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I will be using this guide for solo adventuring. It is a wonderfully comprehensive and very detailed guide for questing using Advanced Fighting Fantasy 2nd ed.
It will provide missions and campaigns for you without you having to work out anything. All tasks will involve a random element that ensures endless replay-ability. If that is not to your liking there is an amazing section on creating your own quests or campaigns with many tables to roll on or pick from. There are city, wilderness and dungeon generators. The 1001 things that can happen to you in a settlement is exceptional! Not to mention the fantastic random treasure generator and great suggestions for xp rewards.
What amazes me most is there is not even a mention of a solo oracle and quite frankly it doesn’t need one! The system is very much geared towards guiding you down a path albeit one with many randomised outcomes. I suppose that’s the caveat here. If you like to just freestyle it this might be less to your liking. Yet, the fact that the system guides you so well means that any decision space left really should be your own creativity, so there really is no need for an oracle. Maybe just keep an action/theme/descriptor table nearby.
This deserves a place on every solo roleplayers shelf. It’s an original and I’d say very successful guide! I waited a long time after it was first mentioned it was being written. It is so worth the wait! If you don’t have AFF 2nd ed this is the reason to get it.
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God mechanics, love the d6 weapons system. This is a good intro to the main game
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Great expansion of the magic systems of AFF. I especially love the different schools and approaches to magic, that can follow very different game mechanics.
This is quite peculiar of AFF.
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HUGE addition to the lore and the Game Master background information for AFF2. This is somehow the "Rule Cyclopedia++" of Advanced Fighting Fantasy.
There is a lot in this book.... and then more!
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Well-written, thoughtful, and fun. This is excellent, both as a resource for designing adventures and as a set of best practices for solo play. Great work, as always, from Arion.
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It took several years to see this campaign finally and fully published, but it was worth it!
Hopefully this kind of campaigns will become a standard for Arion Games!
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Very useful book, great to quickstart and adventure picking one of the pre-generated characters and go straight into roleplaying! Each character presented, apart from the figures, has a cool colour image and a thought provoking description, that breathes life into the character. You can find a bit all archetypes, all races, all geographical locations.
Nice, quick and fun!
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This brings back a lot of memories from playing the original when I was younger. This new version captures so much of the original! My only complaint is that the legend for the different forest densities on the maps is not at all clear - especially between dense forest and impenetrable forest.
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The book is fine. I gave it three stars for the God awful shipping from Drivethrurpg. I have other hobbies and no online store is as horrible as this nitwit outfit. I order art supplies two days, guitar pedals two days, clothing two days, coffee two days. A book from Drivethrurpg? It seems to be ten to twelve days! I try to just buy many items offered by them on eBay or any other source but sometimes you have no choice for Kickstarter prints. The lack of any reliable tracking just adds to the frustration. It just seems like there is no love of gaming or gamers but just making money for themselves. I'll keep posting my disgust until they improve their shipping for at present it is too subpar.
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It's a magnificent book, the most complete I know.
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A nice adventure with good looking illustrated maps.
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Lovely addition to the series of AFF2 rulebooks! I really enjoyed it!
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In some ways these Quickstart rules do not do the full rules credit. The pre-generated characters you are provided with have notably fewer Special Skills and one of the greatest strengths of 2nd edition Advanced Fighting Fantasy is that you can very quickly create heroes as capable as those in films and books and not have the problem of not being able to have enough skills, like in many RPGs.
On the other hand, if the pre-generated characters had actually been created using the actual 2nd edition Advanced Fighting Fantasy rules, which they definitely have not been, it would have been very easy to work out the character creation.
In one of the other reviews of these Quickstart rules the system has been criticised for the combat system not featuring any options other than just making the same dice rolls. Fortunately the full rules do include various combat options, which are absent here.
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Arion Games paper miniatures are consistently high quality with a great visual appeal for my players.
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Arion Games paper miniatures are consistently high quality with a great visual appeal for my players.
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