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Modern post-apocalyptical zombie setting? Check!
Pathfinder 2e? Check!
What more can you ask for??
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This allows me to scratch that post zombie-apocalypse using my favorite system, PF2e. Highly recommended!
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Great Resource, good quality, quick and easy to use.
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this Guide adds what is needed for the Narrator to run the game plus so much more. I love the section on designing stories it really builds on the theme of "Hope", you are not saving the world you are surviving by scrapping by doing the little things to make life better. The creature/human/zombie list of threats feels complete for the setting and enough to setup a pretty detialed world. I loved the Katana Guy/Gal/Pal entry :)
The overview of Seatle is pretty awesome, locations and history all wrpped into one overview. It really gives you a blueprint for creating your own setting. lol the Golem Collective is perfect to lighten up the story for a bit. Overall this was well worth the money. The adventure include feels like the first step in larger arc so it is a good starting point.
I do have a few questions though...vehicles are mentioned a few times in the book? But are not really addressed, I guess you could use the vehicles presented in the the PAthfinder GMG with a little make over. Maybe a modified Speadster for a motorcycle? Hoping for a guide to weapons, equipment and vehicles in the future maybe :)
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Creator Reply: |
Vehicles are high on my list of things to include in an expansion... |
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Dying to run thisthis haha. hve bebeen waiting for a modern gameplay hack for PF2e and this knocks it out of the park
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This is a great hack of the Pathfinder 2 system, the simplified classless character creation makes it simple and easy to make a survivor. The game really leans into the post apocolyptic theme, things like equipment breakage via "dings", a barter system, and the use of flashbacks help to enforce the theme. I really like the use of Flashbacks that allow the character to progress mechnaically via backstory roleplay. This is genius and ties to the genre perfectly in my opinion. Looking forward to the Narrators guide :)
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Great little party game. You only need the deck of cards so it'd be easy to thrown in a bag to take to an in-person gathering. But unlike some party games, this one is suited to being played over video/voice chat as well. That really makes it worth picking up in my book.
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As a free little expansion to a ruleset I already appreciated, this does its job perfectly. If you use the main product, there's literally no reason to not get this one.
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These combined with a program like Tiled, you can snap together some really nice looking dungeons pretty easily. The modular pieces themselves were made really thoughtfully. My only annoyance was not having tiles to make stairs that are wider than 5 feet, but thankfully the simple and effective style of these tiles isn't too hard to replicate so I made my own. I'm definitely grabbing the other two sets that are out right now. I'd love to see more!
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Jason Bulmahn brings a simple game to life with Junk Bots. The page layout is great, reminicent of the old, 80's printer paper. It's green and while bars whith little holes down the sides. For most people, this a minor piece of fluff, but, I see how this helps sell the world of Junk Bots as A.I. existing in discarded technology.
Mechanically, the game looks simple, and sound. Each Junk Bot has one of 4 frames, and then randomized parts added to those frames. Your atributes (Agility, Brawn, Charm, and Smart) are based on your frame and parts. These attributes then help you figure out other things, like combat and skills. If you're wanting to play a broken down Terminator, you're out of luck. If you're hoping for an intelligent Battle Bot, you might be getting a little closer. If you want to play as The Brave Little Toaster, you're spot on.
It took me about 3 minutes to make a character. It took me much longer to draw the picture and come up with a name. (Swingway 7800 - a mechanical arm on tank treds with a staple gun and electric toothbrush, if you care.)
This is a great, easy game to play. Got little kids? They might love this. Want an easy to play, post-Apocolyse world? Boom, you're ready to go.
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This PDF is 6 pages long, with the conent 4 1/2 pages. The other half is the OGL.
This is a rather nice PDF on skeletons, with new spells, feats, items, skeleton types, adventure hooks, etc.
It contains better items and abilities for greater command and destruction of these bony foes.
Since skeletons have always been looked at as easy foes, this PDF can be of help to not only help destroy them, but also to make better, challenging ones.
Very nicely presented.
At £1.40/$1.99 it's very much worth a look.
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At 6 pages, 4 1/2 are the content, the other half is the OGL.
There are 2 pieces of art in this PDF.
I would liked to have given it a 4/5, but the hand drawn map on page 4 is somewhat small.
It would have looked better at A4 size, more clearly drawn. You would have to zoom in on the map and make a more detailed, clearly drawn version to present to the players.
The other is on page 5. This is a hand drawn portrait of the owner of the inn. It seems OK, slightly well detailed.
The details are the best part of the PDF; describing the owner and staff; what services they provide, food, drink, etc.
There is also a section on the customers, which is quite good.
At £1.40/$1.99, it's worth a look.
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Rule Zero Underlings is a blessing for Game Masters low on preparation time yet who need to generate gangs of baddies to menace their foes.
Many role-playing games have mechanics to simulate hordes of mooks which are dangerous in groups yet can be easily felled by individual heroes. Unfortunately the rules-heavy nature of Pathfinder makes stat block creation an involved process, and the way hit dice scale means that only a tiny assortment of low-HP monsters can be truly used as mooks.
Rule Zero Underlings handles this problem by creating a new monster type with its own set of rules. An Underling's base abilities are almost entirely derived from its group Challenge Rating. Be they bandit, giant, harpy, or zombie a CR 2 minion has the same values for AC, saves, and the like. Critical hits, ability damage, and variant weapon damage and range increments are either universalized or done away with to cut down on book-keeping, with the option for averaging damage rolls to cut down on dice-rolling.
It's entirely possible for a high-level Fighter to one-shot giants and other mighty foes due to the use of Wound/Kill Thresholds in place of traditional hit points. Underlings do not keep track of hp damage, instead they get injured or dropped if a single attack's value bypasses said threshold, and two 'wounds' drops an underling.
An underling's race (or monster type) can grant unique features on top of this, with some iconic monster abilities turned into spell-like abilities to better simulate certain attacks. Also provided are various templates which simulate the features of iconic classes such as clerics, mages, and thieves which can be used to make assassin-mages and vampire clerics for further customization.
I've used Rule Zero Underlings extensively in my own gaming sessions, and it's been a blessing both in terms of cutting down on preparation time and speeding up combat while still provided a bit of a challenge for my group. In spite of its small page count, it's one of the best gaming aids I've purchased and any Pathfinder GM can benefit from this.
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Print N Play is great. The game is a lot of fun. My family is absolutely loving it and my nieces 9, 11, and 13 cant get enough of it. It is easy to learn and has great replay value. I highly reccomend it.
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Very smartly done. Bulmahn, as usual, made a quality product. Only one thing that fell short with it is that many of the effects don't officially affect undead, constructs, and certain others. (strength penalty, non-lethal damage, etc). A quick fix for that would be to just use it on them anyway. A minus to strength for undead might not mean he actually got drained, maybe just that his arm is off! But, the charts are well done and I plan on using it. A good purchase.
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