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The Alchemist's Task- A Swords & Wizardry Mini-Dungeon
by John [Verified Purchaser] Date Added: 11/07/2023 22:44:51

I haven't used this module yet, but plan to this weekend. I just read through the adventure for the first time. It is fantastic! Just what I was looking for: short, contains adventure/exploration, a problem or two to solve, at least three groups of decent creatures to encounter/deal with, some nice treasure, and a great list of possible adventure spin-offs. What more could a group of first level characters and their noob players hope for?! This weekend should be great! Thanks, Matthew Kline! (now, I'm off to look and and very likely buy more of Mr. Kline's publications)



Rating:
[5 of 5 Stars!]
The Alchemist's Task- A Swords & Wizardry Mini-Dungeon
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Shadow from the Stars- A Swords & Wizardry Mini-Dungeon
by Richard D. [Verified Purchaser] Date Added: 03/08/2023 23:12:30

The module was an incredibly enjoyable little jaunt. It's a very fast run. It took us a total of 3 hours, about half combat.

The good: it's a unique location and has unique challenges. It definitely invites parley more than many scenarios. It's an easy run. The story can easily be picked up and put into any location. Moreover, it can easily tie into any campaign because the threads are so concise. It's fun--the players are engaged and stay engaged. It really does work as a story and it's absolutely great.

The bad: First, most of the treasure are the trappings of the observatory or belongings of the dead astronomers. Players looting the observatory is...just odd in this context. For my own benefit, in the lockbox of the guard (who has all his life savings stored in this chest filled with 500 gp ish), I added his will and rolled his family to which he was requesting it go. That at least gave them a hard choice about "Do I steal this dead guy's life savings or seek out his surviving family". And they did choose to make a quest of it. But in this vein, the treasure that they get from the astronomers shouldn't just be expected to be taken. It doesn't work well for a good party, and even the descriptions make it feel like a typical dungeon.

Second, the treasure that isn't the dead astronomers/belongings of the observatory is pretty wild. Like, there's the following: +1 short-sword, +1 leather armor, ring of protection, and a lens that grants the owner immunity to shadow strength-drain. For the non-magical treasure from the observatory alone (much of which doesn't require any effort to take), the total gp value is 49,500. This is a combination of: 2 bookends (1200 gp each), 11 books (500-5000 gp each for an average of 30,000 gp total), 1000 gp book, 1200 gp jewel, 7 paintings (1000 gp each), 10 bottles of high quality wine (100 gp each), 7 curtains (700 gp each), and 2000 gps in coins. Those are just the biggest ticket items. And sure, there are probably 8 total 8HD goons plus 4 shadows of 4HD plus the 8 HD boss. But considering that most of the valuable treasure can be gotten by taking down only 3 of the 8 goons, that really is a lot of GP value for little effort. The lens (the main focus) isn't even the truly valuable treasure.

Which brings me to third, my players breezed through those guys. Now, admmittedly, my party was a party of 8. The module recommends 4-6. That said, it recommends a party of 8-10th level characters. My party was 4th-5th. So, I would definitely recommend running it at a lower level than recommended. I can see, however, if your party fails to take out the opponent magic-users that it would be harder. But since the cultists are almost exclusively encountered in groups of 3, the party will outnumber then 2 to 1, which makes the combats easier, until reinforcements are called in. That said, since the cultists are mostly busy searching for things, a smart party can avoid most combats or win combats before they begin. My party succeeded mostly by using invisiblity spells and thief backstabs plus well-placed fireballs. Mileage may vary depending upon the party.

And the final thing, which is that the PCs largely don't get clues as to how bad a thing is going on. Done right, the PCs don't know until the end of the module exactly what's going on. This is where it's important to let the PCs parley. If they talk to NPCs, the module is far more enjoyable. But if they do typical murder-hobo, the module loses a lot of its charm. And again, it's because, per design, the PCs have utterly no clue what's going on or why.

Overall: despite the above listings, I found it thoroughly enjoyable. In fact, even the above things aren't so egregious. It's just the only things I noticed while playing that left it feeling a little lacking. But that said, for $1.28, I couldn't be happier. The module worked very well. It was incredibly fun. It could be completed in a 3 hour session. And, more importantly, the players really enjoyed it. Five stars. Really good work.



Rating:
[5 of 5 Stars!]
Shadow from the Stars- A Swords & Wizardry Mini-Dungeon
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Curse of the Web Witch- A Swords & Wizardry Mini-Dungeon
by Timothy B. [Featured Reviewer] Date Added: 10/11/2022 08:51:33

Originally posted here: https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-curse-of-web.html

Curse of the Web Witch

PDF. 10 (14 with maps) pages. Color cover. Black & White interior art. For 4-6 adventurers of levels 2nd to 4th.

Another mini-adventure that could be run in the afternoon. A cursed artifact from a forgotten god has transformed a priestess into a horrible monster, a web witch!

The PCs have to track her down (not too hard) and destroy the artifact.

This one has a few new monsters including the Web Witch. All in all quite a fun little romp.

The web witch here is fun and I like the stats, but I think I would rather use the web witches I made a few years before this one.

Again, like the Return of the Warlock this one can be easily adapted to any world. In fact, it is recommended you do so.

About Dungeons of Dazegoneby

Both of these adventures are part of their "Dungeons of Dazegoneby" line of adventures. Here is what the author Matt Kline has to say about that:

I can remember a time in my distant past when I could head to the local mall walk into one of the two bookstores they had at the time, plunk down around five dollars, and walk out with a brand new Dungeons & Dragons module. Our Dungeons of Dazegoneby line is a tribute to old-school gaming, paying homage to a time filled with graph paper maps, wandering monster tables, hand-drawn character sheets, and lazy afternoons filled with adventure and wonder. We hope you enjoy playing these products as much as we enjoyed making them.

Damn. I could have written that myself! So yeah I get what they are doing here and I am happy they are doing it. The maps from Dyson Logos really help.



Rating:
[4 of 5 Stars!]
Curse of the Web Witch- A Swords & Wizardry Mini-Dungeon
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Return of the Warlock- A Swords & Wizardry Mini-Dungeon
by Timothy B. [Featured Reviewer] Date Added: 10/11/2022 08:51:28

Originally posted here: https://theotherside.timsbrannan.com/2022/10/100-days-of-halloween-curse-of-web.html

Return of the Warlock

PDF. 10 (14 with maps) pages. Color cover. Black & White interior art. For 4-6 adventurers of levels 2nd to 4th.

A skull taken as a trophy has the trapped spirit of our warlock here, one Kalis Magefire. He has escaped and has taken hostages demanding to fight the heroes that killed him. Too bad those heroes have been dead for years.

The adventure sounds simple enough. The warlock's spirit has taken control over the hall built dedicated to the heroes that defeated him. He know wants to fight those heroes. Failing that you all will do.

Sneak in, defeat the warlock, save the hostages.

The strength in this adventure will be how easy it can be adapted to nearly any setting or set-up.

I would recommend that the "heroes" used here be from your own campaign. If you (like most of my fellow graybeards) are now playing with a different group the name drops might not have the same resonance, but it will still be fun.

About Dungeons of Dazegoneby

Both of these adventures are part of their "Dungeons of Dazegoneby" line of adventures. Here is what the author Matt Kline has to say about that:

I can remember a time in my distant past when I could head to the local mall walk into one of the two bookstores they had at the time, plunk down around five dollars, and walk out with a brand new Dungeons & Dragons module. Our Dungeons of Dazegoneby line is a tribute to old-school gaming, paying homage to a time filled with graph paper maps, wandering monster tables, hand-drawn character sheets, and lazy afternoons filled with adventure and wonder. We hope you enjoy playing these products as much as we enjoyed making them.

Damn. I could have written that myself! So yeah I get what they are doing here and I am happy they are doing it.



Rating:
[5 of 5 Stars!]
Return of the Warlock- A Swords & Wizardry Mini-Dungeon
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The Almost Thief- A Swords & Wizardry Mini-Dungeon
by Sean B. [Verified Purchaser] Date Added: 10/25/2021 09:53:13

Finally got around to running this for one of my groups. (MINOR SPOILERS below)

Note that I adapted this to suit an AD&D 1st Ed group, but it ran quite smoothly. OSR stuff is easily adapted across systems.

All in all I like how the Dazegoneby line reads, and have purchased several, but due to world events haven't been able to play them until now.

This is a fun dungeon, easily inserted into a campaign. The layout is simple and the threat can be real. It doesn't seem like it at first glance and my players went at it intelligently, freeing the zombies in the crypts one-by-one for fear that something might release them all at once and pose a real problem. Even so, their resources dwindled and the final encounter nearly ended them, so just the right level of challenge to keep them busy for an afternoon.

The group was a mix of veterans and one brand new player who wants to come back for more!

Technically speaking the presentation and game objectives are clear. There are some typos and such, but nothing that ruins the overall package. I recommend it. Good stuff.



Rating:
[4 of 5 Stars!]
The Almost Thief- A Swords & Wizardry Mini-Dungeon
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Helfire Mountain- A Swords & Wizardry Mini-Dungeon
by Timothy S. [Verified Purchaser] Date Added: 12/29/2020 09:59:18

I used this as a sub level in Dwimmermount following and unfortunate Azoth conflagration. Great way to introduce pyromancy to my old school campaign. The module is challenging without being too deadly. Everybody loves a rampaging Elemental. Good price for a very useful product.



Rating:
[5 of 5 Stars!]
Helfire Mountain- A Swords & Wizardry Mini-Dungeon
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The Warlord's Vault- A Swords & Wizardry Mini-Dungeon
by Timothy S. [Verified Purchaser] Date Added: 12/29/2020 09:56:34

A great side quest for use in any sandbox campaign. Easy to alter and run for the DM. My players had a blast with it. Interesting magic items also. I've yet to have a bad module from this company.



Rating:
[5 of 5 Stars!]
The Warlord's Vault- A Swords & Wizardry Mini-Dungeon
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The Crystal Coffins- A Swords & Wizardry Mini-Dungeon
by Timothy S. [Verified Purchaser] Date Added: 12/29/2020 09:53:50

I used this as a side quest for my Dwimmermount campaign. Really a lot of fun for the players and easy to run for the DM. Reasonably priced and thoroughly enjoyable.



Rating:
[5 of 5 Stars!]
The Crystal Coffins- A Swords & Wizardry Mini-Dungeon
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Trial of the Guild- A Swords & Wizardry Mini-Dungeon
by Timothy S. [Verified Purchaser] Date Added: 12/29/2020 09:46:08

I've bought seveal of these Mini-Dungeons. They are great for filling out your campaign with side quests. This one was one of the best, it has a great scenario that roped in my players. I have yet to be disappointed in these products and the price is right.



Rating:
[5 of 5 Stars!]
Trial of the Guild- A Swords & Wizardry Mini-Dungeon
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Against the Goblins- A Swords & Wizardry Adventure
by Sean B. [Verified Purchaser] Date Added: 09/11/2020 13:25:38

I've now bought a bunch of the 'Dazegoneby' line and am prepping this one specifically for my table.

Full disclosure - I Haven't played any of them yet in a practical sense, so these are my observations based on reading through them.

As I was browsing, looking for some good options for scenarios to drop into my game, and came across the Dazegoneby line. I admit that the low price tag was also a lure... but I was very pleased - they read well and are nicely put together. Clean presentation and easy to prep scenarios.

They use the Swords and Wizardry setup, but are easily converted to any of the other old school systems, official or OGL.

I like that the setups are simple, easily inserted into existing scenarios, and fairly rich in their offerings. The antagonists are well thought out with clear motivations of their own, which lends a level of nuance to any game. (I am particularly eager to run my group through the 'Night of the Stirges' module)

I'm most certainly interested to see more offerings from Creation's Edge Dazegonby line, especially more full-length adventure modules. I would also like to see their books given the print-on-demand treatment for hardcopies.

Having bought up most of their low level adventures, I'll come back for the high level ones once my crew gets there in-game.

My two coppers.



Rating:
[5 of 5 Stars!]
Against the Goblins- A Swords & Wizardry Adventure
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Sorrowblight Fields- A Swords & Wizardry Mini-Dungeon
by Sean [Verified Purchaser] Date Added: 09/11/2020 11:56:29

This one's a great one. I'm a fan of the Dungeons of Dazegoneby Line overall, and Sorrowblight Fields stands out.

Check out my video 'Reviewcap' of this module where I recap the play through and discuss it. Note the module was inserted as part of an ongoing campaign, so there are other events around it.

Part 1 - https://youtu.be/lRHxJg2ALX0 Part 2 - https://youtu.be/MCzmzBIV2dU Part 3 - https://youtu.be/7jj4U4wNG3Q



Rating:
[4 of 5 Stars!]
Sorrowblight Fields- A Swords & Wizardry Mini-Dungeon
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Sorrowblight Fields- A Swords & Wizardry Mini-Dungeon
by Patrick Y. [Verified Purchaser] Date Added: 05/05/2020 10:25:36

I just took a full group of lvl 1 characters through Sorrowblight Fields. Everyone enjoyed the adventure. We spent about 6-7 hours with it. Even with some hired spears, it was a tough nut to crack for 1st level. The party had one fatality and had to withdraw twice to rest and recharge. Be ready to consider what the denizens will do if the party withdraws for a night. The writer treated the goblins with a bit of humorous whimsy, but you can skip over those bits easily if you want to maintain a more serious tone. The general format for the module made prep very easy. I was able to use the map with online players as nothing secret is revealed on the map.



Rating:
[5 of 5 Stars!]
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Against the Goblins- A Swords & Wizardry Adventure
by A customer [Verified Purchaser] Date Added: 04/26/2020 19:29:18

This was a pleasant surprise with a lot of ways to make the adventure continue. I can not wait to run it.



Rating:
[5 of 5 Stars!]
Against the Goblins- A Swords & Wizardry Adventure
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Sorrowblight Fields- A Swords & Wizardry Mini-Dungeon
by Matthew P. [Verified Purchaser] Date Added: 10/05/2019 21:57:15

I'm currently running this adventure for a single player using Knave and Black Streams: Solo Heroes. I like that it gives a couple ideas of how to introduce the adventure and the gives several ideas at the end how to use elements from this for new adventures.

I will be picking up all the additional modules as long as my single player keeps coming back to play.



Rating:
[5 of 5 Stars!]
Sorrowblight Fields- A Swords & Wizardry Mini-Dungeon
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Sorrowblight Fields- A Swords & Wizardry Mini-Dungeon
by Al H. [Verified Purchaser] Date Added: 02/17/2018 03:52:45

Played this with white box: fantastic medieval adventure game adventures, worked great. I changed all the damage of creatures to 1d6 with a -1 or +1 to some. Only change i made. Great ole skool goblin killing game! Would love to get a print copy.



Rating:
[5 of 5 Stars!]
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