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Another fun addition. The commandoes are an R-Rated Guardians of the Galaxy that will certainly keep any campaign interesting. I had the pleasure of playing the module at Total Con and its addition makes this an outstanding value.......If you do not believe just ask Martin (the intergalactic salesman i had the pleasure to play).......A great addition to the Guardian Universe.....and a fun addition to any Super Hero/Sci Fi campaign.........especially if you need to spice things up
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I love the Streets of Fire Series. The best part is the great backstorys of each character. Whethere you are playing in The G-Core world or your own these easy to add Rogues enhance any Superhero Game. Dozer is the stand out..... but Maul has becaome a favorite of my group and a sympathetic ant-Hero as well......and if the Jersey Crew were on TV Now.......admit it you would watch the show and root for poor Red Jersey Cheetah
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Need a Quick Superhero Session......Think Giant Monsters. This Amazing G-Core Collection has a great back story and some great Giant monsters that take you back to the Creature Double Feature on Saturday Mornings.Sword Fin even reminds me of some body.............Great Product......A Must Have
The Best Part is how easy it is to put into your superhero game............I have my own homebrew world inspired by G-Core......adding Giant Monsters and a deadly X Swarm Invasion........can make every Superhero Game Better.......Now if we had a Giant Turtle of some sort.. (wnk)
A Great Price and a Great addition to any G-Core or FASERIP Super Hero Game
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A lot of the recent G-Core releases have featured 'small' groups. Those that are a threat, but can be defeated with enough effort. The Eternal Church of Life may just defy that. The Church is one of the Guardian Universe's most widespread factions and one of my favorites.
This product has a myriad of details about the Eternal Church of Life. It fleshes out the Anti-Prime, it's leader and an immensly powerful being in his own right. It also talks about the heirarchy of the Church and how it handles different circumstances. There are stats for all sorts of Chruch member, ranging from simple cannon-fodder types through incredibly potent titans that crush the Anti-Prime's enemies.
Most importantly, there is an excellent backstory about the Church and its leader. Jay fills in the spaces hinted at before while creating a great faction. The Ethernal Church of life can fill all sorts of niches in a campain from a simple threat to an overwhelming power that can destroy the universe.
Well worth the price.
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As with the rest of the G-Core line, I enjoyed Commander Megaton. Jay takes a bit of a departure from the 'typical' G-Core model with this one. Instead of providing a lot of background material and a few characters, this one is all about the characters. There is only a short blurb about what's happining with the team at the beginning but that doesn't prevent it from being an intersting offering.
The product revolves around Commander Megaton (a mutant hedgehog with a penchant for violence) and her team of superhumans. They range from aliens that can calculate any possiblity to a being that can absorb any living creatire. The characters presented are intersting to read and there are plenty of fun things going on.
The main reason for the 4-star rating over a 5 is the lack of interaction between team members. What I mean is that since there is little overall background there isn't a lot of feel for how well the team operates as a whole. There are some connections made, but not enough for my tastes. It is mentioned that Jay plans to use the team as the basis for an upcoming session at a gaming convention. I imagine this is part of it, but it still feels a bit lacking in this regard.
Overall though, I think it's a fun product. The characters are intersting and could be used for most any type of supers campaign power level.
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In this G-Core supplement, Jay ups the danger and intrique in his setting. The overall timeline has moved up several years and lots of things hae changed. A new president, laws and organizations have come to light while old groups struggle to ke it together. This is a great place for people new to the Guardian Universe setting to get started. While other products would be helpful, there is enough info provided to jump right in. As always the characters are easily converted to other systems and there are tons of ideas to mine.
The main reason I like this so much is that it is a love letter to things like 'Days of Future Past', the Ellis storylines in 'Stormwatch' and many other distopian supers comics. His writing has tightened up and his art is more dynamic than I've seen before.
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Every year, around this time Jay releases a new edition of Monsters Twilight. These annual releases showcase a bit of the Guardian Universe that stands out for it's 'scare factor'. No supers world is complete without at least a touch of horror. Monsters Twilight 8 does a good job of adding it this year.
The premise is simple. An ancient artifact has been awakened and it's ability to raise the dead has become something of a... problem. Long dead Heroes have returned but are tainted by evil power.
As I said, it's a simple premise, but a fun one. Jay takes some standard faire and roughs it up a bit. The resurected Heroes are recognizable, yet have their own unique feel. Even the source of the trouble is interesting enough to inspire different campaigns that continue from here.
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Great Addition......All I can say is......Beware of the White Panel Van !!
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Homegrown Heroes is designed to help Players detail out brand new characters without becoming bogged down in unnecessary work. The premise is to create the G-Core fantasy equivalent of "0-Level" characters. As is always the case with G-Core based products it is easy to use and contains a great deal of information in a few pages.
Homegrown Heroes details the character's humble beginnings with a series of random-roll tables. These table present everything from the type of family the character was born into, to their personal status at the beginning of the campaign. It also presents a number of Metier's, or professions, that the character can start with. Each Metier's gives the character their base skills, starting equipment, and a special trait.
The only downside is that there isn't a random table for generating the characters metier. This is a minor quibble really. If possible I would give Homegrown Heroes a 4.5 rather than the 4 stars I rated it as.
All in all a great addition to anyones Stairs of the Immortal, or other fantasy based, game.
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Balston Group Module ROGUES is a direct follow up to Jay's last release. In the Baslton Group Module we learned more about the inner working of the multinational organization. We learned the whose-who of the company heirachy. We also know that for all it's faults, the Balston Group is still dedicated to the greater good.
That's where the ROGUES come in. They are the shadow to the Balston Groups relative light. They are what happens when intellect is left alone to create as it will. ROGUES details several groups that hold to these tennents. They range from fully converted cybernetic Yakuza to Russian weapons systems. There are also examples of what happens with the ultra-intelligent begin dabbling in gene-splicing.
All in all I give Balston Group Module ROGUES a 4-star review. More of a 4.5 to be honest.. The only downside I see to it is it needs the previous module for background information. This isn't 100% necessary, but more of a personal, completionist point of view.
Overall another quality G-Core product.
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This product is brimming with background information. This product is different than nearly all other G-Core products. Most G-Core releases highlight the superheroes and villains of the Guardian Universe. The Baslton Group Module takes an existing company and expands it's info ten-fold.
The Balston Group is a massive, multi-national conglomerate. It fits a necessary role in any supers type of game, that of the Evil Corporation. But it does more than simply flesh out a bit of info and provide readers with a character or two. This product shows where Balston Group shines... in its multitude of subsidiaries. Each branch of the Balston Group is detailed. They are all fleshed out to provide readers with a great feel of everything the Balston Group can do, and what its up to.
Each subsidiary has a brief section covering what it 'does'. Some are geared toward healing the sick, some toward saving the Earth and some toward space exploration. The company is listed with a brief write-up of its backgrounds, it's key members and anything it is specifically known for. The star of this is the slew of important people that are featured. They don't wear capes but are still quite important. Each company has 1 (sometimes more) key employee that is given a great deal of attention. This information is great for GM's who want a better feel for the direction that subsidiary is going and for those that just need inspiriation.
The Balston Group Module is great. It does something that most other games gloss over and does it in an easy to digest way.
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Fun Super Group easily adaptable into any G-Core/FASERIP Super hero World.........A Fascinating Speedster and a fun adaption of an American Myth make this completely worth it.
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Generate your own Armored Heros for your G-Core/FASERIP game. The Process is as fun as the result....getting that unexpected combination of Protection and Weapons makes your standard armor hero special and unique. It is rules light and can be used in ANY super hero game.....An Awesome Value.
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A Great New addition to your G-Core/FASERIP Game.......a spy Organization with a Great Twist.....Lots of Spy Gear.....along with a bunch of Agent Templates......Art Work continues to get even better in every new release
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I like my supers with an Iron Age feel. Where things aren't black or white and every action has a reaction. SpyCorps is a great addition to anyone that likes spies, sneaking around, assassinations and world-class treachery. There is a detailed write-up of the SpyCorps and its important staff members. There are several potent NPC's that would make excellent foils for a group of do-gooders.
Additionally there is a new character type: the Hellbrand. This allows Players to whip up characters like Spawn to rip into villains... or the good-guys.
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