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This is clearly labeled as a beta test. Caleb is taking a great system and polishing it to be EVEN BETTER! This playtest doc set is on the right track!
Fantastic work Caleb, keep going!
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You might want to credit Thomas Ligotti for the idea somewhere in there...
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This game was truly the most fun I've had reading an RPG in..maybe forever? Absolutely hilarious! The advice for running the game is sprinkled with very funny jokes, most of the supernatural disease entries made me smile or laugh. AND, on top of all that the footnotes and research done alternate between humorous and serious references. P.S. As someone indirectly involved in medical coding, the diagnosis system was very well thought out and smartly simplified. It was an absolute joy to read!
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Deeply goofy and fun game. I had a great time running this w/ my friends and am looking forward to many games! The handbook also has a ton of wonderful flavor text.
The website was kind of janky to use, but we will make do with the PDF until my book comes in the mail :)
For a beginner getting interested in RPGs beyond DND for the first time, AND for a person whose friends are obsessed with shows like House & ER, this game was super fun
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This is a wild game! There's a complex logic puzzle that's really just an excuse to have crazy fun playing magical doctors. I'll never forget it when my Bloodborne monster-hunting surgeon teamed up with a sentient boulder administrator to save a patient from pancreatic gnomes.
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First one is free! This QuickStart is an intro to a wonderful abstract world of daily life after the world has ended, but you still gotta pay the bills! A wonderful intro to Stokesian Prose!
I can’t get enough!!!
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I love this scenario due to a large part of it being system free. I can use it in any game that I feel this can fit best in. This is one of many titles they have that are just fun to run.
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It's super helpful for the mechanics so that you don't have to read the massive corebook before playing a one shot or diving into the game, but there's a lot left unexplained and some things that are super necessary that aren't covered at all.
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Full of spelling mistakes, and while it promises a good time, it's literally just a description of NPCs and the location. Outside of what boils down to "here's how the big bad showed up" there's almost nothing to help point the way on where to actually go. It gives a numbered list of locations, but doesn't say anything else. Everything is up to the GM, which means if the GM interprets something away from the vague nonsense here, the story becomes unfinishable.
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The backstory is an ideological diatribe which soured my first impression of the game, but the gameplay sections are a smoother read, with the author mostly down from his soapbox and focused on (what looks like) a compelling system with a nice amount of depth for use in longer campaigns. Overall, an interesting setup, and the muck of a backstory looks to be easily separated from the rest of the game mechanics and setting, allowing for an enjoyable rpg experience without the armchair politics.
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An excellent hybrid of role-playing and party game, with a huge dose of improv comedy. Wrapping my head around the way this game works gave my old-school brain new insights on how a game could be run. Plus, I'm a long-time Shondaland fan, so I was a sucker for this game from the get-go. Very nice work.
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Fae's Anatomy is a ten-dollar joy engine that's easy to learn, quick to teach, and promises to deliver a full scenario in three hours or less. The logic puzzle at its core provides a dramatic framework, but the real fun comes from your table improvising their way through a fantasy omni-universe, filling the world with whimsy and caprice en route to saving the patient. Or failing to save the patient, bringing the patient back to life, and then saving the patient. New players will enjoy dipping their toes into RPGs without memorizing 300 pages of lore, rules, and exceptions to rules; older players will enjoy a well-earned break from hard crunch.
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Fae's Anatomy is a simple, lighthearted poke at the nighttime medical dramas from House to (obviously) Grey's Anatomy. The basic rules are simple, and the game's premise is actually a cooperative puzzle solving game. Its got an innovative and simple set of tables to run things as well as a website for easy access. Excellent beginner game for RPGers, and a great palette cleanser too!
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One of my favorite games ever. It's just so much fun to run a game, just sit back and present your players with one awful situation and choice after another. The mechanics do a fabulous job of driving the themes of the game (poverty, hard choices) without completely burning out the player.
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An interesting plot, good production qualities. And they require fifty words.
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