|
This adventure includes a great mix of combat, exploration, role playing, and other dramatic moments with a lot of guidance to help learn the system.
|
|
|
|
 |
|
I've been a game master for 37 years and have run many systems. This is one of the best systems I've ever seen. It's really well thought out and put together.
It has a fun plot die similar to the Star Wars RPG that adds more options than just a simple success or failure. It has cool tactical combat similar to Pathfinder with lots of fun options in combat. I also like how you're able to spend your focus points to do things like dodge, use special moves, or turn a miss into a graze. This gives the players more control over the moments that are most important to them. The endeavor system for resolving dramatic moments outside of combat is great.
The initiative system is fast and tactical and the artwork is amazing.
It's not DnD or Star Wars or Pathfinder, but has taken the very best of each of them to create something familiar and amazing. I can't wait to see the final product.
|
|
|
|
 |
|
Cosmere has been a long time coming to TTRPGs and im so incredibly hyped
|
|
|
 |
|
The mechanics are intuitive and easy to learn. The plot die, and raising the stakes are great new story telling mechanics! Can't wait for the finished product.
|
|
|
 |
|
It's a weird decision to not include any character options (ancestries, paths, traits, etc.) in the beta rules so you basically have to use 3rd-party online tool (Demiplane) to create a character. Other than that, basic rules are solid and I look forward to the full game.
|
|
|
 |
|
Pros:
- Captures the feel of the Stormlight Archive (deadly chasmfiends included!)
- A good mix of combat, exploration, and social encounters
Introduces key setting concepts like spren and Radiants
- Offers multiple paths and solutions to challenges, encouraging player creativity
- Includes helpful GM advice and tips for running scenes and managing the plot
Cons:
- The pacing feels a bit rushed in places, especially the final scenes
- Additional guidance on roleplaying the Listener NPCs would be helpful
|
|
|
|
 |
|
Not the correct damage for this card. Not an accurate recreation of the official card by BrotherWiseGames
|
|
|
|
 |
|
Good Accurate Card. I appreciate the recreation of an Official Card
|
|
|
|
 |
|
Whether this is a homebrew or not. With attention to official sources, the real Shark Tank card has 1 damage not 2.
|
|
|
|
 |
|
As good a recreation as this card is. It's missing the bold title at the top "Monster Hunter"
|
|
|
|
 |
|
As stated in a previous review. This card is an inaccurate recreation of the official Brothers Wise promo card as it is 775 when the official card is actually 700. When this card's XP shares the same XP as another officially made Boss card (Scythe - 775 XP), it is hard to dispute which player is meant to go first in turn order without having to research.
|
|
|
|
 |
|
I'm only writing an "average" review for this card because for a seeming recreation of the Brothers Wise Boss Monster Promo Card by BrotherWiseGames, it is soarly inaccurate in the XP number. The Official promo has an XP of 700 which matters as a mechanic in the game in determining the turn order in which players play the game. The 700 XP is official as even the Boss Monster Game on Steam (Which I have) has the Brothers Wise card in it and that card has 700 XP. So from Official sources confirming that number, that sees this card as incorrect as a recreation. Scythe the Ultimate Weapon Promo Card (Also a card made by BrotherWiseGames) has the official XP of 775. So a Player playing as The Brothers Wise and another playing as Scythe would not have a clear answer as to who is supposed to go first if both their XP is 775.
|
|
|
|
 |
|
So far a recreation of the Scythe Promo Card from BrotherWiseGames, yet it lacks the essential game mechanic trait of having an XP number in the lower left corner of the card. When XP matters in the game in determining turn order, that's a fatal oversight preventing the use of this card in-game without constantly reminding the group that he goes at this certain time.
|
|
|
|
 |
|
I enjoy using spell cards during a game but it's always better to earn your winnings so I tried to make this a challenging card to beat.
|
|
|
|
 |
|
Pretty awesome card. I always love being able to use more spells during a game.
|
|
|
|
 |
|
 |