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Sovereign City Setting Guide for Triumphant!
by Jose J. [Verified Purchaser] Date Added: 02/13/2024 13:17:23

Sovereign City is the first official supplement for Triumphant!, and it introduces us to a fictional city that we can use to build our own campaigns. The first thing we encounter is a brief history of superheroes through eras (i.e. Golden Age, Silver Age…) from the campaign's perspective, providing the pillars on which to build the storyline. Any fan of this genre will enjoy this part, as it masterfully combines pulp and superhero elements, creating a story that feels familiar yet original at the same time. Next, the main locations and characters of Sovereign City are presented (by the way, the action takes place in the ‘80s, but you can easily adapt it to the time period you prefer). The descriptions are clear and concise, planting hooks that we can pick up and develop, but leaving enough space for us to create our own content if preferred; in that sense, the city is quite modular. There are also tips on how to run campaigns with different power levels, how to focus them on a specific theme (such as mutations, martial arts, etc.), and how to create interesting crossovers. The supplement introduces five different power levels (the core rulebook only had four), providing more variety. As a finale, there are twenty characters representing different historical moments of the city, which can be used as player characters, allies, or antagonists. The less interesting aspects of this supplement are the layout and illustrations. The layout is simple and functional, facilitating reading both on paper and on a screen. The images are of varied quality and origin, giving the work a somewhat peculiar appearance. However, it is important to consider that we have a fairly comprehensive manual at a very economical price, so it's understandable that the graphic aspect may not compete with that of a major publishing house. I appreciate the quality of the content and the numerous ideas and advice it offers for creating your own campaign.



Rating:
[5 of 5 Stars!]
Sovereign City Setting Guide for Triumphant!
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Barbarians of Lemuria (Legendary Edition)
by Bob V. G. [Verified Purchaser] Date Added: 09/15/2023 20:41:24

Spoilers – You have been warned - For the past few days, I have soloed my way through SC5 Hellflower (20 pages, free at DriveThruRPG). It is for Barbarians of Lemuria Legendary Edition (110 pages, same place) which I did use. I used one PC out of this RPG and four out of the adventure (pre-generated characters). I used Magic the Gathering cards as the solo engine along with a yes/maybe/no oracle. Here are the highlights of the adventure. The adventure started with the PCs in the town market. They heard two rumors (one of them false) and then walked to the garden of Sforza the Scarlet Dreamer. Tamsin was able to climb the wall to gain access, but the others had to go in through the main entrance.

Their first encounter was a box turtle. They picked him up and put him in a bag. The second encounter was Pumpkin Head. They killed him and soon found a Seal of Cleansing. They continued on and ran into him again. This time Tamsin the PC broke the seal. Pumpkin Head broke in half and then disappeared. Next, the PCs found a scroll of Carbonize. When Turnip Head showed up, Tamsin cast that spell and killed him. The next encounter was Gourd Head and Scarecrow. The PCs won that battle. The PCs burned the two bodies. Moving on, they noticed one trap and were able to avoid it. Rokas used his agility to avoid the Saber Tree. At the Lotus Pond, they were able to collect some raw ingredients for a local drug. Rokas was able to see through an illusion at The Grove.

At this location they did find the NPC Naram rooted into the ground (he had been a bad boy). Tamsin freed him with a dispel magic. He joined the party and told them about The Heart of Aminah. He led them to the well and Rokas and Sal went down the well using Naram’s silk rope. Down there they encountered Aminah. She told them her story and gave them The Heart (a gem). Sal sensed that her story was “off”. They went back up and had a discussion. They decide to leave the garden. A few minutes later Naram makes a grab for the gem (I told you he was bad). The entire group ends up on the ground, fighting for the gem. Naram ends up dead along with Tamsin. The PCs loot the bodies and head back to town. They sell the gem and the raw ingredients at the marketplace. They keep the box turtle. At the tavern, they “pour one out” for Tamsin. Maybe you will have better luck.

Give this fun RPG a try!



Rating:
[5 of 5 Stars!]
Barbarians of Lemuria (Legendary Edition)
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Sovereign City Setting Guide for Triumphant!
by Maxwell T. [Verified Purchaser] Date Added: 04/09/2023 16:26:54

An absolute gem of a Supers RPG city book! Complete but concise, with enough detail to make you want to visit, but not so much that you feel like you are running for Mayor. Includes several statted-up heroes and villains, as well; some even written up a different "power levels." If you need still more characters, an absolutely FREE "Sovereign City Heroes and Villains" supplement was just released, too. Triumphant is really shaping up to fill the "point based but not a total pain" niche for this genre.



Rating:
[5 of 5 Stars!]
Sovereign City Setting Guide for Triumphant!
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Crimson Blades 2: Dark Fantasy RPG
by David D. [Verified Purchaser] Date Added: 02/07/2023 01:56:13

Really excellent game. The highlight is easily the excellent magic system which focuses on summoning and binding elementals, and demons. Includes a lot of detail on these summon creatures and the gods associated with them. Worth the purchase price for that alone. Also has a great gazeteer of the Crimson Lands, a mass combat system, and all the basic rules you'd expect from an RPG too.



Rating:
[5 of 5 Stars!]
Crimson Blades 2: Dark Fantasy RPG
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Triumphant! revised and expanded edition
by Jose J. R. [Verified Purchaser] Date Added: 07/03/2022 11:54:43

Triumphant is one of the best super hero games that you can play. The system is easy to play, but with many options: you can choose your abilities and powers, modify them with limitations and improvements, create a background, etc. Combats are fast and intuitive, powers give you the upperhand when you get creative, and you have rules for minions, natural disasters, secret bases, etc. For me, the worst part is the art and design. Many illustrations are generic and the desig is a bit amateur, but they don't get in the way to enjoy the game. If you need a good super hero game, but don't have time to learn complicate rules, you'll have to try Triumphant!



Rating:
[5 of 5 Stars!]
Triumphant! revised and expanded edition
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Terror Tales - X!
by Lee S. [Verified Purchaser] Date Added: 05/13/2021 21:29:38

The perfect blend of street hero, urban mystic, mystery men, thriller, and pulp. With any OSR campaign, the main ingredient is a good set of classes to build a foundation on. And these classes have to mesh with whatever your ideal vision is of the setting.

Hideouts & Hoodlums, Eldritch Tales, Gangbusters B/X and Fallen Justice gave me parts of what I was looking for, but I really wasn't satisfied with any particular one of them as the foundation for my urban pulp hero campaign. Terror Tales - X has just what I needed.

Plus, I can add stuff from the others to it, if I want to. I very likely will, as they each have elements that I think could expand on Terror Tales - X in good ways.

Ended up ordering a print copy from Lulu, as well.



Rating:
[5 of 5 Stars!]
Terror Tales - X!
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Superheroes X
by Steve M. [Verified Purchaser] Date Added: 08/27/2020 17:05:45

With Superheroes - X!, Simon Washbourne expands on his game Light Superheroes. The earlier title was an adaptation of the Swords & Wizardry Light rules to the superhero genre, with five character origins and seven character classes, enabling you to take your superhuman champions through the Third Level. X! adds even more, with two more classes, three more levels, and many additional powers.

The character origins function much like race in OSR-style fantasy games. They give your hero some special abilities or bonuses, and sometimes an extra power of choice. The origins include Alien, Construct, Highly Trained, Mutation, and Deity.

The character classes give your hero a specific hit die, saving throw, task check bonus, basic hit bonus, and a choice of powers (usually two at First Level, with others that can be added at higher levels). And powers normally gain in effectiveness as your hero increases in level. The classes are Brick, Daredevil, Detective, Elementalist, Fighter, Gadgeteer, Metamorph, Mystic, and Psychic.

Putting these together, and using some Golden Age characters as examples, you could deploy the Human Torch as a Construct-Elementalist, the Black Hood as a Highly Trained-Fighter, the Flash as a Mutation-Daredevil, Starman as a Highly Trained-Gadgeteer, Amazona as an Alien-Brick, the Thin Man as a Mutation-Metamorph, etc. Moving into the Silver Age, you could set up the Doom Patrol with Elasti-Girl as a Mutation-Metamorph, Negative Man as a Mutation-Elementalist, and Robot Man as a Construct-Brick.

Superheroes –X! does not feature every possible feat, power, or skill seen in comics over the last 80 years. (If you need that level of detail—and rules burden—you can always try Champions or Mutants & Masterminds instead.) But the available origins and classes, mixed with nearly 40 powers, will certainly give you a wide range of possible characters—enough to match many superheroes, if you want to play in an existing continuity, or an endless cast of characters in an original continuity. Really high-end heroes like the Spectre, the modern Superman, and the Martian Manhunter are probably beyond the scope of these rules, though.

Superheroes –X! marks an excellent progression from Light Superheroes, combining great playability and great value in its small package. Highly recommended for those looking for a true fast-play superhero RPG!



Rating:
[5 of 5 Stars!]
Superheroes X
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Barbarians of Lemuria: Mythic Edition
by Alan H. [Verified Purchaser] Date Added: 06/17/2020 08:31:00

The basic mechanics of BoL are simple, fast, and enable good storytelling. The characters built with these rules are competent but not over-poweringly so, and typical adventures present a good challenge without TPKs. The character options are flexible so that it's possible to engage in both combat and roleplay with success.



Rating:
[5 of 5 Stars!]
Barbarians of Lemuria: Mythic Edition
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Light Superheroes
by A customer [Verified Purchaser] Date Added: 04/04/2020 21:21:10

Light Superheroes comes to us from Simon Washbourne, who is probably best known for his Barbarians of Lemuria game, but who also has solid previous design experience in the superhero genre with Supers and Triumphant. Here he adapts the popular Swords & Wizardry Light system to the wonderful world of comic book adventures. There is no specific setting given, although the fast-play, rules-light nature of the game makes it particularly appropriate for Golden Age heroics.

There are five character origins—Alien, Construct, Highly Trained, Mutation, and Deity, along with seven character classes—Brick, Daredevil, Detective, Elementalist, Gadgeteer, Metamorph, and Psychic. Origins give your hero some special abilities or bonuses, and sometimes an extra power of choice; classes give him or her a specific hit die, saving throw, task check bonus, basic hit bonus, and a choice of powers (usually two at First Level, another at 2nd, and another at 3rd. Powers normally gain in effectiveness as your hero increases in level.

Light Superheroes does not have hundreds of pages listing every conceivable feat, power, or skill seen in comics since Superman debuted 80 years ago. If you need that level of detail, maybe you should be considering something like Champions or Mutants & Masterminds instead. But the available origins and classes, mixed with more than 30 powers, will certainly give you a wide range of possible characters—enough to match many, if not most, of the heroes from the Golden Age. Or to create you own original characters in the Golden Age tradition. (And although I am emphasizing the Golden Age, there is absolutely nothing here that would prevent you from using these rules for any other comic book “era.”)

Overall, I think Light Superheroes combines great playability and great value in its small package, and I recommend it highly for those looking for a true fast-play superhero RPG.



Rating:
[5 of 5 Stars!]
Light Superheroes
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Jarkoon - The Princess and the Green Men
by A customer [Verified Purchaser] Date Added: 02/17/2020 21:39:36

The sword and planet genre of yesteryear was revived in Beyond Belief Games’ Jarkoon-Adventures on Planet X, a gloriously simple yet contagious OSR game. GMs were left to their own devices when it came to adventuring on Jarkoon…at least until now, with the release of Jarkoon—The Princess and the Green Men, a 10-page mini-adventure filled with ancient ruins, strange beasts, a beautiful damsel-in-distress, and the frightful technology of the Science Lords.

Princess Jayela and her flyer have disappeared while en route to the city of Mirinpoor. Her badly injured bodyguard, Trajun, stumbled into the palace with a tragic story: the flyer developed difficulties and had to at the Ruins of Oatar, where Jayela and Trajun were attacked by Green Men. Jayela, he explains, was killed in the escape while he himself barely escaped with his life. Lord Sordor has called for a group of adventurers to retrieve his daughter’s body

The good news is that Princess Jayela is actually alive. The bad news is that she’s destined to be handed over to a Science Lord to be a concubine or worse. What actually happened was a dastardly plot hatched by Trajun and his pirate brother Drogan to ransom the princess. Things went awry when a party of Green Men came upon the kidnappers, killing all but Trajun and taking the Princess for themselves. They offer her to a wicked Science Lord as an appeasement, trading the beautiful noblewoman in exchange for their safety.

The module is pure pulpy action. The PCs venture into the Ruins of Oatar where they pick up the Green Men trail, leading to their desert encampment. The scene on the cover? That’s likely what happens when the PCs first meet the Green Men and their Klort riding beasts. Eventually, after the inevitable clash of cultures is resolved—perhaps including ceremonial hand-to-hand combat between champions of the opposing sides—the two sides eventually reach an uneasy entente. The Green Men explain what has befallen Jayela and will even direct PCs to the Science Lord’s lair. The PCs venture here to confront the villain, Thazath, a powerful and deranged individual, and his bone guardians. Once Princess Jayela is freed, the heroes return to Mirinpoor and reveal Trajun’s plot.

It’s a brief and linear adventure, but author Simon Washbourne has added a number of optional events for each of the scenes that can greatly expand the scenario at a GMs discretion. There are also a number of opportunities to spin the adventure off into future story lines; Thazath and Trajun might become recurring villains, and the ruins of Oatar might hold ancient secrets ready to be uncovered.

Conclusion Writing is concise and to the point, and yet manages to convey the wonder that typifies the genre. Editing and layout are excellent, and the module makes good use of full-colour public domain artwork culled from sword-and-planet comic books of the ‘50s and ‘60s.

Simon Washbourne’s The Princess and the Green Men represents an ideal introduction to Jarkoon-Adventures on Planet X! It provides pulpy action aplenty, lots of strangeness intended to create a sense of awe and wonder among players, and opportunities for characters of every class to shine, yet doesn’t try to do too much.

The sheer sense of rousing fun that adventure breathes is contagious——it reads very much like a story from the comics the game is meant to emulate. Here’s hoping there’s a return to Jarkoon in the works.



Rating:
[4 of 5 Stars!]
Jarkoon - The Princess and the Green Men
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Triumphant! Super Heroic Role Playing Game
by hiroyuki y. [Verified Purchaser] Date Added: 02/09/2020 07:43:29

This Is an improved version of "Supers!" More Speedy, More fun. Very Good Game.



Rating:
[5 of 5 Stars!]
Triumphant! Super Heroic Role Playing Game
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Barbarians of Lemuria Paper Miniatures Sample Set
by Tom H. [Verified Purchaser] Date Added: 12/10/2019 18:23:02

Great minis and worth every gold piece! Thank you! Would love to see more of these minis in this style.



Rating:
[5 of 5 Stars!]
Barbarians of Lemuria Paper Miniatures Sample Set
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Barbarians of Lemuria (Legendary Edition)
by Alex W. [Verified Purchaser] Date Added: 10/11/2019 05:36:48

"Crom laughs at yuh 4th Edition!"

Barbarians of Lemuria - a game that comes from an age undreamed of, between the sinking of Atlantis and the rise of the sons of Aryas! A game of man-sized fantasy where elves, orcs and dwarves dare not tread.

BoL characters are defined by their chequered pasts - thief, pirate, gladiator, etc. - if you can convince the GM that some previous career is relevant to your roll to perform a task then you get to add those points to your roll. Simple and it encourages character based play and avoids the munchkinism of feats. Combat and tests against attributes work in the same way. Achieve a Legendary Success and see your enemies driven before you/cut down in bloody swathes.

One clever genre innovation is that experience is awarded only after the player narrates how his character blew all his loot and is once more down to his last few coins, trusty blade and thirst for adventure. BoL encrouages you to play a sullen northern barbarian, a savage jungle tribesman or cunning desert nomad and play it to the hilt. There's no place here for treehuggers like elven rangers. BoL characters trust only their wits and cold steel.

BoL splits the skulls of all other fantasy games to the teeth with a single, savage blow. A simple system that effortless recreates a specific genre leading to swift, exciting play.

Substance - 5 - Finally a system that does sword and sorcery properly. Comes with a default setting based on Lin Carter's Thongor books but easily transposed to Hyboria or Valusia.

Style - 3 - Some art, like the cover, is nice. Some isn't. Simple, but readable, interior shows its amateur origins a bit too clearly.



Rating:
[4 of 5 Stars!]
Barbarians of Lemuria (Legendary Edition)
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Space Adventures - X!
by A customer [Verified Purchaser] Date Added: 04/06/2019 10:46:39

Thus product clocks in at 13 pages with a nice retro sci-fi cover that is evocative of the genre the game is meant to emulate. Let’s open it up and take a look!

Sometimes you want to play a game but don’t want—or have the time—to read and digest massive tomes to get a mastery of the rules. Beyond Belief Games’ X-series of thematic games are designed to do just that. Based on OSR rules that most of us are familiar with, a GM can digest rules and be ready to within half an hour. Players, meanwhile, can have characters ready to blast off in rocket ships and battle aliens with beam guns within minutes of parking themselves around the table.

In Space Adventures-X characters choose from one of five simple archetypal classes, including Scientists, Envoy, Scoundrel, Space Ace, and Psychic—a solid and logical selection enabling players to reproduce any of the characters that populated 1950s space action comic books. Each character class boasts unique abilities that enable them to do a surprisingly diverse range of things—the Envoy, for example, can glean valuable information about an individual simply by studying them, can charm people to get their way, can eves-drop on private conversations, has access to vast resources, and master obscure skills (perhaps disguise, law, or acting) that can come in handy. In true OSR fashion, much of how these abilities can be applied is left to GM interpretation and player imagination. This encourages ‘role’ playing over ‘roll’ playing, and means the game is surprisingly flexible.

Much of game play should be familiar to most players, with ubiquitous AC, hit points, saves, and so forth. Simple but effective space combat rules are included, as well as eleven sample spacecraft—from rocket ships and flying saucers to massive warships.

As a cool bonus, we get thirteen sample aliens to battle, each one a classic trope in early sci-fi comics and illustrated with public domain art. We get psychic worms, hungry plants, vengeful robot-men and territorial bird people, among others.

Finally, there’s a table of weapons and gear.

In playtest, Space Adventures X proved to be smooth and engrossing. Within minutes, my players were completely immersed in the spirit of the genre—gleefully spouting techno-babble while performing heroic derring-do. Kudos!

Conclusion: editing and formatting are very good, and after playtest I noticed no mechanical hiccups. We get a number of nice full-colour public domain artwork inside.

Beyond Belief Games provides a fun and creative little game that manages, despite its brevity, to capture the essence of the genre it is meant to pay homage to. Though the book is brief and the text limited it nonetheless manages to evoke the fun and optimism of these golden age comics. Considering the limited room available, this is an impressive achievement. 5 stars.



Rating:
[5 of 5 Stars!]
Space Adventures - X!
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Terror Tales - X!
by Eric F. [Verified Purchaser] Date Added: 12/04/2018 11:42:17

"Weird! Baffling! Terrifying! Rousing tales of macabre adventure using familiar rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book pulp mystery fiction. (Thrilling adventures through a retro lens). They assume you know how OSR products work. There, it’s done. You know how to play already. Just get on with it. Two-fisted tales and mysterious investigations. " Terror Tales -X! by Beyond Belief is a solid addition to the OSR horror adventure genre. The whole affair clocks in at twenty one pages & gives the DM all of the optional dark adventure material that they need. The focus is the Precode horror comics of the Golden Age & all that goes with it. Dark rites at three A.M., occult monsters in the deep urban environment of the city, spooky alleyways that lead into other worldly Hells. Adventurers here are crusaders & heroes at much as victims themselves & the forces of darkness are always a heart beat or closing coffin lid away. Ahh now that's the Hellfire & classic precode public domain horror comics that I've come to know & love. These are perfect for OSR horror adventure & with a wide array of PC options its a snap to 'plug & play' this set of rules. There's a nifty sanity set of rules for PC's straight off & a wide array of victims erm PC options. You got your scientist, your detective,the psychic, the scoundrel, the adventurer, tough guy, & mystic. Two pages of advantages & disadvantages along with quick descriptions. Enemies & NPC's to thread the adventure along. Animals including dinosaurs & normal run of the mill wildlife. The weird & supernatural is a similar but well rounded cast of Dungeons & Dragons style monsters retooled for horror adventure. Vechiles including surprisingly mounted weapons! Quick & dirty combat rules along with modern fire arms, weapons, melee weapons, & armor. Experience charts for the PC classes & some horror adventure hooks. Christmas time is the season for ghost stories & horror adventure. This year is no different Terror Tales -X! is based around Swords & Wizardry rules so its easy to pop into an existing OD&D or Retro clone system setting. The entire product is open game content on the OGL & that makes this a fantastic horror setting enhancement. But if that wasn't enough there's blogs like the OSR Library offer a huge amount of OSR horror adventure support. May I also go on record as saying that incredible Horrors of It All Blog has some of the best precode Golden Age Horror comic book stories around & his collections of stories are an unsung gold mine of OSR horror adventure. Comic Book Plus is also an excellent resource for lots of pure gold adventure fodder. All of this is perfect support material & a starting point for OSR horror adventure especially with the Terror Tales -X! rules. I'm a super hero guy & Sword & Sorcery guy the Terror Tales -X! rules are perfectly compatible with the other Beyond Belief games rules & for introducing super heroes to the horrors of the dark forces of the occult & supernatural! There is a long tradition of heroes fighting the over whelming forces of darkness. This crosses over into so many gernes making this a real easy winner to grab for only $3.50!

Five out of five in my book for solid product & ease of use. Eric Fabiaschi Sword & Stitchery blog Want more solid original content? Subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
Terror Tales - X!
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