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The One Ring - Laughter of Dragons
by Megan R. [Featured Reviewer] Date Added: 12/13/2018 10:05:42

If you are after six interlinked adventures set in the Lonely Mountain area which concern the Dwarves of Erebor and the Men of Dale, this is the book you want (you might alsp want the Erebor supplement, but it isn't necessary). The adventures can stand alone or you may prefer to make them a plot arc within your campaign, starting in the year 2956. With Smaug dead, there's a new air of hope in the region and this doesn't suit Sauron one little bit, especially with that meddling wizard Gandalf interfering... so he has hatched another plot. These adventures are all about thwarting various aspects of his latest scheme.

We learn of some of the key players behind these schemes and a bit more about the overarching plot... but if you want to run the adventures as stand alone ones, that's perfectly possible too. The party may never see the full picture, but they'll certainly have an influence on affairs nevertheless. There are suggestions of how to weave the adventures into your campaign, particularly if you intend to run all of them... and then we're off!

It all begins with The Silver Needle, where the party gets a chance to thwart some bandits who want to steal a wondrous artefact that's in Dale. But what are those orcs up to? Investigation proves it's a bit more than a simple heist... but it all begins with a traffic accident that throws chance travellers together as they wait for the obstruction to be cleared. Various individuals are introduced to give colour to the scene, and there are suggested topics for conversation that make the scene come to life, and may provide useful information as well. In due course, the party can attempt to seek out a bandit leader called Longo who has been plaguing the area, if they don't decide to do so themselves, someone will ask or even hire them to do so. A journey over inhospitable ground and even a swamp ensues... and so does a good scrap, during which they'll find out who Longo actually is. Back in Dale, things are coming to a head as his heist is concluded successfully and it's up to the party to do something about it!

Next comes Of Hammer and Anvils, where Bain himself needs a hand. It all begins in Dale and indeed most of the action is there although it eventually leads to Erebor. Poor Balin is attacked and the party gets the chance to save him. It appears that there's a concerted effort on his life, because he is attacked again, successfully. There's a conspiracy in progress, and the party can investigate... but every decision has consequences.

In Dungeons Deep throws the party into a potential quarrel between Erebor and Dale. It's all down to some long-lost treasure that's come to light, but it all begins with a missing scholar, who the party are asked to find. This adventure is a good one for making contacts with significant individuals, but there is plenty of combat as well, never fear, even though the final resolution takes place in a formal council meeting in which the party will be expected to participate. Then, in Sleeping Dragons Lie, the party ends up dealing with one that most definitely isn't asleep, but is annoyed and about to wreak destruction on Erebor. The party is commissioned to slay him before he can cause much trouble, however they have rivals in their quest... and there's other odd stuff going on as well. Watch out for the moving stones! There's an excellent climatic battle scene to round this adventure off.

Next, Dark Waters sees the party in Lake-town preparing to enjoy the festival of Dragontide. But the sculptor of a statue of Bard that is to be unveiled has gone missing, and his apprentice asks the party for their help in locating him. There's a lot of investigation, as one might imagine, but the party will findthemselves fighting for their lives as well. Layers upon layers mean that several people will have to answer for their actions - if they survive long enough.

Finally matters come to a head in Shadows in the North. Balin is warning of trouble, but is himself under the influence of malign forces. Danger is everywhere and the party needs to prioritise their response. By the end many personalities (who the party will have met if they played all the adventures) will have revealed their true colours and, hopefully, be brought to an accounting. The hand behind all the plots is revealed and the party has a chance to put paid to the entire plot. This is quite an edge-of-the-seat adventure, everyhting piling up at once and needing to be dealt with.

This is an excellent plot arc, exciting and meaningful and would make a good centre to a campaign, or a fascinating thread running through a campaign, as you see fit. Save the world from Sauron. Again.



Rating:
[5 of 5 Stars!]
The One Ring - Laughter of Dragons
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The One Ring - Oaths of the Riddermark
by Megan R. [Featured Reviewer] Date Added: 12/11/2018 07:55:27

This book contains six loosely-connected adventures that can be strung together to create a plot arc that spans several years of game time. Or you can play any as a one-off event if that seems more appropriate to you campaign. They are all set in Rohan after the year 2955 when Thengel is on the throne, and it's assumed that the party are all Riders of Rohan or have entered Thengel's service if they are outsiders. Six pre-generated characters are provided, one of whom can be added to the party as liaison if you have already got a party of non-Riders who aren't very interested in a long-term relationship with Thengel. The people of Rohan are not too accepting of strangers, after all. (If you want to know all about them, it's probably worth getting a copy of Horse-Lords of Rohan, although there's enough of the basics here for you to be able to run the adventures without).

Each of the adventures stands well on its own, be it the hunt for a beast that's killing horses (horror!), brokering peace between bickering factions or killing orcs; but if you choose to use them all in sequence, they tell the tale of the troubles that beset Thengel during the early part of his reign, and the overarching plot concerns bringing peace and harmony to his realm. None is tied to a specific date and there's plenty of scope for you to insert your own adventures in between them. Several suggestions are presented for how to weave them in to the classic pace of The One Ring, depending on your preferences.

The first adventure, Blood on the Snow, starts in early spring and its main purpose (as well, of course, to stop whatever monster is killing horses in the Westfold region) is to bring the party to Thengel's attention and let them meet some of the great and the good of Rohan. Several companies have been engaged on this mission, and your party will be among them. Naturally, there's more going on that meets the eye, and opportunity for the party to investigate and figure stuff out as well as to fight. The end is suitably climactic.

The next adventure is Red Days Rising and it involves a diplomatic mission between a couple of feuding Marshals. Thengel has an idea that might get them to end their quarrel and wants the party to call on each in turn to persuade them to accept it. It's not all diplomancy, though, there are opportunities for more adventurous activities that may further the mission as well as satisfy those party members who enjoy a good fight! However there's plenty of interaction and intrigue too, and plenty of opportunities to win favour at Court.

Next up, Wrath of the Riders, with a summer of intrigue and smoldering rebellion awaiting the party. Plenty to do here, with peace to negotiate and the odd monster to fight. There's opportunity to take a pivotal role in affairs and have a lasting effect on the nation as a whole. This is followed by Black Horses, Black Deeds which is a quest after horse thieves. But can everybody the party meets be believed?

An autumnal adventure next, with Below the Last Mountain where there are some orc raiders to be dealt with. The party needs to hunt them down and point out the error of their ways, probably with swords. Orcs, after all, do not take hints well. The last adventure is The Woes of Winter, being set in that season, either immediately after Below the Last Mountain or in a succeeding winter. This involves a wedding which, it is hoped, will settle the feud between the two Marshals first encountered in Red Days Rising. Needless to say, there's a bit more involved that kicking back and enjoying the festivities.

Overall, this collection provides a compelling and well-balanced plot arc with plenty going on, really capturing the essence that is this particular setting. It's well worth considering, a fine addition to an excellent game.



Rating:
[5 of 5 Stars!]
The One Ring - Oaths of the Riddermark
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Lone Wolf Adventure Game
by Alan P. [Verified Purchaser] Date Added: 12/08/2018 19:26:23

There's a lot of nostalgia here, which is what originally prompted me to buy this boxed set at Gen Con - it helped that Joe Dever was there to sign it!

The digital copy is a very good representation of the physical product, and I'm extremely pleased with the purchase. The images are high quality and while the file sizes aren't small, they're certainly ready for print and display on my game table.

Lone Wolf Adventures isn't your standard RPG (read: d20-affiliated) and is VERY MUCH worth checking out!



Rating:
[5 of 5 Stars!]
Lone Wolf Adventure Game
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WFRP - Adventures Afoot in the Reikland
by Matt S. [Verified Purchaser] Date Added: 12/06/2018 08:54:14

It's free, and is pretty useful, so hey, 5-stars!

(People who give a low score to free stuff are trolling, and we all know it hehe)



Rating:
[5 of 5 Stars!]
WFRP - Adventures Afoot in the Reikland
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Warhammer Fantasy Roleplay Fourth Edition Rulebook
by Customer Name Withheld [Verified Purchaser] Date Added: 12/03/2018 03:09:25

The good: Cudos to C7 for going back to the original setting from 1st ed and for the great artwork. The bad: An overly complicated and poorly explained edition of WFRP.

I wish 4th ed could have been a modern take on Warhammer Fantasy Roleplay that could have included many of the great things in roleplay that has developed since the beginning of this millenium. Instead this comes across as an even more complicated oldschool version of WFRP with very little guidance in the book as to how the rules should work in play.

Who should buy: Fans that must have everyhing WFRP related or those who like to tinker with houseruling of WFRP. Who should not buy: People new to roleplay or those looking for a modern roleplay system.



Rating:
[3 of 5 Stars!]
Warhammer Fantasy Roleplay Fourth Edition Rulebook
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The One Ring - Laughter of Dragons
by Andrew A. [Verified Purchaser] Date Added: 12/02/2018 01:35:40

Its good, but I am left feeling a little bit disappointed by it. Several interesting NPC's from earlier work were brought back for this, and in two cases the new presentation openly conflicts with the the more nuanced and interesting intial one, and makes the NPC's one dimensional and boring. (Don't want to say more, for fear of spoiling things).

Its just not up to the level of Heart of the Wild or Darkening of Mirkwood.



Rating:
[3 of 5 Stars!]
The One Ring - Laughter of Dragons
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WFRP Old World Adventures - Night of Blood
by Orin J. [Verified Purchaser] Date Added: 11/28/2018 12:19:50

The same night of blood they had ages ago, now cleaned up and reworked for the new edition. A good buy at a couple of bucks, but it's free(currently)! Might be a little light on pacing for a less confident GM, so be sure to read through it a few times before running.



Rating:
[3 of 5 Stars!]
WFRP Old World Adventures - Night of Blood
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WFRP Ubersreik Adventures - If Looks Could Kill
by Orin J. [Verified Purchaser] Date Added: 11/28/2018 11:48:11

A working introduction to the new edition, but it's a bit unpolished and trying too hard to remind you this is warhammer in places while not having a clear idea of how to apply certain aspects of the rules.



Rating:
[3 of 5 Stars!]
WFRP Ubersreik Adventures - If Looks Could Kill
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WFRP Ubersreik Adventures - If Looks Could Kill
by SF S. [Verified Purchaser] Date Added: 11/25/2018 02:14:39

Exactly the kind of adventure i like in Warhammer : social interactions, nice NPC, some tricks and open-ended. Keep going on !



Rating:
[5 of 5 Stars!]
WFRP Ubersreik Adventures - If Looks Could Kill
by Aurélien F. [Verified Purchaser] Date Added: 11/21/2018 15:17:24

Really nice story with some interesting scenery and context (cool to see the Strigany), lots of interaction and ways to deal with situations presented. This scenario also provides a credible reason for players to go to Ubersreik with something to do right off the bat.

And cherry on top, it's free! Really good job from Cubicle 7, that's a great reply to all dark moanings about the game not getting follow-ups and so on. Can't wait for the next books, WFRP4 is in good hands!



Rating:
[5 of 5 Stars!]
Warhammer Fantasy Roleplay Fourth Edition Rulebook
by Filip B. [Verified Purchaser] Date Added: 11/21/2018 03:30:18

I've played WFRP 1st, 2nd and a little bit 3rd editions before this one and 4th is by far the best, the most complete, the most lore coherent, the most sophisticated (with optional levels of complexity) and the most fun of them all.

I like DnD much, especially 5th edition, but WFRP 4th is just another league. Previous editions suffered in my opinion to a little bit boring combat. Deadly, yes, but still not that fun enough, especially with multiple miss-miss rounds. Not anymore. Now it's just as deadly as always but apart of that super fun and with plenty of choices to make.

Another cool thing is whole career status, earning and endevours mechanics along with career advancements that don't enforce you to change careers.

Theoretically unlimited leveling (no skill or characteristic cap) is another cool thing too. I probably wouldn't need it that much often, but it's cool the system can handle that.

This edition is just perfect and a must have for any RPG enthusiast.



Rating:
[5 of 5 Stars!]
Warhammer Fantasy Roleplay Fourth Edition Rulebook
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Warhammer Fantasy Roleplay Fourth Edition Rulebook
by Ville H. [Verified Purchaser] Date Added: 11/03/2018 10:22:57

I've never read or played a Warhammer Fantasy product before.

Warhammer's world feels more "sociological" than many fantasy games': it's clearly a society with its own features, functions, and classes with wide gaps in wealth and status. No one in this world is merely an "individual", but always an individual in a society. Your character's career is always tied to a place in the society; but they still have reasons to go on adventures and the game offers suggestions. For example, there are limits to what doctors are allowed to do in schools, so some more enterprising types see adventuring as an opportunity to learn some nitty-gritties of physiology and anatomy in practice.

The rules are based on d100. I don't know what the first two editions were like, but this edition uses the same dice operations that I know from Unknown Armies: doubles/matches, reversals, and rerolls. I'm not usually a big fan of systems that use the d100, but this seems to work pretty well and utilize the mechanics to their full extent. WFRP even uses Success Levels in a pretty elegant way: only the number on the tens die matter. That is, if your need to roll at least 61 and you roll 07, your success level is 6-0 = 6. Success levels can be used pretty much everywhere and you can even deduce dramatic outcomes from them ("yes, and", "no, but" etc.)

There's not a lot of maths involved anywhere and any special abilities that your character may have are pretty easily understood - most of them are described with one or two sentences. In addition, the special abilities called Talents aren't dependent on one another - that is, you don't need to pick A in order to later pick B and C or D. If you like intricate character builds, this isn't for you. But if you appreciate pretty light system with more emphasis on story than mastering the mechanics, you might like this. The advancement system seems like the fiddliest bit of the game, but at least it's done between sessions.

There are some slight organisatory issues (Success Levels are mentioned before they're explained, for example) and the PDF isn't bookmarked. The organisatory issues only really matter on the first read-through, because once you grasp the basics, you know how everything works and it's easy to grasp the logic of the system. The lack of bookmarks is a shame, but at least the six-page index appears to be pretty useful.

Other than those, the book is well-edited. The text goes straight to the point and uses words effectively: it achieves both usefulness and color without wasting words. Probably my favorite are the pages on the main gods of the Empire: each one gets a page, but on that page, you get a lot of stuff on their beliefs, practices, symbols etc.

Like I said, I can't compare it to the earlier editions which I haven't read. As a stand-alone product, it feels reasonably old-school without the clunkiness of many old-school games. The system offers a lot of freedom to make the game suit your group; and it's gritty and non-intrusive but still supports fail forward. Overall, it successfully walks the path between old and new. It's a great product.



Rating:
[4 of 5 Stars!]
Warhammer Fantasy Roleplay First Edition - Middenheim: City of Chaos
by sebastien c. [Verified Purchaser] Date Added: 10/23/2018 10:34:41

Great scan! Reminds me of my youth. Please scan more of the WFRP 1st edition!



Rating:
[5 of 5 Stars!]
Warhammer Fantasy Roleplay First Edition - Middenheim: City of Chaos
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Warhammer Fantasy Roleplay First Edition - Shadows Over Bögenhafen The Enemy Within Part 1
by J C. [Verified Purchaser] Date Added: 10/16/2018 21:59:23

The book is missing the GM map, and Players map of Bögenhafen which should be on pg 109 & 110 but theres nothing there, with out it, the game can not really be run. This has now been fixed!



Rating:
[5 of 5 Stars!]
Warhammer Fantasy Roleplay First Edition - Shadows Over Bögenhafen The Enemy Within Part 1
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Warhammer Fantasy Roleplay First Edition - Middenheim: City of Chaos
by alberto d. j. D. [Verified Purchaser] Date Added: 10/15/2018 12:34:14

When theres a update that fixes the art for apple users I'll give it a proper review. Until then, this is no more than a ten dollar donation to cublicle 7.



Rating:
[1 of 5 Stars!]
Warhammer Fantasy Roleplay First Edition - Middenheim: City of Chaos
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