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I love the Time Mage. As he keeps getting stronger every turn he doesn't wound a Boss, he is a great hero for late game. If he comes out early enough, the player with the most Mage treasure will really have to think about if they want to keep drawing him (and the other mages) or if they need to switch it up so they don't eventually take the two wounds. If you like your Epic Heroes to be strong, this is a great addition to your deck. Just make sure you add strong Epic Heroes of the other treasure types as well, otherwise everyone will just avoid Mage treasures or keep them low.
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Getting that one spell card you might need later isn't a bad effect, but it's not a great effect either. As far as the kickstarter bosses go, he is pretty average. If you just want more bosses, this one is fine and seems balanced, I just wouldn't go out of my way to get him if you have other choices.
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This boss can be quite unfair if your Boss deck only has bosses from the original Boss Monster as its level up is quite good (especially compaired to the one-shot effects of the other bosses). However, this boss isn't unbeatable or anything. If you want a few more bosses, this one is find to add, but not needed.
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This card was obviously designed to be a tough hero. We have played several games with him and he definately can mess up your dungeon (though, there were a few games where he barely made a difference and two where he actually made a dungeon better by entering it). If you like your epic heroes to be strong, this is a good addition. Just make sure you add strong heroes for the other treasure types so everyone doesn't just avoid Theif treasure because of Shadow Boy!
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Maybe Scythe is overpowered (considering he gets the same bonus that Killa does, but without any need for the wounds), but having a stronger dungeon doesn't always mean winning the game, so I think he is a good addition to the deck. Once your Boss deck is over 20 cards or so, I like having variety, so it doesn't really matter to me if he has a similar effect to another boss. If you're going for lots of bosses, grab this one, too!
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Although this kickstarter card was seemingly replaced with the more versitile (and slightly stronger) "The Princess", my group actually plays both. When we get near the end of the game and Epic Heroes are around, we like to be able to draw some extra spells and add some excitement to the end game. If you have The Princess, you don't NEED Pixel Lincoln, but I'd highly recommend that you have him and play both!
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As far as the epic hybrid heroes go, this one is definately strong. That's not necessarily bad. What is good is this hero has a treasure combination (cleric and fighter) that is NOT in the set of treasures used by the epic heroes on Boss Monster 2, which means adding him doesn't unbalance the game (though you should also add an epic hybrid hero with mage & theif treasures to fully balance the deck).
He's fun enough, but not over the top awesome.
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This is a fun, but tricky, boss to play as. I definately recommend you only include it if you allow your players to pick more than one boss and then choose one of them. E.g. My group draws 3 bosses and then chooses one to play as. That makes sure that players who are not ready to totally alter their play strategy based on their boss have the option to not choose him.
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The text box on this card could use a lot of work, as it has typos. The treasure types listed also don't match the actual names of the treasures. I was excited to try this boss out (he's fine as far as bosses go), but my excitement lead me to overlook these issues. The card "TBD" is better written (and has the same effect as the intended one here), so I'd recommend that, instead.
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Good, original boss with great art work! His level up skill is definately useful, but not overpowered (unless you can get spells every turn, but if you can, you should be winning anyway). Definately one of the better fan-made bosses out there!
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A decent boss, as far as the kickstarter ones are concerned. He does give you an edge on your opponent, but for some reason he's not as fun to use as Jarrin (even though he has a better effect). If you're just looking to make your Boss deck more diverse, this is an easy choice.
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My group plays with two copies of this card in our custom Spell deck. It is often pivital in someone's play for the victory as it can be used offensively (to stop another player from getting some souls) or defensively (to save yourself the potential wounds). We also like that you have to use it before the hero enters a dungeon, so you can't wait until someone wasted all their great spells trying to kill it before it is stopped. It is not too overpowered in that it is just for the turn, but I'm rarely disappointed to draw this card! At the same time, I'm never upset when someone else uses it, as it isn't that powerful (certainly no more powerful than cards like "Fear" or "Pity!").
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My group loves this card. It seems like it would be a disadvantage to give a room away every turn (as one of your opponents actually ends up wtih an extra card each turn) but being able to look at two and ditch a room you don't want (or that is less helpful) balaences out the drawbacks. This fits well with any of the versions and varients of the game!
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A favorite boss in my play group, it's just nice to have an extra soul. One of the best of the kickstarter bosses (for both fun and balance).
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Hellcow has a marginal ability (it is outclassed by Shellda's from Boss Monster 2), but its high XP kind of makes up for it. Also, it's a cow!
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