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I've used this more in the last week than I have the bathroom. Remember when this stuff came with every RPG? The modern RPG eschewed price guides and money, in general, and it was to their detriment. This has just about everything I need to know what's happening in the game world around my PCs. Pretty great. Thanks.
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I don't get how the robots (or, likely, mecha) work at all and that's a major portion of the document. However, everything else is 100%.
Sourcebooks like this are what I crave: The incidental stuff that lends verisimilitude. Everyone knows we're gonna hack and slash and throw jets into the sides of buildings, but what's the price of gas? Because otherwise, we're walking to the fight. Although it has a ton, it's not just another weapons book, either; it really covers a lot of ground. Kudos!
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Though I originally bought this book thinking it was about vehicles, I have to say that it has come in handy for both RPGs and sci fi gaming. Basically, the book reviews dozens of items of personal protection (military, special ops, and civilian) in Tech levels 5 through 9.
Recommended.
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Not being a huge fan of the Wealth system, I was intrigued by this product after checking out my friend's Future Price Guide. This will help GM's run their games using real cash, which is more fun and familiar to many players.<br><br>
<b>LIKED</b>: Tables are layed out well. Provides a Wealth to Cash conversion table, and simple rules to handle things like the windfall feat, etc.<br><br><b>DISLIKED</b>: Less so-so art and more discussion about how to use cash effectively would be nice (if not a bit out of scope for this product).<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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This has come in handy. <br><br>
<b>LIKED</b>: It is well done and easy to read.<br><br><b>DISLIKED</b>: Minor dislike. I was not fond of the pictures. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
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It has certainly come in handy. Well worth the price.<br><br>
<b>LIKED</b>: Well organized and easily readable. <br><br><b>DISLIKED</b>: Sorry, very minor, but I wasn't too fond the pictures and graphics. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
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Kinda iffy about this one. There's a little bit about A.I.s as characters, a little bit about A.I.s interacting in VR/The Net/whatever your campaign calls Cyberspace, and a little bit about A.I.s interacting with real world machinery. It seems a bit odd to give them Elemental (Fire) as a type, but I confess I can't think of any alternatives beyond Construct (Incorporeal).<br><br>
<b>LIKED</b>: Since I purchased this looking for info to use in a D20 version of StarDrive, I like that the "working copy" idea fits nicely with StarDrive's concept of the "gridshadow" for cyberspace operations.<br><br><b>DISLIKED</b>: It's a little sparse; it seems like there should be more to say about A.I. characters. (What that might be, precisely, I can't say; but then if I had any ideas, I suppose I'd be writing my own pdf on the subject.)<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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The blurb tends to suggest that this is a substantial rules supplement for AI. It is not that. The lack of any introductory text makes it a bit hard to determine at first glance where the author is going, but the core of it is a creature description, rather heavy on technobabble and light on operative rules.
The concept of spawning a Working Copy, and some of the other details are intriguing and lead me to rate it as not entirely useless to my concerns. But it's thin, very thin.<br><br><b>DISLIKED</b>: Some of the rules that are included could have done with a quick step back and reread for sanity - Elemental (Fire)? LA +0? Half an hour to send radio to the Moon?<br><br><b>QUALITY</b>: Disappointing<br><br><b>VALUE</b>: Disappointed<br>
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A nicely-though-out piece of work that covers a fair amount of ground in a short space. Most of the material in here is, as advertised, at least somewhat plausible, and would also be useful in a game. My biggest gripe is that there's no discussion of some of the actual armor technologies that are being developed today, like spidersilk or glass-impregnated liquid. (Of course, they may just be saving these for a sequel, and if they are, I'll be anxious to see it!)<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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I liked the ideas, I really did. But this seemed WAY too limited for something as awe-inspiring as AI. Still, what's in here is pretty cool, and it's nice to see that it doesn't mandate that all AIs be crazy like HAL or malevolent like Skynet. A friendly AI like Cortanna would be a snap to create with these rules.<br><br><b>LIKED</b>: Everything is well laid-out, concise, and seemed pretty balanced.<br><br><b>DISLIKED</b>: Would have liked to have seen some more material for this.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
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Creator Reply: |
Mr. Martin,
We at Offworld Endeavors thank you!
We appreciate comments like yours as the feedback we get from our customers allows us to ensure that we are providing quality products to our valued customers.
Our goal from the beginning was to design a "Race" of Artificial Intelligence that would be as balanced as possible against other races for players to play.
Thank you again for your comments.
They are most welcome,
Brad Alan
CEO, Offworld Endeavors |
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