 11:46:34

sorry but it just seemed lacking quite a lot to be a non gamebook system.



Rating:
[3 of 5 Stars!]
Advanced Fighting Fantasy Quickstart
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Creator Reply:
You have to remember that this is a quickstart. The 126 pages of rules in the full book have been stripped down and condensed into one and a half pages to make it quick and easy to play through and give you a taste of the full game.
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human(ish)
by A customer [Verified Purchaser] Date Added: 01/19/2016 16:56:04

When I found out that Graham Bottley, of Arion Games, had released a RPG where you play monsters, warlocks, and psychics powered by the FASERIP retroclone (the rules engine for TSR's Marvel Super Heroes RPG), I knew I had to check it out.

And I wasn't disappointed.

While the game admits to being inspired by the BBC show Being Human and White Wolf/Onyx Path's World of Darkness, I found it to be more inspired by our own folk lore and myth when presenting the creatures you play.

Human(ish) allows you to play vampires, werewolves, fey, warlocks, ghosts, ghouls, psychics and immortals.

If your familiar with any FASERIP game, you already know the Abilities: Fighting, Agility, Strength, Endurance, Reason, Intuition, and Psyche. Health and Wealth are also there, but Popularity and has essentially been replaced by Soul. Each type of supernatural has a pool similar to Karma, that may be spent for specific benefits.

The rules of the game are untouched as well, except for the old Green/Yellow/Red results changing to Bronze/Silver/Gold (which I like).

Characters are made by adding 2d10 together and determining your initial rank in your Abilities and Wealth. Soul is determined by the type of character you are. One thing I found to be odd was that Character Creation doesn't appear until Chapter Five.

Each character gets a Background of their choice, which is comprised of four skills (each skill grants a +1 Column Shift).

The final step of creating a character is choosing your Supernatural Origin, which lets you increase Ability scores, grants you powers and restrictions.

I found each type of supernatural interesting and intriguing.

Vampires: Drink the blood of their victims, but if they don't drain them completely they cannot feed on them again, as the blood tastes foul. When someone is drained completely they arise as a vampire 12 hours later. All vampires can control emotions, are physically tougher, can regenerate, have infravision, and can change into a bat (all supernaturals have X number of Ranks to increase their powers). And while sunlight is uncomfortable, it doesn't destroy them and they may work and function during the day. They lose Soul by feeding, but have a Blood rating that they may use to increase Ability scores, go into a rage, appear more human, and turn into mist.

Werewolves: These lycanthropes are infected with an uncurable disease and are forced to transform into a huge wolf on the three nights of the full moon. However, they may change also change and forth at will, but they have reduced intelligence and an insatiable hunger. They have powers of danger sense, regeneration, superb senses, vicious fangs and claws, and are super fast as runners and fighters. Their only restrictions are that they must change during the full moon and the insatiable hunger that overcomes them whenever they change. Eating prey gives the werewolf a pool which may raise Abilities or allow them to go into a frenzy.

Fey: Are those that have been abducted and return by faeries. The are frightened of and human contact and may control human emotions, craft illusions, manipulate probability, fly, and control darkness. The restrictions they face are unique and most stem from when they were taken and when they were returned. For instance, someone take in 1929 will be in awe of this strange new world and not really have any material or interpersonal resources when they arrive. Fey have a desire to connect to the world and may steal Soul from others and place them in a Kindred pool, but that action also weighs heavily upon them and costs them Soul. They may use Kindred to increase Abilities, open a doorway between two points or instill agony in any foes that surround them.

Warlock: These are people who have made an infernal bargain, their soul for power. They may blast their enemies, be served by a demonic creature, control machinery, create force fields, and bestow curses. Their restrictions are they are weary of entering holy ground and have their powers diminished there and must answer to their infernal master. They may sacrifice their Soul stat to gain Mana, which they use to increase Ability scores and instill fear.

Ghost: Are those who linger after their death. They are ethereal and can phase though objects, maymake themselves visible, fly, teleport, and are telekinetic. Their restriction is that they are a ghost. They lose Soul when they move closer to "moving on", which in essence means they can gain Afterlife by sacrificing Soul. Afterlife may used to increase Abilities, behave like a poltergeist and manifest physically.

Ghoul: Are the souless dead, whose bodies remain here, where they eat the flesh of the newly dead. Since they are dead they don't need to eat, drink, or breathe and are physically very tough, they regenerate, and have superior senses. Their restrictions come from their existence as souless carrion hunters, making their ability to socialize very difficult. They lose Soul when they eat a dead body, however it provides them with a pool of Flesh points that allows the to increase Ability scores, knit their own flesh and acquire knowledge.

Psychic: You were born with a sixth sense or may move objects with your mind. Psychics can choose four powers from the following list: astral projection, danger sense, spirit detection, ESP, telekinesis, mentally blast someone, mentally shield themselves from a psychic assault, postcognition, precogntion, or telepathy. Their restrictions are that they are only human. They lose Soul by spending it for Psychic Energy, which is a pool they use to increase Abilities, create a mental beacon or focus their power.

Immortals: Adults who have stopped aging, are extremely tough and are immune to disease. They face no great restrictions and lose Soul by witnessing or causing a terrible act. However, those atrocities power their need for Revenge which they may use to increase Abilities, stun their enemies with a scream of ages, or get payback against a foe.

The setting is mostly left up to each GM, but there is some advice on playing yourself.

Overall, I think this is a fine FASERIP game that uses the strengths of the system, remembers its superpowered roots, but forces you to make hard decisions and face dark questions.

I recommend this game.



Rating:
[5 of 5 Stars!]
human(ish)
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Fantasy Court Set
by A customer [Verified Purchaser] Date Added: 12/23/2015 11:40:01

Great set for a great price. I know it's a few years old at this point but, seriously, twenty-five cents? Amazing.



Rating:
[5 of 5 Stars!]
Fantasy Court Set
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Manor Cartography Symbols
by Markus D. [Verified Purchaser] Date Added: 12/07/2015 13:36:36

I love all three Mr Nibbs Map sets and though myself completely untalented was able to create a nice map quite easily. What I missed were shrines or temples, stores, streets, desert (village), jungle and so on ...- so this is more like for a rural setting in medieval europe, which of course is the most important setting to fantasy GMs. But hopefully some more sets will be released in the future.



Rating:
[5 of 5 Stars!]
Manor Cartography Symbols
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MapMaker Set I
by Markus D. [Verified Purchaser] Date Added: 12/07/2015 12:50:00

This set is great for creating landscapes and after reading the helpful tutorial i was able to "draw" a map by positioning the png files (sometimes you have to scale or mirror them) quite easily (and I am extremely untalented!). My impression is that the two 3 star ratings are because of the license which doesn't allow for commercial use. So you can publish your map on your website but you cannot sale it as part of an adventure here on DrivethruRPG. But that's only my guess. Personally I think as a GM you can do a lot with these 3 beautiful sets available at Arion Games and I would only wish there would be additional releases of Mr Nibbs Cartography map maker sets including for example some shrines / temples, rivers, streets, some more(!) mountains / hills, bridges and so on. Absolutely recommendable!



Rating:
[5 of 5 Stars!]
MapMaker Set I
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Robin Hood Set
by Markus D. [Verified Purchaser] Date Added: 12/06/2015 15:38:40

As a fantasy GM there were some very helpful characters, like friar tuck as travelling fat monk able to defend himself, little john as an angry staff fighter and Allan-a-dale as a bard holding his "guitar" (mandolin) like a rock star etc. IMHO at least 11 characters can be described as "setting-independent" NPCs to be used without any problems in medieval fantasy settings (e.g. no coat of arms). Can recommend to fantasy GMs especially if you can buy it at a reduced price.



Rating:
[5 of 5 Stars!]
Robin Hood Set
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City Watch Set
by Markus D. [Verified Purchaser] Date Added: 12/06/2015 15:00:00

Very useful addition for every fantasy GM! Also some variety, not just male /female but older /younger, with or without lantern, different weapons, and also elves and dwarves included, and the captain could be used as individual fantasy NPC - can recommend!



Rating:
[5 of 5 Stars!]
City Watch Set
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John Kapsalis Villagers
by Markus D. [Verified Purchaser] Date Added: 12/06/2015 14:49:46

This is a HUGE package of paper minis (>30) and i personally like all of them as i believe they can convey a more personal / individualistic touch to the NPC and add an old School feeling to the RPG. In contrast to the other paper minis from Arion Games you won't get the triagonal version, so only flat or A-frame can be constructed and as mentioned in another review, instead of a backside image you receive only a black shadow (silhouette). Still at this price this is a fantastic offer and i am very glad i gave it a try.



Rating:
[5 of 5 Stars!]
John Kapsalis Villagers
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High Elves Set
by Andrew A. [Verified Purchaser] Date Added: 08/15/2015 10:31:54

Well I weekend and purchased this set to complement the dark elves. Good standard images, although I still love the Dark elves so a little biased. Worth the money hell yes even if I never get any password for this so called bonus area I still like these products.



Rating:
[4 of 5 Stars!]
High Elves Set
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Dark Elves II Set
by Andrew A. [Verified Purchaser] Date Added: 08/05/2015 13:20:10

I think for me the best of the Dark Elves sets like the others very useful I just wish the purple set 1 would be done with these same skin tones as sets 2 and 3 scream Dark Elf to me,



Rating:
[5 of 5 Stars!]
Dark Elves II Set
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Hard SciFi Set I: Salvage Crew
by ROGER D. [Verified Purchaser] Date Added: 08/04/2015 11:53:21

As usual, Arion Games has issued a quality product in it's sc-fi line of miniatures. I have all the science fiction and future sets from Arion and have been pleased with every one.



Rating:
[4 of 5 Stars!]
Hard SciFi Set I: Salvage Crew
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